- Qt 6.10
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - RuntimeLoader Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - RuntimeLoader Example

Demonstrates how assets can be loaded at runtime.

This example shows how to implement a simple asset viewer using the RuntimeLoader.

See the introductory example documentation for an explanation of how to set up a basic scene. Once we have the scene set up we can add the RuntimeLoader item:

     RuntimeLoader {
         id: importNode
         source: windowRoot.importUrl
         instancing: instancingButton.checked ? instancing : null
         onBoundsChanged: helper.updateBounds(bounds)
     }

Loading an asset is done by setting the RuntimeLoader's source property. In this example the source is bound to the `importUrl` which will be changed when the user selects a file in the file-dialog.

Assuming the asset can be loaded, the content will be created as children of the RuntimeLoader `importNode`. Note that the RuntimeLoader is a Node type, and since it is also the root node for the loaded asset, any transforms applied to the `importNode` will also affect its children.

##### Error handling

If an asset fails to load then the RuntimeLoader's status property will be set to `Error`. The RuntimeLoader's errorString can then be queried to get a more detailed description of the error.

In this example we will be displaying the error message in a red message box in the middle of the screen, like this:

     Rectangle {
         id: messageBox
         visible: importNode.status !== RuntimeLoader.Success
         color: "red"
         width: parent.width * 0.8
         height: parent.height * 0.8
         anchors.centerIn: parent
         radius: Math.min(width, height) / 10
         opacity: 0.6
         Text {
             anchors.fill: parent
             font.pixelSize: 36
             text: "Status: " + importNode.errorString + "\nPress \"Import...\" to import a model"
             color: "white"
             wrapMode: Text.Wrap
             horizontalAlignment: Text.AlignHCenter
             verticalAlignment: Text.AlignVCenter
         }
     }

##### Moving the camera

To make it possible to change the position of the camera we use the WasdController from the Helpers module and bind it to our camera, like this:

     OrbitCameraController {
         id: orbitController
         origin: orbitCameraNode
         camera: orbitCamera
         enabled: helper.orbitControllerEnabled
     }
     WasdController {
         id: wasdController
         controlledObject: wasdCamera
         enabled: !helper.orbitControllerEnabled
     }

In addition to the WasdController, the example uses a WheelHandler and a PointerHandler to scale and rotate the model.

##### Instancing

The RuntimeLoader item can also be used in combination with instancing, as shown here:

     RandomInstancing {
         id: instancing
         instanceCount: 30
         position: InstanceRange {
             property alias boundsDiameter: helper.boundsDiameter
             from: Qt.vector3d(-3*boundsDiameter, -3*boundsDiameter, -3*boundsDiameter);
             to: Qt.vector3d(3*boundsDiameter, 3*boundsDiameter, 3*boundsDiameter)
         }
         color: InstanceRange { from: "black"; to: "white" }
     }

RuntimeLoader does not inherit from Model, but it has its own instancing property which allows us to instance a complex imported asset as if it were a simple model. In this case we use the RandomInstancing component from the Helpers module to randomly position items within a fixed area and with a random color.

##### Material Overrides

Sometimes when loading an asset, it is possible that it may not look as expected. The materialOverride property will change how each material in the scene is rendered to display a particular contribution to the overall rendering. This can be useful for determining what exactly about the asset is not correct so that the original asset can be adjusted if necessary.

Example project @ code.qt.io