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00001 // The libMesh Finite Element Library. 00002 // Copyright (C) 2002-2014 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner 00003 00004 // This library is free software; you can redistribute it and/or 00005 // modify it under the terms of the GNU Lesser General Public 00006 // License as published by the Free Software Foundation; either 00007 // version 2.1 of the License, or (at your option) any later version. 00008 00009 // This library is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 // Lesser General Public License for more details. 00013 00014 // You should have received a copy of the GNU Lesser General Public 00015 // License along with this library; if not, write to the Free Software 00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 00019 00020 #ifndef LIBMESH_CELL_TET4_H 00021 #define LIBMESH_CELL_TET4_H 00022 00023 // Local includes 00024 #include "libmesh/cell_tet.h" 00025 00026 // C++ includes 00027 #include <cstddef> 00028 00029 namespace libMesh 00030 { 00031 00032 00033 00034 00053 class Tet4 : public Tet 00054 { 00055 public: 00056 00060 explicit 00061 Tet4 (Elem* p=NULL); 00062 00066 ElemType type () const { return TET4; } 00067 00071 unsigned int n_nodes() const { return 4; } 00072 00076 unsigned int n_sub_elem() const { return 1; } 00077 00081 virtual bool is_vertex(const unsigned int i) const; 00082 00086 virtual bool is_edge(const unsigned int i) const; 00087 00091 virtual bool is_face(const unsigned int i) const; 00092 00093 /* 00094 * @returns true iff the specified (local) node number is on the 00095 * specified side 00096 */ 00097 virtual bool is_node_on_side(const unsigned int n, 00098 const unsigned int s) const; 00099 00100 /* 00101 * @returns true iff the specified (local) node number is on the 00102 * specified edge 00103 */ 00104 virtual bool is_node_on_edge(const unsigned int n, 00105 const unsigned int e) const; 00106 00107 /* 00108 * @returns true iff the specified child is on the 00109 * specified side 00110 */ 00111 virtual bool is_child_on_side(const unsigned int c, 00112 const unsigned int s) const; 00113 00114 /* 00115 * @returns true iff the element map is definitely affine within 00116 * numerical tolerances 00117 */ 00118 virtual bool has_affine_map () const { return true; } 00119 00124 virtual bool is_linear () const { return true; } 00125 00129 Order default_order() const { return FIRST; } 00130 00135 UniquePtr<Elem> build_side (const unsigned int i, 00136 bool proxy) const; 00137 00142 UniquePtr<Elem> build_edge (const unsigned int i) const; 00143 00144 virtual void connectivity(const unsigned int sc, 00145 const IOPackage iop, 00146 std::vector<dof_id_type>& conn) const; 00147 00152 static const unsigned int side_nodes_map[4][3]; 00153 00158 static const unsigned int edge_nodes_map[6][2]; 00159 00164 virtual Real volume () const; 00165 00174 std::pair<Real, Real> min_and_max_angle() const; 00175 00176 protected: 00177 00181 Node* _nodelinks_data[4]; 00182 00183 00184 00185 #ifdef LIBMESH_ENABLE_AMR 00186 00190 float embedding_matrix (const unsigned int i, 00191 const unsigned int j, 00192 const unsigned int k) const; 00193 00198 static const float _embedding_matrix[8][4][4]; 00199 00200 // public: 00201 // 00202 // /** 00203 // * Allows the user to reselect the diagonal after refinement. This 00204 // * function may only be called directly after the element is refined 00205 // * for the first time (and before the \p EquationSystems::reinit() 00206 // * is called). It will destroy and re-create the children if 00207 // * necessary. 00208 // */ 00209 // void reselect_diagonal (const Diagonal diag); 00210 // 00211 // /** 00212 // * Reselects the diagonal after refinement to be the optimal one. 00213 // * This makes sense if the user has moved some grid points, so that 00214 // * the former optimal choice is no longer optimal. Also, the user 00215 // * may exclude one diagonal from this selection by giving it as 00216 // * argument. In this case, the more optimal one of the remaining 00217 // * two diagonals is chosen. 00218 // */ 00219 // void reselect_optimal_diagonal (const Diagonal exclude_this=INVALID_DIAG); 00220 00221 #endif 00222 00223 }; 00224 00225 00226 00227 // ------------------------------------------------------------ 00228 // Tet4 class member functions 00229 inline 00230 Tet4::Tet4(Elem* p) : 00231 Tet(Tet4::n_nodes(), p, _nodelinks_data) 00232 { 00233 } 00234 00235 } // namespace libMesh 00236 00237 00238 #endif // LIBMESH_CELL_TET4_H