<?xml version="1.0" encoding="ISO-8859-1"?>

<!--
  Wing rotate axe :
  <center>
    <x-m>-1.018454 </x-m>
    <y-m> 0.000235 </y-m>
    <z-m> 0.871560 </z-m>
  </center>
  <axis>
    <x> -0.068906 </x>
    <y>  0.000000 </y>
    <z>  2.440773 </z>
  </axis>

  blade left 2 fold rotate axe (paleG2)
  <center>
    <x-m> -4.542 </x-m>
    <y-m> -8.751 </y-m>
    <z-m>  2.572 </z-m>
  </center>
  <axis>
    <x> 0 </x>
    <y> 0 </y>
    <z> 1 </z>
  </axis>

  blade left 3 fold rotate axe (paleG3)
  <center>
    <x-m> -0.377 </x-m>
    <y-m> -7.734 </y-m>
    <z-m>  2.572 </z-m>
  </center>
  <axis>
    <x> 0 </x>
    <y> 0 </y>
    <z> 1 </z>
  </axis>

  blade right 2 fold rotate axe (paleD2)
  <center>
    <x-m> -4.542 </x-m>
    <y-m>  8.751 </y-m>
    <z-m>  2.572 </z-m>
  </center>
  <axis>
    <x> 0 </x>
    <y> 0 </y>
    <z> 1 </z>
  </axis>

  blade right 3 fold rotate axe (paleD3)
  <center>
    <x-m> -0.377 </x-m>
    <y-m>  7.734 </y-m>
    <z-m>  2.572 </z-m>
  </center>
  <axis>
    <x> 0 </x>
    <y> 0 </y>
    <z> 1 </z>
  </axis>

  blade left 1 pitch (piedpaleG1+paleG1)
  <center>
    <x-m> -1.574569 </x-m>
    <y-m> -6.693149 </y-m>
    <z-m>  2.533302 </z-m>
  </center>
  <axis>
    <x> -0.001439 </x>
    <y> -0.695704 </y>
    <z>  0.012211 </z>
  </axis>

  blade left 2 pitch (piedpaleG2+paleG2)
  <center>
    <x-m> -1.876895 </x-m>
    <y-m> -7.214302 </y-m>
    <z-m>  2.533302 </z-m>
  </center>
  <axis>
    <x> 0.603216 </x>
    <y> 0.346605 </y>
    <z> 0.012211 </z>
  </axis>

  blade left 3 pitch (piedpaleG3+paleG3)
  <center>
    <x-m> -1.274400 </x-m>
    <y-m> -7.215548 </y-m>
    <z-m>  2.533302 </z-m>
  </center>
  <axis>
    <x> -0.601777 </x>
    <y>  0.349097 </y>
    <z>  0.012211 </z>
  </axis>

  blade right 1 pitch (piedpaleD1+paleD1)
  <center>
    <x-m> -1.574569 </x-m>
    <y-m>  6.692998 </y-m>
    <z-m>  2.533302 </z-m>
  </center>
  <axis>
    <x> -0.001439 </x>
    <y>  0.695704 </y>
    <z>  0.012211 </z>
  </axis>

  blade right 2 pitch (piedpaleD2+paleD2)
  <center>
    <x-m> -1.876895 </x-m>
    <y-m>  7.214001 </y-m>
    <z-m>  2.533302 </z-m>
  </center>
  <axis>
    <x>  0.603215 </x>
    <y> -0.346605 </y>
    <z>  0.012211 </z>
  </axis>

  blade right 3 pitch (piedpaleD3+paleD3)
  <center>
    <x-m> -1.274399 </x-m>
    <y-m>  7.216000 </y-m>
    <z-m>  2.533301 </z-m>
  </center>
  <axis>
    <x> -0.601777 </x>
    <y> -0.349097 </y>
    <z>  0.012211 </z>
  </axis>
-->

<PropertyList>

  <path>v22.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/V22-Osprey/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porteH</object-name>
    <object-name>porteB</object-name>
    <object-name>profondeur</object-name>
    <object-name>antenne</object-name>
    <object-name>antennes2</object-name>
    <object-name>probe</object-name>
    <object-name>Countermeasures</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>derive</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>aile</object-name>
    <object-name>aileronD</object-name>
    <object-name>aileronG</object-name>
    <object-name>voletD</object-name>
    <object-name>voletG</object-name>
    <object-name>moteurD</object-name>
    <object-name>moteurG</object-name>
    <object-name>porteGA</object-name>
    <object-name>porteGB</object-name>
    <object-name>porteDA</object-name>
    <object-name>porteDB</object-name>
    <object-name>cargoH</object-name>
    <object-name>cargoB</object-name>
    <object-name>bullet</object-name>
    <object-name>turretbase</object-name>
    <object-name>turretball</object-name>

