Box2D  2.4.1
A 2D physics engine for games
b2DestructionListener Class Referenceabstract

#include <b2_world_callbacks.h>

Public Member Functions

virtual void SayGoodbye (b2Joint *joint)=0
 
virtual void SayGoodbye (b2Fixture *fixture)=0
 

Detailed Description

Joints and fixtures are destroyed when their associated body is destroyed. Implement this listener so that you may nullify references to these joints and shapes.

Member Function Documentation

◆ SayGoodbye() [1/2]

virtual void b2DestructionListener::SayGoodbye ( b2Joint *  joint)
pure virtual

Called when any joint is about to be destroyed due to the destruction of one of its attached bodies.

◆ SayGoodbye() [2/2]

virtual void b2DestructionListener::SayGoodbye ( b2Fixture *  fixture)
pure virtual

Called when any fixture is about to be destroyed due to the destruction of its parent body.


The documentation for this class was generated from the following file: