<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="whirlwind-bombable.xml">

  <path>whirlwind.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Westland-Whirlwind/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>tourverriere</object-name>
    <object-name>moteurs</object-name>
    <object-name>ajout</object-name>
    <object-name>antennes</object-name>
    <object-name>cachesmoteurs</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>nez</object-name>
    <object-name>supportretro</object-name>

    <object-name>trous</object-name>
    <object-name>trouvoletG</object-name>
    <object-name>trouvoletD</object-name>
    <object-name>croisillons</object-name>
    <object-name>guns</object-name>
    <object-name>echappes</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>

    <object-name>retro</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>tourverriere</object-name>
    <object-name>moteurs</object-name>
    <object-name>ajout</object-name>
    <object-name>antennes</object-name>
    <object-name>cachesmoteurs</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>nez</object-name>
    <object-name>supportretro</object-name>
    <object-name>trous</object-name>
    <object-name>trouvoletG</object-name>
    <object-name>trouvoletD</object-name>
    <object-name>croisillons</object-name>
    <object-name>guns</object-name>
    <object-name>echappes</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Westland-Whirlwind/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>tourverriere</object-name>
    <object-name>moteurs</object-name>
    <object-name>ajout</object-name>
    <object-name>antennes</object-name>
    <object-name>cachesmoteurs</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>nez</object-name>
    <object-name>supportretro</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/mirror/mirror</inherits-from>
    <object-name>retro</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-crankings.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/guns/all-fires.xml</path>
  </model>