    <object-name>trous</object-name>
    <object-name>piedpaleG1</object-name>
    <object-name>piedpaleG2</object-name>
    <object-name>piedpaleG3</object-name>
    <object-name>piedpaleD1</object-name>
    <object-name>piedpaleD2</object-name>
    <object-name>piedpaleD3</object-name>
    <object-name>paleD1</object-name>
    <object-name>paleD2</object-name>
    <object-name>paleD3</object-name>
    <object-name>paleG1</object-name>
    <object-name>paleG2</object-name>
    <object-name>paleG3</object-name>
    <object-name>bolD</object-name>
    <object-name>bolG</object-name>
    <object-name>tempAB</object-name>
    <object-name>tempAH</object-name>
    <object-name>rotationH</object-name>
    <object-name>articule01</object-name>
    <object-name>articule02</object-name>
    <object-name>roueA</object-name>
    <object-name>gearGH</object-name>
    <object-name>gearG1</object-name>
    <object-name>gearG2</object-name>
    <object-name>gearGB</object-name>
    <object-name>roueG</object-name>
    <object-name>gearDH</object-name>
    <object-name>gearD1</object-name>
    <object-name>gearD2</object-name>
    <object-name>gearDB</object-name>
    <object-name>roueD</object-name>
    <object-name>trousG</object-name>
    <object-name>moteurG_turbine</object-name>
    <object-name>trousD</object-name>
    <object-name>moteurD_turbine</object-name>
    <object-name>trousailes</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>FLIRvitre</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>glassmoteurG</object-name>
    <object-name>glassmoteurD</object-name>
    <object-name>glassspots</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteH</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porteH</object-name>
    <object-name>porteB</object-name>
    <object-name>profondeur</object-name>
    <object-name>antenne</object-name>
    <object-name>antennes2</object-name>
    <object-name>probe</object-name>
    <object-name>Countermeasures</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>derive</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>aile</object-name>
    <object-name>aileronD</object-name>
    <object-name>aileronG</object-name>
    <object-name>voletD</object-name>
    <object-name>voletG</object-name>
    <object-name>moteurD</object-name>
    <object-name>moteurG</object-name>
    <object-name>porteGA</object-name>
    <object-name>porteGB</object-name>
    <object-name>porteDA</object-name>
    <object-name>porteDB</object-name>
    <object-name>cargoH</object-name>
    <object-name>cargoB</object-name>
    <object-name>bullet</object-name>
    <object-name>turretbase</object-name>
    <object-name>turretball</object-name>
    <object-name>trous</object-name>
    <object-name>piedpaleG1</object-name>
    <object-name>piedpaleG2</object-name>
    <object-name>piedpaleG3</object-name>
    <object-name>piedpaleD1</object-name>
    <object-name>piedpaleD2</object-name>
    <object-name>piedpaleD3</object-name>
    <object-name>paleD1</object-name>
    <object-name>paleD2</object-name>
    <object-name>paleD3</object-name>
    <object-name>paleG1</object-name>
    <object-name>paleG2</object-name>
    <object-name>paleG3</object-name>
    <object-name>bolD</object-name>
    <object-name>bolG</object-name>
    <object-name>tempAB</object-name>
    <object-name>tempAH</object-name>
    <object-name>rotationH</object-name>
    <object-name>articule01</object-name>
    <object-name>articule02</object-name>
    <object-name>roueA</object-name>
    <object-name>gearGH</object-name>
    <object-name>gearG1</object-name>
    <object-name>gearG2</object-name>
    <object-name>gearGB</object-name>
    <object-name>roueG</object-name>
    <object-name>gearDH</object-name>
    <object-name>gearD1</object-name>
    <object-name>gearD2</object-name>
    <object-name>gearDB</object-name>
    <object-name>roueD</object-name>
    <object-name>trousG</object-name>
    <object-name>moteurG_turbine</object-name>
    <object-name>trousD</object-name>
    <object-name>moteurD_turbine</object-name>
    <object-name>trousailes</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>FLIRvitre</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>glassmoteurG</object-name>
    <object-name>glassmoteurD</object-name>
    <object-name>glassspots</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteH</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/V22-Osprey/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porteH</object-name>
    <object-name>porteB</object-name>
    <object-name>profondeur</object-name>
    <object-name>antenne</object-name>
    <object-name>antennes2</object-name>
    <object-name>probe</object-name>
    <object-name>Countermeasures</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>derive</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>aile</object-name>
    <object-name>aileronD</object-name>
    <object-name>aileronG</object-name>
    <object-name>voletD</object-name>
    <object-name>voletG</object-name>
    <object-name>moteurD</object-name>
    <object-name>moteurG</object-name>
    <object-name>porteGA</object-name>
    <object-name>porteGB</object-name>
    <object-name>porteDA</object-name>
    <object-name>porteDB</object-name>
    <object-name>cargoH</object-name>
    <object-name>cargoB</object-name>
    <object-name>bullet</object-name>
    <object-name>turretbase</object-name>
    <object-name>turretball</object-name>
  </effect>

