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<!ENTITY appversion "3.4">
<!ENTITY manrevision "3.4">
<!ENTITY date "March 2012">
<!ENTITY appname "Swell Foop">
<!ENTITY app "<application>Swell Foop</application>">
]>
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<article id="index" lang="sr-Latn">
  <articleinfo> 
    <title>Uputstvo za <application>Lančanu reakciju</application></title>       
    
    <abstract role="description">
      <para>Lančana reakcija je slagalica u kojoj je cilj što više očistiti tablu klikćući na grupe objekata iste boje. Klikom na grupu, ona nestaje, a objekti koji su bili iznad nje padaju. Igra se nastavlja dok se tabla ne isprazni ili kada više nema grupa objekata iste boje na koje se može kliknuti.</para>
    </abstract>

    <copyright lang="en"> 
      <year>2005</year> 
      <holder>Callum McKenzie</holder> 
    </copyright> 
    <copyright lang="en"> 
      <year>2012</year> 
      <holder>Andre Klapper</holder> 
    </copyright> 

    <publisher role="maintainer"> 
      <publishername>Projekat Gnomove dokumentacije</publishername> 
    </publisher> 

	  <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="legal.xml"/>   
   <!-- This file legal.xml contains link to license for the documentation (GNU FDL), and 
        other legal stuff such as "NO WARRANTY" statement. Please do not change 
	any of this. -->

    <authorgroup> 
      <author lang="en"> 
		<firstname>Callum</firstname> 
		<surname>McKenzie</surname> 
		<affiliation> 
	  		<orgname>GNOME Documentation Project</orgname> 
	  		<address> <email>callum@physics.otago.ac.nz</email> </address> 
		</affiliation> 
      </author> 
      <author lang="en"> 
		<firstname>Andre</firstname> 
		<surname>Klapper</surname> 
		<affiliation> 
	  		<orgname>GNOME Documentation Project</orgname> 
	  		<address> <email>ak-47@gmx.net</email> </address> 
		</affiliation> 
      </author> 
<!-- This is appropriate place for other contributors: translators,
     maintainers,  etc. Commented out by default.
     
      <othercredit role="translator">
		<firstname>Latin</firstname> 
		<surname>Translator 1</surname> 
		<affiliation> 
	  		<orgname>Latin Translation Team</orgname> 
	  		<address> <email>translator@gnome.org</email> </address> 
		</affiliation>
		<contrib>Latin translation</contrib>
      </othercredit>
-->
    </authorgroup>
	
	<releaseinfo revision="3.4" role="review"/>


<!-- According to GNU FDL, revision history is mandatory if you are -->
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<!-- The revision numbering system for GNOME manuals is as follows: -->
<!-- * the revision number consists of two components -->
<!-- * the first component of the revision number reflects the release version of the GNOME desktop. -->
<!-- * the second component of the revision number is a decimal unit that is incremented with each revision of the manual. -->
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<!-- When the desktop release version changes to V3.x, the revision number of the manual changes -->
<!-- to V3.0, and so on. --> 
    <revhistory>
      <revision lang="en"> 
		    <revnumber>Swell Foop Manual V3.4</revnumber>
		    <date>March 2012</date> 
		    <revdescription> 
    			<para lang="en">Updates to the Swell Foop manual.</para>		    
	  		  <para role="author" lang="en">Andre Klapper <email>ak-47@gmx.net</email></para>
	  		  <para role="publisher" lang="en">GNOME Documentation Project</para>
    		</revdescription> 
      </revision> 

      <revision lang="en"> 
		    <revnumber>Swell Foop Manual V2.11</revnumber>
		    <date>January 2008</date> 
		    <revdescription> 
    			<para lang="en">Adaptation of the Swell Foop manual to new template.</para>		    
	  		  <para role="author" lang="en">Claude Paroz <email>claude@2xlibre.net</email></para>
	  		  <para role="publisher" lang="en">GNOME Documentation Project</para>
    		</revdescription> 
      </revision> 
      <revision lang="en"> 
		    <revnumber>Swell Foop Manual V2.10</revnumber>
		    <date>February 2005</date> 
		    <revdescription> 
    			<para lang="en">Initial version for the new Swell Foop.</para>		    
	  		  <para role="author" lang="en">Callum McKenzie <email>callum@physics.otago.ac.nz</email></para>
	  		  <para role="publisher" lang="en">GNOME Documentation Project</para>
    		</revdescription> 
      </revision> 
    </revhistory> 

    <releaseinfo lang="en">This manual describes version 3.4 of Swell Foop.
    </releaseinfo> 
    <legalnotice> 
      <title>Primedbe</title> 
      <para>Da biste prijavili grešku ili dali predlog u vezi programa <application>Lančana reakcija</application> ili njegovog uputstva, pratite smernice na <ulink url="ghelp:user-guide?feedback-bugs" type="help">Gnomovoj strani za primedbe</ulink>.</para>
<!-- Translators may also add here feedback address for translations -->
    </legalnotice> 
  </articleinfo> 

