$extrastylesheet
Typedefs | |
| typedef Tree< 2 > | BinaryTree |
| typedef Tree< 4 > | QuadTree |
| typedef Tree< 8 > | OctTree |
Enumerations | |
| enum | BuildType { NODES = 0, ELEMENTS, LOCAL_ELEMENTS, INVALID_BUILD_TYPE } |
For convenience we define QuadTrees and OctTrees explicitly.
| typedef Tree<2> libMesh::Trees::BinaryTree |
| typedef Tree<8> libMesh::Trees::OctTree |
| typedef Tree<4> libMesh::Trees::QuadTree |
enum defining how to build the tree. NODES will populate the tree with nodes and then replace the nodes with element connectivity, ELEMENTS will populate the tree with the elements directly. LOCAL_ELEMENTS will populate the tree only with elements from the current processor. This experimental capability may be useful if you do not wish to include off-processor elements in the search for a Point.
Definition at line 51 of file tree_base.h.
{NODES=0,
ELEMENTS,
LOCAL_ELEMENTS,
INVALID_BUILD_TYPE };