  <animation>
    <type>noshadow</type>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
  </animation>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreporteH</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteH</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteH</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreporteH</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>glassmoteurG</object-name>
    <object-name>glassmoteurD</object-name>
    <object-name>glassspots</object-name>
    <object-name>FLIRvitre</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/Particles/all-particles.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- Rotation des ailes -->
  <animation>
    <name>LesAiles</name>
    <object-name>aile</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>moteurG</object-name>
    <object-name>moteurD</object-name>
    <object-name>piedpaleG1</object-name>
    <object-name>piedpaleG2</object-name>
    <object-name>piedpaleG3</object-name>
    <object-name>piedpaleD1</object-name>
    <object-name>piedpaleD2</object-name>
    <object-name>piedpaleD3</object-name>
    <object-name>paleG1</object-name>
    <object-name>paleG2</object-name>
    <object-name>paleG3</object-name>
    <object-name>paleD1</object-name>
    <object-name>paleD2</object-name>
    <object-name>paleD3</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>trousG</object-name>
    <object-name>trousD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>glassmoteurG</object-name>
    <object-name>glassmoteurD</object-name>
    <object-name>moteurG_turbine</object-name>
    <object-name>moteurD_turbine</object-name>
    <object-name>trousailes</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LesAiles</object-name>
    <!-- <property>sim/model/v22/wing_rotation</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor>1</factor>
    <interpolation>
      <entry><ind>  0 </ind><dep>  0.00 </dep></entry>
      <entry><ind>  1 </ind><dep>  0.25 </dep></entry>
      <entry><ind>  2 </ind><dep>  0.50 </dep></entry>
      <entry><ind>  3 </ind><dep>  1.00 </dep></entry>
      <entry><ind>  4 </ind><dep>  2.00 </dep></entry>
      <entry><ind> 86 </ind><dep> 88.00 </dep></entry>
      <entry><ind> 87 </ind><dep> 89.00 </dep></entry>
      <entry><ind> 88 </ind><dep> 89.50 </dep></entry>
      <entry><ind> 89 </ind><dep> 89.75 </dep></entry>
      <entry><ind> 90 </ind><dep> 90.00 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.018454 </x-m>
      <y-m>  0.000235 </y-m>
      <z-m>  0.871560 </z-m>
    </center>
    <axis>
      <x> -0.068906 </x>
      <y>  0.000000 </y>
      <z>  2.440773 </z>
    </axis>
  </animation>

