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MPD
0.17~git
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Go to the source code of this file.
Data Structures | |
| struct | player_status |
| struct | player_control |
Enumerations | |
| enum | player_state { PLAYER_STATE_STOP = 0, PLAYER_STATE_PAUSE, PLAYER_STATE_PLAY } |
| enum | player_command { PLAYER_COMMAND_NONE = 0, PLAYER_COMMAND_EXIT, PLAYER_COMMAND_STOP, PLAYER_COMMAND_PAUSE, PLAYER_COMMAND_SEEK, PLAYER_COMMAND_CLOSE_AUDIO, PLAYER_COMMAND_UPDATE_AUDIO, PLAYER_COMMAND_QUEUE, PLAYER_COMMAND_CANCEL, PLAYER_COMMAND_REFRESH } |
| enum | player_error { PLAYER_ERROR_NOERROR = 0, PLAYER_ERROR_FILE, PLAYER_ERROR_AUDIO, PLAYER_ERROR_SYSTEM, PLAYER_ERROR_UNKTYPE, PLAYER_ERROR_FILENOTFOUND } |
Functions | |
| struct player_control * | pc_new (unsigned buffer_chunks, unsigned buffered_before_play) |
| void | pc_free (struct player_control *pc) |
| static void | player_lock (struct player_control *pc) |
| Locks the player_control object. | |
| static void | player_unlock (struct player_control *pc) |
| Unlocks the player_control object. | |
| static void | player_wait (struct player_control *pc) |
| Waits for a signal on the player_control object. | |
| void | player_wait_decoder (struct player_control *pc, struct decoder_control *dc) |
| Waits for a signal on the player_control object. | |
| static void | player_signal (struct player_control *pc) |
| Signals the player_control object. | |
| static void | player_lock_signal (struct player_control *pc) |
| Signals the player_control object. | |
| void | pc_song_deleted (struct player_control *pc, const struct song *song) |
| Call this function when the specified song pointer is about to be invalidated. | |
| void | pc_play (struct player_control *pc, struct song *song) |
| void | pc_cancel (struct player_control *pc) |
| see PLAYER_COMMAND_CANCEL | |
| void | pc_set_pause (struct player_control *pc, bool pause_flag) |
| void | pc_pause (struct player_control *pc) |
| void | pc_kill (struct player_control *pc) |
| void | pc_get_status (struct player_control *pc, struct player_status *status) |
| enum player_state | pc_get_state (struct player_control *pc) |
| void | pc_clear_error (struct player_control *pc) |
| char * | pc_get_error_message (struct player_control *pc) |
| Returns the human-readable message describing the last error during playback, NULL if no error occurred. | |
| enum player_error | pc_get_error (struct player_control *pc) |
| void | pc_stop (struct player_control *pc) |
| void | pc_update_audio (struct player_control *pc) |
| void | pc_enqueue_song (struct player_control *pc, struct song *song) |
| bool | pc_seek (struct player_control *pc, struct song *song, float seek_time) |
| Makes the player thread seek the specified song to a position. | |
| void | pc_set_cross_fade (struct player_control *pc, float cross_fade_seconds) |
| float | pc_get_cross_fade (const struct player_control *pc) |
| void | pc_set_mixramp_db (struct player_control *pc, float mixramp_db) |
| float | pc_get_mixramp_db (const struct player_control *pc) |
| void | pc_set_mixramp_delay (struct player_control *pc, float mixramp_delay_seconds) |
| float | pc_get_mixramp_delay (const struct player_control *pc) |
| double | pc_get_total_play_time (const struct player_control *pc) |
| enum player_command |
| PLAYER_COMMAND_NONE | |
| PLAYER_COMMAND_EXIT | |
| PLAYER_COMMAND_STOP | |
| PLAYER_COMMAND_PAUSE | |
| PLAYER_COMMAND_SEEK | |
| PLAYER_COMMAND_CLOSE_AUDIO | |
| PLAYER_COMMAND_UPDATE_AUDIO |
At least one audio_output.enabled flag has been modified; commit those changes to the output threads. |
| PLAYER_COMMAND_QUEUE |
player_control.next_song has been updated |
| PLAYER_COMMAND_CANCEL |
cancel pre-decoding player_control.next_song; if the player has already started playing this song, it will completely stop |
| PLAYER_COMMAND_REFRESH |
Refresh status information in the player_control struct, e.g. elapsed_time. |
Definition at line 37 of file player_control.h.
