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00001 // The libMesh Finite Element Library. 00002 // Copyright (C) 2002-2014 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner 00003 00004 // This library is free software; you can redistribute it and/or 00005 // modify it under the terms of the GNU Lesser General Public 00006 // License as published by the Free Software Foundation; either 00007 // version 2.1 of the License, or (at your option) any later version. 00008 00009 // This library is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 // Lesser General Public License for more details. 00013 00014 // You should have received a copy of the GNU Lesser General Public 00015 // License along with this library; if not, write to the Free Software 00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 00019 // C++ includes 00020 00021 // Local includes 00022 #include "libmesh/side.h" 00023 #include "libmesh/cell_hex8.h" 00024 #include "libmesh/edge_edge2.h" 00025 #include "libmesh/face_quad4.h" 00026 00027 namespace libMesh 00028 { 00029 00030 00031 00032 00033 // ------------------------------------------------------------ 00034 // Hex8 class static member initializations 00035 const unsigned int Hex8::side_nodes_map[6][4] = 00036 { 00037 {0, 3, 2, 1}, // Side 0 00038 {0, 1, 5, 4}, // Side 1 00039 {1, 2, 6, 5}, // Side 2 00040 {2, 3, 7, 6}, // Side 3 00041 {3, 0, 4, 7}, // Side 4 00042 {4, 5, 6, 7} // Side 5 00043 }; 00044 00045 const unsigned int Hex8::edge_nodes_map[12][2] = 00046 { 00047 {0, 1}, // Side 0 00048 {1, 2}, // Side 1 00049 {2, 3}, // Side 2 00050 {0, 3}, // Side 3 00051 {0, 4}, // Side 4 00052 {1, 5}, // Side 5 00053 {2, 6}, // Side 6 00054 {3, 7}, // Side 7 00055 {4, 5}, // Side 8 00056 {5, 6}, // Side 9 00057 {6, 7}, // Side 10 00058 {4, 7} // Side 11 00059 }; 00060 00061 00062 // ------------------------------------------------------------ 00063 // Hex8 class member functions 00064 00065 bool Hex8::is_vertex(const unsigned int) const 00066 { 00067 return true; 00068 } 00069 00070 bool Hex8::is_edge(const unsigned int) const 00071 { 00072 return false; 00073 } 00074 00075 bool Hex8::is_face(const unsigned int) const 00076 { 00077 return false; 00078 } 00079 00080 bool Hex8::is_node_on_side(const unsigned int n, 00081 const unsigned int s) const 00082 { 00083 libmesh_assert_less (s, n_sides()); 00084 for (unsigned int i = 0; i != 4; ++i) 00085 if (side_nodes_map[s][i] == n) 00086 return true; 00087 return false; 00088 } 00089 00090 bool Hex8::is_node_on_edge(const unsigned int n, 00091 const unsigned int e) const 00092 { 00093 libmesh_assert_less (e, n_edges()); 00094 for (unsigned int i = 0; i != 2; ++i) 00095 if (edge_nodes_map[e][i] == n) 00096 return true; 00097 return false; 00098 } 00099 00100 00101 00102 bool Hex8::has_affine_map() const 00103 { 00104 // Make sure x-edge endpoints are affine 00105 Point v = this->point(1) - this->point(0); 00106 if (!v.relative_fuzzy_equals(this->point(2) - this->point(3)) || 00107 !v.relative_fuzzy_equals(this->point(5) - this->point(4)) || 00108 !v.relative_fuzzy_equals(this->point(6) - this->point(7))) 00109 return false; 00110 // Make sure xz-faces are identical parallelograms 00111 v = this->point(4) - this->point(0); 00112 if (!v.relative_fuzzy_equals(this->point(7) - this->point(3))) 00113 return false; 00114 // If all the above checks out, the map is affine 00115 return true; 00116 } 00117 00118 00119 00120 