  <!-- Rotation des moteurs -->
  <animation>
    <name>LesMoteurs</name>
    <object-name>moteurD</object-name>
    <object-name>moteurG</object-name>
    <object-name>piedpaleD1</object-name>
    <object-name>piedpaleD2</object-name>
    <object-name>piedpaleD3</object-name>
    <object-name>piedpaleG1</object-name>
    <object-name>piedpaleG2</object-name>
    <object-name>piedpaleG3</object-name>
    <object-name>paleD1</object-name>
    <object-name>paleD2</object-name>
    <object-name>paleD3</object-name>
    <object-name>paleG1</object-name>
    <object-name>paleG2</object-name>
    <object-name>paleG3</object-name>
    <object-name>bolD</object-name>
    <object-name>bolG</object-name>
    <object-name>trousG</object-name>
    <object-name>trousD</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propblurG</object-name>
    <object-name>glassmoteurG</object-name>
    <object-name>glassmoteurD</object-name>
    <object-name>moteurG_turbine</object-name>
    <object-name>moteurD_turbine</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LesMoteurs</object-name>
    <!-- <property>sim/model/v22/animation_tilt</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor>1</factor>
    <center>
      <x-m> -1.880 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.520 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- L'hélice gauche-->
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <name>HeliceGauche</name>
    <object-name>piedpaleG1</object-name>
    <object-name>piedpaleG2</object-name>
    <object-name>piedpaleG3</object-name>
    <object-name>paleG1</object-name>
    <object-name>paleG2</object-name>
    <object-name>paleG3</object-name>
    <object-name>bolG</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>HeliceGauche</object-name>
    <!-- <property>rotors/main/roll-deg</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 1 </factor>
    <center>
      <x-m> -1.574 </x-m>
      <y-m> -7.041 </y-m>
      <z-m>  2.252 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>HeliceGauche</object-name>
    <!-- <property>rotors/main/yaw-deg</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 1 </factor>
    <center>
      <x-m> -1.574 </x-m>
      <y-m> -7.041 </y-m>
      <z-m>  2.252 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>HeliceGauche</object-name>
    <!-- <property>rotors/main/blade[0]/position-deg</property> -->
    <property>sim/multiplay/generic/float[3]</property>
    <offset-deg>-90</offset-deg>
    <factor> 1 </factor>
    <center>
      <x-m> -1.574 </x-m>
      <y-m> -7.041 </y-m>
      <z-m>  2.252 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceChoixGauche</name>
    <object-name>piedpaleG1</object-name>
    <object-name>piedpaleG2</object-name>
    <object-name>piedpaleG3</object-name>
    <object-name>paleG1</object-name>
    <object-name>paleG2</object-name>
    <object-name>paleG3</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <!-- <property>rotors/main/rpm</property> -->
        <property>sim/multiplay/generic/float[2]</property>
        <value>150</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
      <and>
        <greater-than>
          <!-- <property>rotors/main/rpm</property> -->
          <property>sim/multiplay/generic/float[2]</property>
          <value>60.000</value>
        </greater-than>
        <less-than>
          <!-- <property>rotors/main/rpm</property> -->
          <property>sim/multiplay/generic/float[2]</property>
          <value>150.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <!-- L'hélice droite-->
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <name>HeliceDroite</name>
    <object-name>piedpaleD1</object-name>
    <object-name>piedpaleD2</object-name>
    <object-name>piedpaleD3</object-name>
    <object-name>paleD1</object-name>
    <object-name>paleD2</object-name>
    <object-name>paleD3</object-name>
    <object-name>bolD</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>HeliceDroite</object-name>
    <!-- <property>rotors/main/roll-deg</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 1 </factor>
    <center>
      <x-m> -1.574 </x-m>
      <y-m>  7.041 </y-m>
      <z-m>  2.252 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>HeliceDroite</object-name>
    <!-- <property>rotors/main/yaw-deg</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 1 </factor>
    <center>
      <x-m> -1.574 </x-m>
      <y-m>  7.041 </y-m>
      <z-m>  2.252 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>HeliceDroite</object-name>
    <!-- <property>rotors/main/blade[0]/position-deg</property> -->
    <property>sim/multiplay/generic/float[3]</property>
    <offset-deg>-90</offset-deg>
    <factor> 1 </factor>
    <center>
      <x-m> -1.574 </x-m>
      <y-m>  7.041 </y-m>
      <z-m>  2.252 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceChoixDroite</name>
    <object-name>piedpaleD1</object-name>
    <object-name>piedpaleD2</object-name>
    <object-name>piedpaleD3</object-name>
    <object-name>paleD1</object-name>
    <object-name>paleD2</object-name>
    <object-name>paleD3</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <!-- <property>rotors/main/rpm</property> -->
        <property>sim/multiplay/generic/float[2]</property>
        <value>150</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
      <and>
        <greater-than>
          <!-- <property>rotors/main/rpm</property> -->
          <property>sim/multiplay/generic/float[2]</property>
          <value>60.000</value>
        </greater-than>
        <less-than>
          <!-- <property>rotors/main/rpm</property> -->
          <property>sim/multiplay/generic/float[2]</property>
          <value>150.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <!-- blade left 1 pitch (piedpaleG1+paleG1)-->
  <animation>
    <name>PiedPaleGauche1</name>
    <object-name>piedpaleG1</object-name>
    <object-name>paleG1</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PiedPaleGauche1</object-name>
    <!-- <property>rotors/main/blade[0]/incidence-deg</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <factor> -1 </factor>
    <offset-deg>100</offset-deg>
    <center>
      <x-m> -1.574569 </x-m>
      <y-m> -6.693149 </y-m>
      <z-m>  2.533302 </z-m>
    </center>
    <axis>
      <x> 0.001439 </x>
      <y> 0.695704 </y>
      <z> 0.012211 </z>
    </axis>
  </animation>

