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#include <postscript_io.h>

Public Member Functions | |
| PostscriptIO (const MeshBase &mesh) | |
| virtual | ~PostscriptIO () |
| virtual void | write (const std::string &) |
| void | plot_quadratic_elem (const Elem *elem) |
| void | plot_linear_elem (const Elem *elem) |
| virtual void | write_equation_systems (const std::string &, const EquationSystems &, const std::set< std::string > *system_names=NULL) |
| virtual void | write_nodal_data (const std::string &, const std::vector< Number > &, const std::vector< std::string > &) |
| unsigned int & | ascii_precision () |
Public Attributes | |
| Real | shade_value |
| Real | line_width |
Protected Member Functions | |
| const MeshBase & | mesh () const |
Protected Attributes | |
| const bool | _is_parallel_format |
Private Member Functions | |
| void | _compute_edge_bezier_coeffs (const Elem *elem) |
Private Attributes | |
| std::vector< Point > | _bezier_coeffs |
| Point | _offset |
| Real | _scale |
| Point | _current_point |
| std::ostringstream | _cell_string |
| std::ofstream | _out |
Static Private Attributes | |
| static const float | _bezier_transform [3][3] |
This class implements writing 2D meshes in Postscript. It borrows several ideas from, and is a more simple-minded version of, the DataOutBase::write_eps() function from Deal II. Only output is supported here, and only the Mesh (none of the data) is written. The main use I imagined for this class is creating nice Mesh images for publications, since I didn't find/don't know of a free visualization program which would do this.
Definition at line 52 of file postscript_io.h.
| libMesh::PostscriptIO::PostscriptIO | ( | const MeshBase & | mesh | ) | [explicit] |
Constructor.
Definition at line 42 of file postscript_io.C.
References _bezier_coeffs.
: MeshOutput<MeshBase> (mesh_in),
shade_value(0.0),
line_width(0.5),
//_M(3,3),
_offset(0., 0.),
_scale(1.0),
_current_point(0., 0.)
{
// This code is still undergoing some development.
libmesh_experimental();
// Entries of transformation matrix from physical to Bezier coords.
// _M(0,0) = -1./6.; _M(0,1) = 1./6.; _M(0,2) = 1.;
// _M(1,0) = -1./6.; _M(1,1) = 0.5 ; _M(1,2) = 1./6.;
// _M(2,0) = 0. ; _M(2,1) = 1. ; _M(2,2) = 0.;
// Make sure there is enough room to store Bezier coefficients.
_bezier_coeffs.resize(3);
}
| libMesh::PostscriptIO::~PostscriptIO | ( | ) | [virtual] |
| void libMesh::PostscriptIO::_compute_edge_bezier_coeffs | ( | const Elem * | elem | ) | [private] |
Given a quadratic edge Elem which lies in the x-y plane, computes the Bezier coefficients. These may be passed to the Postscript routine "curveto".
Definition at line 271 of file postscript_io.C.
References _bezier_coeffs, _bezier_transform, _offset, _scale, libMesh::EDGE3, libMesh::Elem::point(), and libMesh::Elem::type().
Referenced by plot_quadratic_elem().
{
// I only know how to do this for an Edge3!
libmesh_assert_equal_to (elem->type(), EDGE3);
// Get x-coordinates into an array, transform them,
// and repeat for y.
float
phys_coords[3] = {0., 0., 0.},
bez_coords[3] = {0., 0., 0.};
for (unsigned int i=0; i<2; ++i)
{
// Initialize vectors. Physical coordinates are initialized
// by their postscript-scaled values.
for (unsigned int j=0; j<3; ++j)
{
phys_coords[j] = static_cast<float>
((elem->point(j)(i) - _offset(i)) * _scale);
bez_coords[j] = 0.; // zero out result vector
}
// Multiply matrix times vector
for (unsigned int j=0; j<3; ++j)
for (unsigned int k=0; k<3; ++k)
bez_coords[j] += _bezier_transform[j][k]*phys_coords[k];
// Store result in _bezier_coeffs
for (unsigned int j=0; j<3; ++j)
_bezier_coeffs[j](i) = phys_coords[j];
}
}
| unsigned int& libMesh::MeshOutput< MeshBase >::ascii_precision | ( | ) | [inherited] |
Return/set the precision to use when writing ASCII files.
By default we use numeric_limits<Real>::digits10 + 2, which should be enough to write out to ASCII and get the exact same Real back when reading in.