UniquePtr<Elem> Hex8::build_side (const unsigned int i, 00121 bool proxy) const 00122 { 00123 libmesh_assert_less (i, this->n_sides()); 00124 00125 if (proxy) 00126 return UniquePtr<Elem>(new Side<Quad4,Hex8>(this,i)); 00127 00128 else 00129 { 00130 Elem* face = new Quad4; 00131 face->subdomain_id() = this->subdomain_id(); 00132 00133 // Think of a unit cube: (-1,1) x (-1,1) x (-1,1) 00134 switch (i) 00135 { 00136 case 0: // the face at z = -1 00137 { 00138 face->set_node(0) = this->get_node(0); 00139 face->set_node(1) = this->get_node(3); 00140 face->set_node(2) = this->get_node(2); 00141 face->set_node(3) = this->get_node(1); 00142 break; 00143 } 00144 case 1: // the face at y = -1 00145 { 00146 face->set_node(0) = this->get_node(0); 00147 face->set_node(1) = this->get_node(1); 00148 face->set_node(2) = this->get_node(5); 00149 face->set_node(3) = this->get_node(4); 00150 break; 00151 } 00152 case 2: // the face at x = 1 00153 { 00154 face->set_node(0) = this->get_node(1); 00155 face->set_node(1) = this->get_node(2); 00156 face->set_node(2) = this->get_node(6); 00157 face->set_node(3) = this->get_node(5); 00158 break; 00159 } 00160 case 3: // the face at y = 1 00161 { 00162 face->set_node(0) = this->get_node(2); 00163 face->set_node(1) = this->get_node(3); 00164 face->set_node(2) = this->get_node(7); 00165 face->set_node(3) = this->get_node(6); 00166 break; 00167 } 00168 case 4: // the face at x = -1 00169 { 00170 face->set_node(0) = this->get_node(3); 00171 face->set_node(1) = this->get_node(0); 00172 face->set_node(2) = this->get_node(4); 00173 face->set_node(3) = this->get_node(7); 00174 break; 00175 } 00176 case 5: // the face at z = 1 00177 { 00178 face->set_node(0) = this->get_node(4); 00179 face->set_node(1) = this->get_node(5); 00180 face->set_node(2) = this->get_node(6); 00181 face->set_node(3) = this->get_node(7); 00182 break; 00183 } 00184 default: 00185 libmesh_error_msg("Invalid side i = " << i); 00186 } 00187 00188 return UniquePtr<Elem>(face); 00189 } 00190 00191 libmesh_error_msg("We'll never get here!"); 00192 return UniquePtr<Elem>(); 00193 } 00194 00195 00196 00197 UniquePtr<Elem> Hex8::build_edge (const unsigned int i) const 00198 { 00199 libmesh_assert_less (i, this->n_edges()); 00200 00201 return UniquePtr<Elem>(new SideEdge<Edge2,Hex8>(this,i)); 00202 } 00203 00204 00205 00206 void Hex8::connectivity(const unsigned int libmesh_dbg_var(sc), 00207 const IOPackage iop, 00208 std::vector<dof_id_type>& conn) const 00209 { 00210 libmesh_assert(_nodes); 00211 libmesh_assert_less (sc, this->n_sub_elem()); 00212 libmesh_assert_not_equal_to (iop, INVALID_IO_PACKAGE); 00213 00214 conn.resize(8); 00215 00216 switch (iop) 00217 { 00218 case TECPLOT: 00219 { 00220 conn[0] = this->node(0)+1; 00221 conn[1] = this->node(1)+1; 00222 conn[2] = this->node(2)+1; 00223 conn[3] = this->node(3)+1; 00224 conn[4] = this->node(4)+1; 00225 conn[5] = this->node(5)+1; 00226 conn[6] = this->node(6)+1; 00227 conn[7] = this->node(7)+1; 00228 return; 00229 } 00230 00231 case VTK: 00232 { 00233 conn[0] = this->node(0); 00234 conn[1] = this->node(1); 00235 conn[2] = this->node(2); 00236 conn[3] = this->node(3); 00237 conn[4] = this->node(4); 00238 conn[5] = this->node(5); 00239 conn[6] = this->node(6); 00240 conn[7] = this->node(7); 00241 return; 00242 } 00243 00244 default: 00245 libmesh_error_msg("Unsupported IO package " << iop); 00246 } 00247 } 00248 00249 00250 00251 #ifdef LIBMESH_ENABLE_AMR 00252 00253 const float Hex8::_embedding_matrix[8][8][8] = 00254 { 00255 // The 8 children of the Hex-type elements can be thought of as being 00256 // associated with the 8 vertices of the Hex. Some of the children are 00257 // numbered the same as their corresponding vertex, while some are 00258 // not. The children which are numbered differently have been marked 00259 // with ** in the comments below. 