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escript
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#include <limits>#include <ripley/Brick.h>#include <paso/SystemMatrix.h>#include <esysUtils/esysFileWriter.h>#include <ripley/DefaultAssembler3D.h>#include <ripley/WaveAssembler3D.h>#include <ripley/LameAssembler3D.h>#include <ripley/domainhelpers.h>#include <boost/scoped_array.hpp>#include <iomanip>#include "esysUtils/EsysRandom.h"#include "blocktools.h"Namespaces | |
| namespace | ripley |
Defines | |
| #define | globalNodeId(x, y, z) |
Functions | |
| int | ripley::indexOfMax (int a, int b, int c) |
| #define globalNodeId | ( | x, | |
| y, | |||
| z | |||
| ) |
((m_offset[0]+x)/nDOF0)*nDOF0*nDOF1*nDOF2+(m_offset[0]+x)%nDOF0\
+ ((m_offset[1]+y)/nDOF1)*nDOF0*nDOF1*nDOF2*m_NX[0]+((m_offset[1]+y)%nDOF1)*nDOF0\
+ ((m_offset[2]+z)/nDOF2)*nDOF0*nDOF1*nDOF2*m_NX[0]*m_NX[1]+((m_offset[2]+z)%nDOF2)*nDOF0*nDOF1
Referenced by ripley::Brick::populateSampleIds(), and ripley::Rectangle::populateSampleIds().
1.7.6.1