  <!-- blade left 2 pitch (piedpaleG2+paleG2)-->
  <animation>
    <name>PiedPaleGauche2</name>
    <object-name>piedpaleG2</object-name>
    <object-name>paleG2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PiedPaleGauche2</object-name>
    <!-- <property>rotors/main/blade[2]/incidence-deg</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> -1 </factor>
    <offset-deg>100</offset-deg>
    <center>
      <x-m> -1.876895 </x-m>
      <y-m> -7.214302 </y-m>
      <z-m>  2.533302 </z-m>
    </center>
    <axis>
      <x> -0.603216 </x>
      <y> -0.346605 </y>
      <z> -0.012211 </z>
    </axis>
  </animation>

  <!--blade left 3 pitch (piedpaleG3+paleG3)-->
  <animation>
    <name>PiedPaleGauche3</name>
    <object-name>piedpaleG3</object-name>
    <object-name>paleG3</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PiedPaleGauche3</object-name>
    <!-- <property>rotors/main/blade[1]/incidence-deg</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> -1 </factor>
    <offset-deg>100</offset-deg>
    <center>
      <x-m> -1.274400 </x-m>
      <y-m> -7.215548 </y-m>
      <z-m>  2.533302 </z-m>
    </center>
    <axis>
      <x>  0.601777 </x>
      <y> -0.349097 </y>
      <z> -0.012211 </z>
    </axis>
  </animation>

  <!--blade right 1 pitch (piedpaleD1+paleD1)-->
  <animation>
    <name>PiedPaleDroit1</name>
    <object-name>piedpaleD1</object-name>
    <object-name>paleD1</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PiedPaleDroit1</object-name>
    <!-- <property>rotors/main/blade[0]/incidence-deg</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <factor> -1 </factor>
    <offset-deg>100</offset-deg>
    <center>
      <x-m> -1.574569 </x-m>
      <y-m>  6.692998 </y-m>
      <z-m>  2.533302 </z-m>
    </center>
    <axis>
      <x> -0.001439 </x>
      <y>  0.695704 </y>
      <z>  0.012211 </z>
    </axis>
  </animation>

  <!--blade right 2 pitch (piedpaleD2+paleD2)-->
  <animation>
    <name>PiedPaleDroit2</name>
    <object-name>piedpaleD2</object-name>
    <object-name>paleD2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PiedPaleDroit2</object-name>
    <!-- <property>rotors/main/blade[2]/incidence-deg</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> -1 </factor>
    <offset-deg>100</offset-deg>
    <center>
      <x-m> -1.876895 </x-m>
      <y-m>  7.214001 </y-m>
      <z-m>  2.533302 </z-m>
    </center>
    <axis>
      <x>  0.603215 </x>
      <y> -0.346605 </y>
      <z>  0.012211 </z>
    </axis>
  </animation>

  <!--blade right 3 pitch (piedpaleD3+paleD3)-->
  <animation>
    <name>PiedPaleDroit3</name>
    <object-name>piedpaleD3</object-name>
    <object-name>paleD3</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PiedPaleDroit3</object-name>
    <!-- <property>rotors/main/blade[1]/incidence-deg</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> -1 </factor>
    <offset-deg>100</offset-deg>
    <center>
      <x-m> -1.274399 </x-m>
      <y-m>  7.216000 </y-m>
      <z-m>  2.533301 </z-m>
    </center>
    <axis>
      <x> -0.601777 </x>
      <y> -0.349097 </y>
      <z>  0.012211 </z>
    </axis>
  </animation>