00260 00261 // embedding matrix for child 0 (child 0 is associated with vertex 0) 00262 { 00263 // 0 1 2 3 4 5 6 7 00264 { 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 0 00265 { 0.5, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 1 00266 { .25, .25, .25, .25, 0.0, 0.0, 0.0, 0.0}, // 2 00267 { 0.5, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0}, // 3 00268 { 0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0}, // 4 00269 { .25, .25, 0.0, 0.0, .25, .25, 0.0, 0.0}, // 5 00270 {.125, .125, .125, .125, .125, .125, .125, .125}, // 6 00271 { .25, 0.0, 0.0, .25, .25, 0.0, 0.0, .25} // 7 00272 }, 00273 00274 // embedding matrix for child 1 (child 1 is associated with vertex 1) 00275 { 00276 // 0 1 2 3 4 5 6 7 00277 { 0.5, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 0 00278 { 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 1 00279 { 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0}, // 2 00280 { .25, .25, .25, .25, 0.0, 0.0, 0.0, 0.0}, // 3 00281 { .25, .25, 0.0, 0.0, .25, .25, 0.0, 0.0}, // 4 00282 { 0.0, 0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0}, // 5 00283 { 0.0, .25, .25, 0.0, 0.0, .25, .25, 0.0}, // 6 00284 {.125, .125, .125, .125, .125, .125, .125, .125} // 7 00285 }, 00286 00287 // embedding matrix for child 2 (child 2 is associated with vertex 3**) 00288 { 00289 // 0 1 2 3 4 5 6 7 00290 { 0.5, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0}, // 0 00291 { .25, .25, .25, .25, 0.0, 0.0, 0.0, 0.0}, // 1 00292 { 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 0.0}, // 2 00293 { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0}, // 3 00294 { .25, 0.0, 0.0, .25, .25, 0.0, 0.0, .25}, // 4 00295 {.125, .125, .125, .125, .125, .125, .125, .125}, // 5 00296 { 0.0, 0.0, .25, .25, 0.0, 0.0, .25, .25}, // 6 00297 { 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5} // 7 00298 }, 00299 00300 // embedding matrix for child 3 (child 3 is associated with vertex 2**) 00301 { 00302 // 0 1 2 3 4 5 6 7 00303 { .25, .25, .25, .25, 0.0, 0.0, 0.0, 0.0}, // 0 00304 { 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0}, // 1 00305 { 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 2 00306 { 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 0.0}, // 3 00307 {.125, .125, .125, .125, .125, .125, .125, .125}, // 4 00308 { 0.0, .25, .25, 0.0, 0.0, .25, .25, 0.0}, // 5 00309 { 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5, 0.0}, // 6 00310 { 0.0, 0.0, .25, .25, 0.0, 0.0, .25, .25} // 7 00311 }, 00312 00313 // embedding matrix for child 4 (child 4 is associated with vertex 4) 00314 { 00315 // 0 1 2 3 4 5 6 7 00316 { 0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0}, // 0 00317 { .25, .25, 0.0, 0.0, .25, .25, 0.0, 0.0}, // 1 00318 {.125, .125, .125, .125, .125, .125, .125, .125}, // 2 00319 { .25, 0.0, 0.0, .25, .25, 0.0, 0.0, .25}, // 3 00320 { 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0}, // 4 00321 { 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0}, // 5 00322 { 0.0, 0.0, 0.0, 0.0, .25, .25, .25, .25}, // 6 