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00001 // The libMesh Finite Element Library. 00002 // Copyright (C) 2002-2014 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner 00003 00004 // This library is free software; you can redistribute it and/or 00005 // modify it under the terms of the GNU Lesser General Public 00006 // License as published by the Free Software Foundation; either 00007 // version 2.1 of the License, or (at your option) any later version. 00008 00009 // This library is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 // Lesser General Public License for more details. 00013 00014 // You should have received a copy of the GNU Lesser General Public 00015 // License along with this library; if not, write to the Free Software 00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 00019 00020 // Local includes 00021 #include "libmesh/remote_elem.h" 00022 #include "libmesh/libmesh_singleton.h" 00023 #include "libmesh/threads.h" 00024 00025 00026 00027 namespace 00028 { 00029 using namespace libMesh; 00030 00031 typedef Threads::spin_mutex RemoteElemMutex; 00032 RemoteElemMutex remote_elem_mtx; 00033 00034 00035 // Class to be dispatched by Singleton::setup() 00036 // to create the \p RemoteElem singleton. 00037 // While this actual object has file-level static 00038 // scope and will be initialized before main(), 00039 // importantly the setup() method will not be invoked 00040 // until after main(). 00041 class RemoteElemSetup : public Singleton::Setup 00042 { 00043 void setup () 00044 { 00045 RemoteElem::create(); 00046 } 00047 } remote_elem_setup; 00048 } 00049 00050 00051 00052 namespace libMesh 00053 { 00054 00055 // Pointer to singleton Remote Element (to be created in 00056 // libMesh::init() 00057 const RemoteElem* remote_elem; 00058 00059 00060 RemoteElem::~RemoteElem() 00061 { 00062 RemoteElemMutex::scoped_lock lock(remote_elem_mtx); 00063 00064 remote_elem = NULL; 00065 } 00066 00067 00068 00069 const Elem & RemoteElem::create () 00070 { 00071 if (remote_elem != NULL) 00072 return *remote_elem; 00073 00074 RemoteElemMutex::scoped_lock lock(remote_elem_mtx); 00075 00076 // check again - object could have been created while waiting 00077 // for the lock to acquire! 00078 if (remote_elem == NULL) 00079 remote_elem = new RemoteElem; 00080 00081 return *remote_elem; 00082 } 00083 00084 00085 } // namespace libMesh