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point.h
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00001 // The libMesh Finite Element Library.
00002 // Copyright (C) 2002-2014 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
00003 
00004 // This library is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU Lesser General Public
00006 // License as published by the Free Software Foundation; either
00007 // version 2.1 of the License, or (at your option) any later version.
00008 
00009 // This library is distributed in the hope that it will be useful,
00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012 // Lesser General Public License for more details.
00013 
00014 // You should have received a copy of the GNU Lesser General Public
00015 // License along with this library; if not, write to the Free Software
00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017 
00018 
00019 
00020 #ifndef LIBMESH_POINT_H
00021 #define LIBMESH_POINT_H
00022 
00023 // Local includes
00024 #include "libmesh/type_vector.h"
00025 
00026 // C++ includes
00027 
00028 namespace libMesh
00029 {
00030 
00031 
00032 
00033 
00042 class Point : public TypeVector<Real>
00043 {
00044 public:
00045 
00050   Point  (const Real x=0.,
00051           const Real y=0.,
00052           const Real z=0.);
00053 
00057   Point (const Point& p);
00058 
00062   Point (const TypeVector<Real>& p);
00063 
00067   ~Point() {}
00068 
00069   //   /**
00070   //    * @returns a key associated with this point.  Useful for sorting.
00071   //    */
00072   //   dof_id_type key() const;
00073 
00074 
00075 protected:
00076 
00077 
00081   friend class Node;
00082 };
00083 
00084 
00085 
00086 //------------------------------------------------------
00087 // Inline functions
00088 inline
00089 Point::Point (const Real x,
00090               const Real y,
00091               const Real z) :
00092   TypeVector<Real> (x,y,z)
00093 {
00094 }
00095 
00096 
00097 
00098 inline
00099 Point::Point (const Point& p) :
00100   TypeVector<Real> (p)
00101 {
00102 }
00103 
00104 
00105 
00106 inline
00107 Point::Point (const TypeVector<Real>& p) :
00108   TypeVector<Real> (p)
00109 {
00110 }
00111 
00112 } // namespace libMesh
00113 
00114 
00115 #endif // LIBMESH_POINT_H