  <!--blade left 2 fold rotate axe (paleG2)-->
  <animation>
    <type>rotate</type>
    <object-name>paleG2</object-name>
    <!-- <property>sim/model/v22/blade_folding</property> -->
    <property>sim/multiplay/generic/float[21]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 120 </dep></entry>
      <entry><ind> 1 </ind><dep>  -5 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.771 </x-m>
      <y-m> -7.734 </y-m>
      <z-m>  2.572 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- blade left 3 fold rotate axe (paleG3)-->
  <animation>
    <type>rotate</type>
    <object-name>paleG3</object-name>
    <!-- <property>sim/model/v22/blade_folding</property> -->
    <property>sim/multiplay/generic/float[21]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 120 </dep></entry>
      <entry><ind> 1 </ind><dep>  -5 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.377 </x-m>
      <y-m> -7.734 </y-m>
      <z-m>  2.572 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z>-1 </z>
    </axis>
  </animation>

  <!-- blade right 2 fold rotate axe (paleD2)-->
  <animation>
    <type>rotate</type>
    <object-name>paleD2</object-name>
    <!-- <property>sim/model/v22/blade_folding</property> -->
    <property>sim/multiplay/generic/float[21]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 120 </dep></entry>
      <entry><ind> 1 </ind><dep>  -5 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.771 </x-m>
      <y-m>  7.734 </y-m>
      <z-m>  2.572 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <!-- blade right 3 fold rotate axe (paleD3)-->
  <animation>
    <type>rotate</type>
    <object-name>paleD3</object-name>
    <!-- <property>sim/model/v22/blade_folding</property> -->
    <property>sim/multiplay/generic/float[21]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 120 </dep></entry>
      <entry><ind> 1 </ind><dep>  -5 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.377 </x-m>
      <y-m>  7.734 </y-m>
      <z-m>  2.572 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  8.60204 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.45926 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>directionG</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  8.73936 </x1-m>
      <y1-m> -2.51488 </y1-m>
      <z1-m>  0.13542 </z1-m>
      <x2-m>  8.71580 </x2-m>
      <y2-m> -2.51488 </y2-m>
      <z2-m>  1.64072 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>directionD</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 8.73936 </x1-m>
      <y1-m> 2.51488 </y1-m>
      <z1-m> 0.13542 </z1-m>
      <x2-m> 8.71580 </x2-m>
      <y2-m> 2.51488 </y2-m>
      <z2-m> 1.64072 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 90 </factor>
    <axis>
      <x1-m> -0.75066 </x1-m>
      <y1-m> -6.29499 </y1-m>
      <z1-m>  0.23647 </z1-m>
      <x2-m> -0.54153 </x2-m>
      <y2-m> -3.78116 </y2-m>
      <z2-m>  0.15648 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 90 </factor>
    <axis>
      <x1-m> -0.54153 </x1-m>
      <y1-m>  3.78116 </y1-m>
      <z1-m>  0.15648 </z1-m>
      <x2-m> -0.75066 </x2-m>
      <y2-m>  6.29499 </y2-m>
      <z2-m>  0.23647 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 90 </factor>
    <axis>
      <x1-m> -0.63639 </x1-m>
      <y1-m> -3.77052 </y1-m>
      <z1-m>  0.04770 </z1-m>
      <x2-m> -0.42598 </x2-m>
      <y2-m> -1.23297 </y2-m>
      <z2-m> -0.02718 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 90 </factor>
    <axis>
      <x1-m> -0.42598 </x1-m>
      <y1-m>  1.23297 </y1-m>
      <z1-m> -0.02718 </z1-m>
      <x2-m> -0.63639 </x2-m>
      <y2-m>  3.77052 </y2-m>
      <z2-m>  0.04770 </z2-m>
    </axis>
  </animation>