  <indexterm zone="index" lang="en"> 
    <primary>Swell Foop</primary> 
  </indexterm> 

<!-- ============= Document Body ============================= -->

  <sect1 id="introduction"> 
    <title>Igranje igre <application>Lančana reakcija</application></title> 
    <para><application>Lančana reakcija</application> je slagalica. Cilj igre je da se ukloni što je moguće više objekata u što je manje moguće poteza. Susedni objekti se uklanjaju kao jedna grupa. Preostali objekti se onda skupljaju da popune nastale praznine i time se stvaraju nove grupe objekata. Usamljeni objekat bez grupe se ne može ukloniti.</para>

    <figure id="start-up">
      <title><application>Lančana reakcija</application> po pokretanju.</title>
      <screenshot>
        <mediaobject>
          <imageobject>
            <imagedata fileref="figures/start-up.png" format="PNG"/>
	        </imageobject>
	      </mediaobject>
      </screenshot>
    </figure>

    <para>Tabla je na početku do vrha popunjena objektima. U zavisnosti od veličine table koju ste odabrali, na njoj se nalaze tri ili četiri različite vrste objekata. Ako je grupa objekata iste vrste jedna do druge, ona se jednostavno može ukloniti klikom na nju (ili pritiskom tastera za razmak). Kada pređete mišem preko grupe koja može da se ukloni, objekti u njoj počinju da se kreću. Broj objekata u grupi i broj poena koje dobijate za uklanjanje ove grupe se prikazuju u donjem levom uglu prozora. Što je više objekata u grupi, više se poena dobija. Kada se grupa ukloni, objekti iznad nje padaju da popune njihovo mesto. Ako nestane ceo stubac, onda objekti klize sa desna na levo da popune prazninu.</para>

    <table id="play" frame="all"><title>Igranje igre <application>Lančana reakcija</application></title>
      <tgroup cols="2" colsep="0">
      <tbody>
        <row><entry><para lang="en">1. Eliminate groups of two or more 
         <screenshot>
         <mediaobject>
           <imageobject>
             <imagedata fileref="figures/play1.png" format="PNG"/>
           </imageobject>
         </mediaobject>
         </screenshot></para></entry>
       <entry><para lang="en">2. Objects fall down to fill the gaps
         <screenshot>
          <mediaobject>
            <imageobject>
              <imagedata fileref="figures/play2.png" format="PNG"/>
            </imageobject>
          </mediaobject>
          </screenshot></para></entry></row>
        <row><entry><para lang="en">3. Objects move left to fill empty columns
         <screenshot>
         <mediaobject>
           <imageobject>
             <imagedata fileref="figures/play3.png" format="PNG"/>
           </imageobject>
         </mediaobject>
         </screenshot></para></entry>
       <entry><para lang="en">4. New groups are formed and the cycle repeats
         <screenshot>
          <mediaobject>
            <imageobject>
              <imagedata fileref="figures/play4.png" format="PNG"/>
            </imageobject>
          </mediaobject>
          </screenshot></para></entry></row>
      </tbody>
      </tgroup>
    </table>

    <para>Bodovanje se računa na osnovu broja uklonjenih objekata:</para>
    
    <informaltable frame="topbot">
    <tgroup cols="2" align="center">
    <thead><row>
    <entry>Broj objekata</entry>
    <entry>Dobijenih poena</entry>
    </row></thead>
    <tbody>
    <row><entry>2</entry><entry>0</entry></row>
    <row><entry>3</entry><entry>1</entry></row>
    <row><entry>4</entry><entry>4</entry></row>
    <row><entry>5</entry><entry>9</entry></row>
    <row><entry>6</entry><entry>16</entry></row>
    <row><entry>7</entry><entry>25</entry></row>
    <row><entry>8</entry><entry>36</entry></row>
    <row><entry>9</entry><entry>49</entry></row>
    <!-- Translators: this is a vertical continuation character -->
    <row><entry>⋮</entry><entry>⋮</entry></row>
    <row><entry>n</entry><entry lang="en">(n - 2)<superscript>2</superscript></entry></row>
    </tbody>
    </tgroup>
    </informaltable>
    <para>Ako očistite tablu, dobijate bonus od 1000 poena.</para>
  </sect1>

  <sect1 id="swell-foop-customisation">
    <title>Prilagođavanje</title>

    <sect2 id="changing-the-look">
      <title>Promena izgleda</title>

      <para lang="en">To change the appearance of the objects use the <guimenuitem>Theme</guimenuitem> item under <menuchoice><guimenu>Swell Foop</guimenu><guimenuitem>Preferences</guimenuitem><guimenuitem>Appearance</guimenuitem></menuchoice>. Selecting an item from the list changes the theme immediately.</para>