00323 { 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.5} // 7 00324 }, 00325 00326 // embedding matrix for child 5 (child 5 is associated with vertex 5) 00327 { 00328 // 0 1 2 3 4 5 6 7 00329 { .25, .25, 0.0, 0.0, .25, .25, 0.0, 0.0}, // 0 00330 { 0.0, 0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0}, // 1 00331 { 0.0, .25, .25, 0.0, 0.0, .25, .25, 0.0}, // 2 00332 {.125, .125, .125, .125, .125, .125, .125, .125}, // 3 00333 { 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0}, // 4 00334 { 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0}, // 5 00335 { 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0}, // 6 00336 { 0.0, 0.0, 0.0, 0.0, .25, .25, .25, .25} // 7 00337 }, 00338 00339 // embedding matrix for child 6 (child 6 is associated with vertex 7**) 00340 { 00341 // 0 1 2 3 4 5 6 7 00342 { .25, 0.0, 0.0, .25, .25, 0.0, 0.0, .25}, // 0 00343 {.125, .125, .125, .125, .125, .125, .125, .125}, // 1 00344 { 0.0, 0.0, .25, .25, 0.0, 0.0, .25, .25}, // 2 00345 { 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5}, // 3 00346 { 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.5}, // 4 00347 { 0.0, 0.0, 0.0, 0.0, .25, .25, .25, .25}, // 5 00348 { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5}, // 6 00349 { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0} // 7 00350 }, 00351 00352 // embedding matrix for child 7 (child 7 is associated with vertex 6**) 00353 { 00354 // 0 1 2 3 4 5 6 7 00355 {.125, .125, .125, .125, .125, .125, .125, .125}, // 0 00356 { 0.0, .25, .25, 0.0, 0.0, .25, .25, 0.0}, // 1 00357 { 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5, 0.0}, // 2 00358 { 0.0, 0.0, .25, .25, 0.0, 0.0, .25, .25}, // 3 00359 { 0.0, 0.0, 0.0, 0.0, .25, .25, .25, .25}, // 4 00360 { 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0}, // 5 00361 { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0}, // 6 00362 { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5} // 7 00363 } 00364 }; 00365 00366 00367 00368 00369 #endif 00370 00371 00372 00373 Real Hex8::volume () const 00374 { 00375 // Compute the volume of the tri-linear hex by splitting it 00376 // into 6 sub-pyramids and applying the formula in: 00377 // "Calculation of the Volume of a General Hexahedron 00378 // for Flow Predictions", AIAA Journal v.23, no.6, 1984, p.954- 00379 00380 static const unsigned char sub_pyr[6][4] = 00381 { 00382 {0, 3, 2, 1}, 00383 {6, 7, 4, 5}, 00384 {0, 1, 5, 4}, 00385 {3, 7, 6, 2}, 00386 {0, 4, 7, 3}, 00387 {1, 2, 6, 5} 00388 }; 00389 00390 // The centroid is a convenient point to use 00391 // for the apex of all the pyramids. 00392 const Point R = this->centroid(); 00393 Node* pyr_base[4]; 00394 00395 Real vol=0.; 00396 00397 // Compute the volume using 6 sub-pyramids 00398 for (unsigned int n=0; n<6; ++n) 00399 { 00400 // Set the nodes of the pyramid base 00401 for (unsigned int i=0; i<4; ++i) 00402 pyr_base[i] = this->_nodes[sub_pyr[n][i]]; 00403 00404 // Compute diff vectors 00405 Point a ( *pyr_base[0] - R ); 00406 Point b ( *pyr_base[1] - *pyr_base[3] ); 00407 Point c ( *pyr_base[2] - *pyr_base[0] ); 00408 Point d ( *pyr_base[3] - *pyr_base[0] ); 00409 Point e ( *pyr_base[1] - *pyr_base[0] ); 00410 00411 // Compute pyramid volume 00412 Real sub_vol = (1./6.)*(a*(b.cross(c))) + (1./12.)*(c*(d.cross(e))); 00413 00414 libmesh_assert (sub_vol>0.); 00415 00416 vol += sub_vol; 00417 } 00418 00419 return vol; 00420 } 00421 00422 } // namespace libMesh