  <!-- Fermeture des portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.1 </ind><dep>  -98 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -100 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -6.923 </x1-m>
      <y1-m> -0.335 </y1-m>
      <z1-m> -2.452 </z1-m>
      <x2-m> -6.261 </x2-m>
      <y2-m> -0.335 </y2-m>
      <z2-m> -2.527 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
    <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
    <entry><ind> 0.1 </ind><dep>  98 </dep></entry>
    <entry><ind> 1.0 </ind><dep> 100 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -6.923 </x1-m>
      <y1-m>  0.335 </y1-m>
      <z1-m> -2.452 </z1-m>
      <x2-m> -6.261 </x2-m>
      <y2-m>  0.335 </y2-m>
      <z2-m> -2.527 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGA</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 45 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 45 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.65051 </x1-m>
      <y1-m> -1.90703 </y1-m>
      <z1-m> -2.54472 </z1-m>
      <x2-m> -1.55465 </x2-m>
      <y2-m> -1.56197 </y2-m>
      <z2-m> -2.54472 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGB</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -100 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -130 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.94728 </x1-m>
      <y1-m> -2.17755 </y1-m>
      <z1-m> -2.05916 </z1-m>
      <x2-m> -0.07953 </x2-m>
      <y2-m> -2.20047 </y2-m>
      <z2-m> -2.05916 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDA</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -45 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -45 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.65051 </x1-m>
      <y1-m>  1.90703 </y1-m>
      <z1-m> -2.54472 </z1-m>
      <x2-m> -1.55465 </x2-m>
      <y2-m>  1.56197 </y2-m>
      <z2-m> -2.54472 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDB</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 100 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 130 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.94728 </x1-m>
      <y1-m>  2.17755 </y1-m>
      <z1-m> -2.05916 </z1-m>
      <x2-m> -0.07953 </x2-m>
      <y2-m>  2.20047 </y2-m>
      <z2-m> -2.05916 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueAvant</name>
    <object-name>tempAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueAvant</object-name>
    <property>gear/gear[0]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articule01</object-name>
    <object-name>articule02</object-name>
    <property>gear/gear[0]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 30 </dep></entry>
    </interpolation>
    <center>
      <x-m> -7.22779 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -2.14723 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articule01</object-name>
    <property>gear/gear[0]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -63 </dep></entry>
    </interpolation>
    <center>
      <x-m> -7.33877 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -2.4138 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueGauche</name>
    <object-name>gearGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <property>gear/gear[1]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gearG1</object-name>
    <object-name>gearG2</object-name>
    <property>gear/gear[1]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -30 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.33188 </x-m>
      <y-m> -2.10086 </y-m>
      <z-m> -2.29174 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gearG2</object-name>
    <property>gear/gear[1]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 55 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.16247 </x-m>
      <y-m> -2.10127 </y-m>
      <z-m> -2.47993 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>gearDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <property>gear/gear[2]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gearD1</object-name>
    <object-name>gearD2</object-name>
    <property>gear/gear[2]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -30 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.33188 </x-m>
      <y-m> -2.10086 </y-m>
      <z-m> -2.29174 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gearD2</object-name>
    <property>gear/gear[2]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 55 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.16247 </x-m>
      <y-m>  2.10127 </y-m>
      <z-m> -2.47993 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rentrée des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>roueA</object-name>
    <object-name>tempAB</object-name>
    <object-name>tempAH</object-name>
    <object-name>rotationH</object-name>
    <object-name>articule01</object-name>
    <object-name>articule02</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -90 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -7.044 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -2.043 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>GearLeftAll</name>
    <object-name>gearGH</object-name>
    <object-name>gearG1</object-name>
    <object-name>gearG2</object-name>
    <object-name>gearGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>GearLeftAll</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 68 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.44268 </x-m>
      <y-m> -2.10092 </y-m>
      <z-m> -1.92752 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>GearLeftAll</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 60 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.44268 </x-m>
      <y-m> -2.10092 </y-m>
      <z-m> -1.92752 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>GearRightAll</name>
    <object-name>gearDH</object-name>
    <object-name>gearD1</object-name>
    <object-name>gearD2</object-name>
    <object-name>gearDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>GearRightAll</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -68 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.44268 </x-m>
      <y-m>  2.10092 </y-m>
      <z-m> -1.92752 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>GearRightAll</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 60 </dep></entry>
      <entry><ind> 1 </ind><dep>  0</dep></entry>
    </interpolation>
    <center>
      <x-m> -0.44268 </x-m>
      <y-m>  2.10092 </y-m>
      <z-m> -1.92752 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>roueA</object-name>
    <property>gear/gear[0]/caster-angle-deg</property>
    <factor> 0.5 </factor>
    <center>
      <x-m> -7.248 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -2.707 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[22]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -7.248 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -2.707 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[23]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.467 </x-m>
      <y-m> -2.101 </y-m>
      <z-m> -2.671 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[24]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.467 </x-m>
      <y-m>  2.101 </y-m>
      <z-m> -2.671 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Animation des portes -->
  <animation>
    <type>pick</type>
    <object-name>porteH</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>HDRvitreporteH</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>porteB</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.steps.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteB</object-name>
    <!-- <property>sim/model/door-positions/steps/position-norm</property> -->
    <property>sim/multiplay/generic/float[27]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> 142 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.338 </x1-m>
      <y1-m>  1.162 </y1-m>
      <z1-m> -2.234 </z1-m>
      <x2-m> -4.560 </x2-m>
      <y2-m>  1.162 </y2-m>
      <z2-m> -2.234 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>porteH</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>HDRvitreporteH</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[25]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -0.04 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -0.04 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
   <type>rotate</type>
   <object-name>porteH</object-name>
   <object-name>vitreporteH</object-name>
   <object-name>HDRvitreporteH</object-name>
   <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
   <property>sim/multiplay/generic/float[25]</property>
   <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.25 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 60 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.2253 </x-m>
      <y-m>  0.0000 </y-m>
      <z-m> -2.4000 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animation des portes cargo-->
  <animation>
    <name>PorteCargoHaute</name>
    <object-name>cargoH</object-name>
  </animation>