  <model>
    <path>lights/all-lights.xml</path>
  </model>

  <!-- L'hélice gauche-->
  <animation>
    <name>CompleteG</name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>heliceG</object-name>
    <object-name>bolG</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceG</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>CompleteG</object-name>
    <property>engines/engine[0]/rpm</property>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 50 </value>
      </greater-than>
    </condition>
    <factor> 2 </factor>
    <center>
      <x-m> -4.23192 </x-m>
      <y-m> -1.94571 </y-m>
      <z-m> -0.77724 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- L'hélice droite-->
  <animation>
    <name>CompleteD</name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>heliceD</object-name>
    <object-name>bolD</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceD</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>CompleteD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 50 </value>
      </greater-than>
    </condition>
    <property>engines/engine[1]/rpm</property>
    <factor> 2 </factor>
    <center>
      <x-m> -4.23192 </x-m>
      <y-m>  1.94571 </y-m>
      <z-m> -0.77724 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  4.17525 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.33440 </z1-m>
      <x2-m>  4.23522 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  1.28838 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  4.19763 </x1-m>
      <y1-m> -2.31754 </y1-m>
      <z1-m>  1.39620 </z1-m>
      <x2-m>  4.24829 </x2-m>
      <y2-m> -0.11769 </y2-m>
      <z2-m>  1.40191 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  4.24829 </x1-m>
      <y1-m>  0.11769 </y1-m>
      <z1-m>  1.40191 </z1-m>
      <x2-m>  4.19763 </x2-m>
      <y2-m>  2.31754 </y2-m>
      <z2-m>  1.39620 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.88213 </x1-m>
      <y1-m> -6.44600 </y1-m>
      <z1-m> -0.25491 </z1-m>
      <x2-m> -1.41126 </x2-m>
      <y2-m> -3.69687 </y2-m>
      <z2-m> -0.45726 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.41126 </x1-m>
      <y1-m>  3.69687 </y1-m>
      <z1-m> -0.45726 </z1-m>
      <x2-m> -1.88213 </x2-m>
      <y2-m>  6.44600 </y2-m>
      <z2-m> -0.25491 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>translate</type>
    <object-name>voletG</object-name>
    <object-name>trouvoletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 0.6 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <object-name>trouvoletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -1.59835 </x1-m>
      <y1-m> -3.54450 </y1-m>
      <z1-m> -0.53213 </z1-m>
      <x2-m> -1.59834 </x2-m>
      <y2-m> -0.55427 </y2-m>
      <z2-m> -0.62322 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>voletD</object-name>
    <object-name>trouvoletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 0.6 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <object-name>trouvoletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -1.59834 </x1-m>
      <y1-m>  0.55427 </y1-m>
      <z1-m> -0.62322 </z1-m>
      <x2-m> -1.59835 </x2-m>
      <y2-m>  3.54450 </y2-m>
      <z2-m> -0.53213 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <!-- Les portes -->
  <animation>
    <type>rotate</type>
    <object-name>porteGE</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -50 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -50 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -2.10966 </x1-m>
     <y1-m> -2.34095 </y1-m>
     <z1-m> -1.05992 </z1-m>
     <x2-m> -2.01332 </x2-m>
     <y2-m> -2.33526 </y2-m>
     <z2-m> -1.03809 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 50 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 50 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -2.10966 </x1-m>
     <y1-m> -1.55046 </y1-m>
     <z1-m> -1.05992 </z1-m>
     <x2-m> -2.01332 </x2-m>
     <y2-m> -1.55615 </y2-m>
     <z2-m> -1.03809 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 50 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 50 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -2.01332 </x1-m>
     <y1-m>  1.55615 </y1-m>
     <z1-m> -1.03809 </z1-m>
     <x2-m> -2.10966 </x2-m>
     <y2-m>  1.55046 </y2-m>
     <z2-m> -1.05992 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -50 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -50 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -2.01332 </x1-m>
     <y1-m>  2.33526 </y1-m>
     <z1-m> -1.03809 </z1-m>
     <x2-m> -2.10966 </x2-m>
     <y2-m>  2.34095 </y2-m>
     <z2-m> -1.05992 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -25 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
     <x1-m>  3.66486 </x1-m>
     <y1-m> -0.21947 </y1-m>
     <z1-m> -0.10312 </z1-m>
     <x2-m>  3.82856 </x2-m>
     <y2-m> -0.18366 </y2-m>
     <z2-m> -0.06669 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -25 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -25 </dep></entry>
    </interpolation>
    <axis>
     <x1-m>  3.82856 </x1-m>
     <y1-m>  0.18366 </y1-m>
     <z1-m> -0.06669 </z1-m>
     <x2-m>  3.66486 </x2-m>
     <y2-m>  0.21947 </y2-m>
     <z2-m> -0.10312 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <!-- Train gauche -->
  <animation>
    <name>TrainG</name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <name>AxesTrainG</name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -100 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.65535 </x-m>
      <y-m> -1.93906 </y-m>
      <z-m> -1.11387 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxesTrainG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -55 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.58496 </x-m>
      <y-m> -1.93906 </y-m>
      <z-m> -1.84336 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 175 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.04804 </x-m>
      <y-m> -1.93906 </y-m>
      <z-m> -1.47924 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Train droit -->
  <animation>
    <name>TrainD</name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <name>AxesTrainD</name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainD</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -100 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.65535 </x-m>
      <y-m>  1.93906 </y-m>
      <z-m> -1.11387 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxesTrainD</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -55 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.58496 </x-m>
      <y-m>  1.93906 </y-m>
      <z-m> -1.84336 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 175 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.04804 </x-m>
      <y-m>  1.93906 </y-m>
      <z-m> -1.47924 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueGauche</name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>Rouelette</name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Rouelette</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[20]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -15 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.31128 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.42038 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Roulette de queue -->
  <animation>
    <name>TrainA</name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainA</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -75 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.31128 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.23079 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.67535 </x-m>
      <y-m> -1.93905 </y-m>
      <z-m> -2.08428 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.67535 </x-m>
      <y-m>  1.93905 </y-m>
      <z-m> -2.08428 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  3.43383 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.65810 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Verrière -->
  <animation>
    <name>Canopy</name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>tourverriere</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>tourverriere</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 0.7 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>tourverriere</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 0.1 </factor>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

</PropertyList>