Referenced by libMesh::TecplotIO::write_ascii(), libMesh::GMVIO::write_ascii_new_impl(), and libMesh::GMVIO::write_ascii_old_impl().
| const MeshBase & libMesh::MeshOutput< MeshBase >::mesh | ( | ) | const [protected, inherited] |
Returns the object as a read-only reference.
Referenced by libMesh::TecplotIO::elem_dimension(), libMesh::FroIO::write(), libMesh::DivaIO::write(), libMesh::TecplotIO::write(), write(), libMesh::MEDITIO::write(), libMesh::EnsightIO::write(), libMesh::MEDITIO::write_ascii(), libMesh::TecplotIO::write_ascii(), libMesh::TecplotIO::write_binary(), libMesh::EnsightIO::write_geometry_ascii(), libMesh::TecplotIO::write_nodal_data(), libMesh::MEDITIO::write_nodal_data(), libMesh::EnsightIO::write_scalar_ascii(), libMesh::GnuPlotIO::write_solution(), libMesh::DivaIO::write_stream(), and libMesh::EnsightIO::write_vector_ascii().
| void libMesh::PostscriptIO::plot_linear_elem | ( | const Elem * | elem | ) |
Draws an element with straight lines
Definition at line 197 of file postscript_io.C.
References _cell_string, _current_point, _offset, _out, _scale, libMesh::Elem::n_vertices(), libMesh::Elem::point(), and shade_value.
Referenced by write().
{
// Clear the string contents. Yes, this really is how you do that...
_cell_string.str("");
// The general strategy is:
// 1.) Use m := {moveto} to go to vertex 0.
// 2.) Use l := {lineto} commands to draw lines to vertex 1, 2, ... N-1.
// 3a.) Use lx := {lineto closepath stroke} command at vertex N to draw the last line.
// 3b.) lf := {lineto closepath fill} command to shade the cell just drawn
// All of our 2D elements' vertices are numbered in counterclockwise order,
// so we can just draw them in the same order.
// 1.)
_current_point = (elem->point(0) - _offset) * _scale;
_cell_string << _current_point(0) << " " << _current_point(1) << " "; // write x y
_cell_string << "m ";
// 2.)
const unsigned int nv=elem->n_vertices();
for (unsigned int v=1; v<nv-1; ++v)
{
_current_point = (elem->point(v) - _offset) * _scale;
_cell_string << _current_point(0) << " " << _current_point(1) << " "; // write x y
_cell_string << "l ";
}
// 3.)
_current_point = (elem->point(nv-1) - _offset) * _scale;
_cell_string << _current_point(0) << " " << _current_point(1) << " "; // write x y
// We draw the shaded (interior) parts first, if applicable.
if (shade_value > 0.0)
_out << shade_value << " sg " << _cell_string.str() << "lf\n";
// Draw the black lines (I guess we will always do this)
_out << "0 sg " << _cell_string.str() << "lx\n";
}
| void libMesh::PostscriptIO::plot_quadratic_elem | ( | const Elem * | elem | ) |
Draws an element with Bezier curves
Definition at line 239 of file postscript_io.C.
References _bezier_coeffs, _compute_edge_bezier_coeffs(), _current_point, _offset, _out, _scale, libMesh::Elem::build_side(), libMesh::EDGE3, libMesh::Elem::n_sides(), and side.
{
for (unsigned int ns=0; ns<elem->n_sides(); ++ns)
{
// Build the quadratic side
UniquePtr<Elem> side = elem->build_side(ns);
// Be sure it's quadratic (Edge2). Eventually we could
// handle cubic elements as well...
libmesh_assert_equal_to ( side->type(), EDGE3 );
_out << "0 sg ";
// Move to the first point on this side.
_current_point = (side->point(0) - _offset) * _scale;
_out << _current_point(0) << " " << _current_point(1) << " "; // write x y
_out << "m ";
// Compute _bezier_coeffs for this edge. This fills up
// the _bezier_coeffs vector.
this->_compute_edge_bezier_coeffs(side.get());
// Print curveto path to file
for (unsigned int i=0; i<_bezier_coeffs.size(); ++i)
_out << _bezier_coeffs[i](0) << " " << _bezier_coeffs[i](1) << " ";
_out << " cs\n";
}
}
| void libMesh::PostscriptIO::write | ( | const std::string & | fname | ) | [virtual] |
This method implements writing a mesh to a specified file.
Implements libMesh::MeshOutput< MeshBase >.
Definition at line 71 of file postscript_io.C.