| enum player_error |
| PLAYER_ERROR_NOERROR | |
| PLAYER_ERROR_FILE | |
| PLAYER_ERROR_AUDIO | |
| PLAYER_ERROR_SYSTEM | |
| PLAYER_ERROR_UNKTYPE | |
| PLAYER_ERROR_FILENOTFOUND |
Definition at line 68 of file player_control.h.
| enum player_state |
Definition at line 31 of file player_control.h.
| void pc_cancel | ( | struct player_control * | pc | ) |
see PLAYER_COMMAND_CANCEL
| void pc_clear_error | ( | struct player_control * | pc | ) |
| void pc_enqueue_song | ( | struct player_control * | pc, |
| struct song * | song | ||
| ) |
| void pc_free | ( | struct player_control * | pc | ) |
| float pc_get_cross_fade | ( | const struct player_control * | pc | ) |
| enum player_error pc_get_error | ( | struct player_control * | pc | ) |
| char* pc_get_error_message | ( | struct player_control * | pc | ) |
Returns the human-readable message describing the last error during playback, NULL if no error occurred.
The caller has to free the returned string.
| float pc_get_mixramp_db | ( | const struct player_control * | pc | ) |
| float pc_get_mixramp_delay | ( | const struct player_control * | pc | ) |
| enum player_state pc_get_state | ( | struct player_control * | pc | ) |
| void pc_get_status | ( | struct player_control * | pc, |
| struct player_status * | status | ||
| ) |
| double pc_get_total_play_time | ( | const struct player_control * | pc | ) |
| void pc_kill | ( | struct player_control * | pc | ) |
| struct player_control* pc_new | ( | unsigned | buffer_chunks, |
| unsigned | buffered_before_play | ||
| ) | [read] |
| void pc_pause | ( | struct player_control * | pc | ) |
| void pc_play | ( | struct player_control * | pc, |
| struct song * | song | ||
| ) |
| bool pc_seek | ( | struct player_control * | pc, |
| struct song * | song, | ||
| float | seek_time | ||
| ) |
Makes the player thread seek the specified song to a position.
| void pc_set_cross_fade | ( | struct player_control * | pc, |
| float | cross_fade_seconds | ||
| ) |
| void pc_set_mixramp_db | ( | struct player_control * | pc, |
| float | mixramp_db | ||
| ) |
| void pc_set_mixramp_delay | ( | struct player_control * | pc, |
| float | mixramp_delay_seconds | ||
| ) |
| void pc_set_pause | ( | struct player_control * | pc, |
| bool | pause_flag | ||
| ) |
| void pc_song_deleted | ( | struct player_control * | pc, |
| const struct song * | song | ||
| ) |
Call this function when the specified song pointer is about to be invalidated.
This makes sure that player_control.errored_song does not point to an invalid pointer.
| void pc_stop | ( | struct player_control * | pc | ) |
| void pc_update_audio | ( | struct player_control * | pc | ) |
| static void player_lock | ( | struct player_control * | pc | ) | [inline, static] |
Locks the player_control object.
Definition at line 130 of file player_control.h.
| static void player_lock_signal | ( | struct player_control * | pc | ) | [inline, static] |
Signals the player_control object.
The object is temporarily locked by this function.
Definition at line 180 of file player_control.h.
| static void player_signal | ( | struct player_control * | pc | ) | [inline, static] |
Signals the player_control object.
The object should be locked prior to calling this function.
Definition at line 170 of file player_control.h.
| static void player_unlock | ( | struct player_control * | pc | ) | [inline, static] |
Unlocks the player_control object.
Definition at line 139 of file player_control.h.
| static void player_wait | ( | struct player_control * | pc | ) | [inline, static] |
Waits for a signal on the player_control object.
This function is only valid in the player thread. The object must be locked prior to calling this function.
Definition at line 150 of file player_control.h.
| void player_wait_decoder | ( | struct player_control * | pc, |
| struct decoder_control * | dc | ||
| ) |
Waits for a signal on the player_control object.
This function is only valid in the player thread. The decoder_control object must be locked prior to calling this function.
Note the small difference to the player_wait() function!
1.7.5.1