  <animation>
    <name>PorteCargoBasse</name>
    <object-name>cargoB</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>cargoH</object-name>
    <object-name>cargoB</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <!-- <not><property>controls/jump-signal</property></not> -->
          <not><property>sim/multiplay/generic/bool[18]</property></not>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
   <type>rotate</type>
    <object-name>cargoH</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 34 </dep></entry>
    </interpolation>
    <center>
      <x-m>  6.69833 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.95824 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>cargoB</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep>  1 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 26 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 27 </dep></entry>
    </interpolation>
    <center>
      <x-m>  2.37696 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -2.51089 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Retractable Refuelling Probe -->
  <animation>
    <type>translate</type>
    <object-name>probe</object-name>
    <!-- <property>controls/probe/position-extended-pos</property> -->
    <property>sim/multiplay/generic/float[28]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0       </dep></entry>
      <entry><ind> 1 </ind><dep> -2.03 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.0 </x-m>
      <y-m>  0.0 </y-m>
      <z-m> -1.0 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Show/hide commands for external objects -->
  <animation>
    <type>select</type>
    <object-name>probe</object-name>
    <condition>
      <!-- <property>sim/model/show-probe</property> -->
      <property>sim/multiplay/generic/bool[8]</property>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>antenne</object-name>
    <condition>
      <!-- <property>sim/model/show-antennas</property> -->
      <property>sim/multiplay/generic/bool[3]</property>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>Radome</object-name>
    <condition>
      <!-- <property>sim/model/show-radome</property> -->
      <property>sim/multiplay/generic/bool[4]</property>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>Countermeasures</object-name>
    <condition>
      <!-- <property>sim/model/show-countermeasures</property> -->
      <property>sim/multiplay/generic/bool[1]</property>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>turretbase</object-name>
    <object-name>turretball</object-name>
    <object-name>FLIRvitre</object-name>
    <condition>
      <!-- <property>sim/model/show-flir</property> -->
      <property>sim/multiplay/generic/bool[7]</property>
    </condition>
  </animation>

  <!-- ******************************************* -->
  <animation>
    <type>select</type>
    <object-name>turretball</object-name>
    <object-name>FLIRvitre</object-name>
    <condition>
      <not-equals>
        <property>sim/current-view/name</property>
        <value>FLIR</value>
      </not-equals>
    </condition>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>turretbase</object-name>
    <object-name>turretball</object-name>
    <object-name>FLIRvitre</object-name>
    <!-- <property>sim/model/turret[0]/heading</property> -->
    <property>sim/multiplay/generic/float[29]</property>
    <factor>-1</factor>
    <center>
      <x-m> -7.58012 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -2.48907 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>turretball</object-name>
    <object-name>FLIRvitre</object-name>
    <!-- <property>sim/model/turret[0]/pitch</property> -->
    <property>sim/multiplay/generic/float[30]</property>
    <factor>1</factor>
    <center>
      <x-m> -7.58012 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -2.48907 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