References libMesh::MeshOutput< MeshBase >::_is_parallel_format, _offset, _out, _scale, libMesh::MeshBase::active_elements_begin(), libMesh::MeshBase::active_elements_end(), libMesh::MeshTools::bounding_box(), line_width, libMesh::MeshOutput< MeshBase >::mesh(), libMesh::MeshBase::mesh_dimension(), plot_linear_elem(), libMesh::processor_id(), and libMesh::Real.
{
// We may need to gather a ParallelMesh to output it, making that
// const qualifier in our constructor a dirty lie
MeshSerializer serialize(const_cast<MeshBase&>(this->mesh()), !_is_parallel_format);
if (this->mesh().processor_id() == 0)
{
// Get a constant reference to the mesh.
const MeshBase& the_mesh = MeshOutput<MeshBase>::mesh();
// Only works in 2D
libmesh_assert_equal_to (the_mesh.mesh_dimension(), 2);
// Create output file stream.
// _out is now a private member of the class.
_out.open(fname.c_str());
// Make sure it opened correctly
if (!_out.good())
libmesh_file_error(fname.c_str());
// The mesh bounding box gives us info about what the
// Postscript bounding box should be.
MeshTools::BoundingBox bbox = MeshTools::bounding_box(the_mesh);
// Add a little extra padding to the "true" bounding box so
// that we can still see the boundary
const Real percent_padding = 0.01;
const Real dx=bbox.second(0)-bbox.first(0); libmesh_assert_greater (dx, 0.0);
const Real dy=bbox.second(1)-bbox.first(1); libmesh_assert_greater (dy, 0.0);
const Real x_min = bbox.first(0) - percent_padding*dx;
const Real y_min = bbox.first(1) - percent_padding*dy;
const Real x_max = bbox.second(0) + percent_padding*dx;
const Real y_max = bbox.second(1) + percent_padding*dy;
// Width of the output as given in postscript units.
// This usually is given by the strange unit 1/72 inch.
// A width of 300 represents a size of roughly 10 cm.
const Real width = 300;
_scale = width / (x_max-x_min);
_offset(0) = x_min;
_offset(1) = y_min;
// Header writing stuff stolen from Deal.II
std::time_t time1= std::time (0);
std::tm *time = std::localtime(&time1);
_out << "%!PS-Adobe-2.0 EPSF-1.2" << '\n'
//<< "%!PS-Adobe-1.0" << '\n' // Lars' PS version
<< "%%Filename: " << fname << '\n'
<< "%%Title: LibMesh Output" << '\n'
<< "%%Creator: LibMesh: A C++ finite element library" << '\n'
<< "%%Creation Date: "
<< time->tm_year+1900 << "/"
<< time->tm_mon+1 << "/"
<< time->tm_mday << " - "
<< time->tm_hour << ":"
<< std::setw(2) << time->tm_min << ":"
<< std::setw(2) << time->tm_sec << '\n'
<< "%%BoundingBox: "
// lower left corner
<< "0 0 "
// upper right corner
<< static_cast<unsigned int>( rint((x_max-x_min) * _scale ))
<< ' '
<< static_cast<unsigned int>( rint((y_max-y_min) * _scale ))
<< '\n';
// define some abbreviations to keep
// the output small:
// m=move turtle to
// l=define a line
// s=set rgb color
// sg=set gray value
// lx=close the line and plot the line
// lf=close the line and fill the interior
_out << "/m {moveto} bind def" << '\n'
<< "/l {lineto} bind def" << '\n'
<< "/s {setrgbcolor} bind def" << '\n'
<< "/sg {setgray} bind def" << '\n'
<< "/cs {curveto stroke} bind def" << '\n'
<< "/lx {lineto closepath stroke} bind def" << '\n'
<< "/lf {lineto closepath fill} bind def" << '\n';
_out << "%%EndProlog" << '\n';
// << '\n';
// Set line width in the postscript file.
_out << line_width << " setlinewidth" << '\n';
// Set line cap and join options
_out << "1 setlinecap" << '\n';
_out << "1 setlinejoin" << '\n';
// allow only five digits for output (instead of the default
// six); this should suffice even for fine grids, but reduces
// the file size significantly
_out << std::setprecision (5);
// Loop over the active elements, draw lines for the edges. We
// draw even quadratic elements with straight sides, i.e. a straight
// line sits between each pair of vertices. Also we draw every edge
// for an element regardless of the fact that it may overlap with
// another. This would probably be a useful optimization...
MeshBase::const_element_iterator el = the_mesh.active_elements_begin();
const MeshBase::const_element_iterator end_el = the_mesh.active_elements_end();
for ( ; el != end_el; ++el)
{
//const Elem* elem = *el;
this->plot_linear_elem(*el);
//this->plot_quadratic_elem(*el); // Experimental
}
// Issue the showpage command, and we're done.