        <para lang="en">You can also create your own themes, although the process is not very straight-forward yet. Use a copy of an existing theme from <filename>/usr/share/gnome-games/swell-foop/themes/</filename> as a template and alter it with your favorite paint program. Put the result in <filename>$XDG_DATA_HOME/gnome-games/swell-foop/themes/</filename>. It will be automatically included on the themes list next time you run <application>Swell Foop</application>. <filename>$XDG_DATA_HOME</filename> is usually <filename>~/.local/share/</filename>.</para>
    </sect2>

    <sect2 id="changing-the-size">
      <title>Promena veličine</title>
      <para lang="en">The <guimenu>Board size</guimenu> list under <menuchoice><guimenu>Swell Foop</guimenu><guimenuitem>Preferences</guimenuitem><guimenuitem>Setup</guimenuitem></menuchoice> contains three settings: <guimenuitem>Small</guimenuitem>, <guimenuitem>Medium</guimenuitem> and <guimenuitem>Large</guimenuitem>.</para>
    </sect2>

    <sect2 id="changing-the-size">
      <title lang="en">Changing the Number of Objects</title>
      <para lang="en">The <guimenu>Number of colors</guimenu> option under <menuchoice><guimenu>Swell Foop</guimenu><guimenuitem>Preferences</guimenuitem><guimenuitem>Setup</guimenuitem></menuchoice> allows you to increase the number of different objects.</para>
    </sect2>

    <sect2 id="changing-the-speed">
    <title>Promena brzine</title>
    <para lang="en">The default animation is designed to be smooth and graceful. If you like playing fast and furious then this may be too slow for you. By selecting the <guimenuitem>Zealous Animation</guimenuitem> option under <menuchoice><guimenu>Swell Foop</guimenu><guimenuitem>Preferences</guimenuitem><guimenuitem>Operation</guimenuitem></menuchoice> you can speed up game-play at the expense of animation quality.</para>
    </sect2>

  </sect1>

  <sect1 id="swell-foop-strategy">
    <title>Strategija</title>

    <para>Najvažnije pravilo kada se ide na dobar rezultat je da mislite unapred: svaka grupa koju uništite će praviti i uništavati druge grupe.</para>

<para>Prvo uklanjajte višlje grupe, osim ako bi uklanjanje neke druge grupe napravilo tu višlju grupu još većom. Uspravno poravnati objekti ne mogu da se razbiju, ali vodoravni mogu.</para>

    <para>Pošto rezultat raste sa kvadratom uklonjenih objekata, uklanjanje većih grupa je uvek bolje. Na primer, razlika poena  za uklanjanje grupa od šest i sedam objekata je devet poena. U situaciji kada imate izbor da li spojiti dve grupe od po dva objekta u jednu grupu sa četiri objekta, ili dodati jedan objekat grupi od šest objekata, onda je bolje dodati taj jedan. Iako te grupe sa po dva objekat neće doneti nijedan poen, ova veća grupa će, na duže staze, doneti više poena.</para>

    <para>Ne zaboravite ni bonus od hiljadu poena koji se dobija za uklanjanje svih loptica. Da biste dobili 1000 poena od jedne grupe, u njoj treba da je 34 objekta. Jako je malo verovatno da ćete biti u poziciji da žrtvujete tako veliku grupu da ne biste očistili tablu.</para>
  </sect1>

<!-- ============= About ================================== -->
  <sect1 id="swell-foop-about"> 
    <title>O programu <application>Lančana reakcija</application></title> 
    <para><application>Lančanu reakciju</application> je napisao Callum McKenzie (<email>callum@physics.otago.ac.nz</email>). Da biste saznali više o igri <application>Lančana reakcija</application>, posetite <ulink url="http://live.gnome.org/GnomeGames/" type="http">veb stranu Gnomovih igara</ulink>.</para>
    <para>Da biste prijavili grešku ili dali predlog u vezi ovog programa ili njegovog uputstva, pratite smernice na <ulink url="ghelp:user-guide?feedback-bugs" type="help">Gnomovoj strani za primedbe</ulink>.</para>

    <para>Ovaj program se raspodeljuje pod uslovima GNU Opšte Javne Licence (GNU GPL); bilo verzije 2 te Licence, bilo (po vašem nahođenju) bilo koje novije verzije. Primerak ove licence možete pronaći na ovoj <ulink type="help" url="ghelp:fdl">adresi</ulink> ili u datoteci COPYING koja je priložena uz uputstvo.</para>

  </sect1> 
</article>
