/****************************************************************************
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#ifndef QT3DRENDER_RENDER_QPHONGALPHAMATERIAL_P_H
#define QT3DRENDER_RENDER_QPHONGALPHAMATERIAL_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DRender/private/qmaterial_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QEffect;
class QTechnique;
class QParameter;
class QShaderProgram;
class QRenderPass;
class QParameterMapping;
class QDepthMask;
class QBlendState;
class QBlendEquation;

class QPhongAlphaMaterial;

class QPhongAlphaMaterialPrivate : public QMaterialPrivate
{
public:
    QPhongAlphaMaterialPrivate();

    void init();

    void handleAmbientChanged(const QVariant &var);
    void handleDiffuseChanged(const QVariant &var);
    void handleSpecularChanged(const QVariant &var);
    void handleShininessChanged(const QVariant &var);
    void handleAlphaChanged(const QVariant &var);

    QEffect *m_phongEffect;
    QParameter *m_ambientParameter;
    QParameter *m_diffuseParameter;
    QParameter *m_specularParameter;
    QParameter *m_shininessParameter;
    QParameter *m_alphaParameter;
    QTechnique *m_phongAlphaGL3Technique;
    QTechnique *m_phongAlphaGL2Technique;
    QTechnique *m_phongAlphaES2Technique;
    QRenderPass *m_phongAlphaGL3RenderPass;
    QRenderPass *m_phongAlphaGL2RenderPass;
    QRenderPass *m_phongAlphaES2RenderPass;
    QShaderProgram *m_phongAlphaGL3Shader;
    QShaderProgram *m_phongAlphaGL2ES2Shader;
    QDepthMask *m_depthMask;
    QBlendState *m_blendState;
    QBlendEquation *m_blendEquation;

    Q_DECLARE_PUBLIC(QPhongAlphaMaterial)
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_QPHONGALPHAMATERIAL_P_H