_out << "showpage" << std::endl;
} // end if (this->mesh().processor_id() == 0)
}
| virtual void libMesh::MeshOutput< MeshBase >::write_equation_systems | ( | const std::string & | , |
| const EquationSystems & | , | ||
| const std::set< std::string > * | system_names = NULL |
||
| ) | [virtual, inherited] |
This method implements writing a mesh with data to a specified file where the data is taken from the EquationSystems object.
Reimplemented in libMesh::NameBasedIO.
Referenced by libMesh::Nemesis_IO::write_timestep(), and libMesh::ExodusII_IO::write_timestep().
| virtual void libMesh::MeshOutput< MeshBase >::write_nodal_data | ( | const std::string & | , |
| const std::vector< Number > & | , | ||
| const std::vector< std::string > & | |||
| ) | [inline, virtual, inherited] |
This method implements writing a mesh with nodal data to a specified file where the nodal data and variable names are provided.
Reimplemented in libMesh::ExodusII_IO, libMesh::GMVIO, libMesh::NameBasedIO, libMesh::GmshIO, libMesh::Nemesis_IO, libMesh::VTKIO, libMesh::UCDIO, libMesh::MEDITIO, libMesh::GnuPlotIO, and libMesh::TecplotIO.
Definition at line 98 of file mesh_output.h.
{ libmesh_not_implemented(); }
std::vector<Point> libMesh::PostscriptIO::_bezier_coeffs [private] |
Vector containing 3 points corresponding to Bezier coefficients, as computed by _compute_edge_bezier_coeffs.
Definition at line 119 of file postscript_io.h.
Referenced by _compute_edge_bezier_coeffs(), plot_quadratic_elem(), and PostscriptIO().
const float libMesh::PostscriptIO::_bezier_transform [static, private] |
{
{-1.f/6.f, 1.f/6.f, 1.},
{-1.f/6.f, 0.5, 1.f/6.f},
{0., 1., 0.}
}
Coefficients of the transformation from physical-space edge coordinates to Bezier basis coefficients. Transforms x and y separately.
Definition at line 113 of file postscript_io.h.
Referenced by _compute_edge_bezier_coeffs().
std::ostringstream libMesh::PostscriptIO::_cell_string [private] |
Drawing style-independent data for a single cell. This can be used as a temporary buffer for storing data which may be sent to the output stream multiple times.
Definition at line 141 of file postscript_io.h.
Referenced by plot_linear_elem().
Point libMesh::PostscriptIO::_current_point [private] |
A point object used for temporary calculations
Definition at line 134 of file postscript_io.h.
Referenced by plot_linear_elem(), and plot_quadratic_elem().
const bool libMesh::MeshOutput< MeshBase >::_is_parallel_format [protected, inherited] |
Flag specifying whether this format is parallel-capable. If this is false (default) I/O is only permitted when the mesh has been serialized.
Definition at line 126 of file mesh_output.h.
Referenced by libMesh::FroIO::write(), libMesh::DivaIO::write(), write(), and libMesh::EnsightIO::write().
Point libMesh::PostscriptIO::_offset [private] |
Amount to add to every (x,y) point to place it in Postscript coordinates.
Definition at line 124 of file postscript_io.h.
Referenced by _compute_edge_bezier_coeffs(), plot_linear_elem(), plot_quadratic_elem(), and write().
std::ofstream libMesh::PostscriptIO::_out [private] |
Output file stream which will be opened when the file name is known
Definition at line 146 of file postscript_io.h.
Referenced by plot_linear_elem(), plot_quadratic_elem(), and write().
Real libMesh::PostscriptIO::_scale [private] |
Amount by which to stretch each point to place it in Postscript coordinates.
Definition at line 129 of file postscript_io.h.
Referenced by _compute_edge_bezier_coeffs(), plot_linear_elem(), plot_quadratic_elem(), and write().
Control the thickness of the lines used. 0.5 is a reasonable default for printed images, but you may need to decrease this value (or choose it adaptively) when there are very slim cells present in the mesh.
Definition at line 87 of file postscript_io.h.
Referenced by write().
Controls greyscale shading of cells. By default this value is 0.0 (which actually corresponds to black) and this indicates "no shading" i.e. only mesh lines will be drawn. Any other value in (0,1] will cause the cells to be grey-shaded to some degree, with higher values being lighter. A value of 0.75 gives decent results.
Definition at line 79 of file postscript_io.h.
Referenced by plot_linear_elem().