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OpenSceneGraph
3.0.1
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BarrierOperation allows one to synchronize multiple GraphicsThreads with each other. More...

Public Types | |
| enum | PreBlockOp { NO_OPERATION, GL_FLUSH, GL_FINISH } |
Public Member Functions | |
| BarrierOperation (int numThreads, PreBlockOp op=NO_OPERATION, bool keep=true) | |
| virtual void | release () |
| if this operation is a barrier then release it. | |
| virtual void | operator() (Object *object) |
| Do the actual task of this operation. | |
Public Attributes | |
| PreBlockOp | _preBlockOp |
BarrierOperation allows one to synchronize multiple GraphicsThreads with each other.
| osg::BarrierOperation::BarrierOperation | ( | int | numThreads, |
| PreBlockOp | op = NO_OPERATION, |
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| bool | keep = true |
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| ) | [inline] |
Do the actual task of this operation.
Implements osg::Operation.
| virtual void osg::BarrierOperation::release | ( | ) | [virtual] |
if this operation is a barrier then release it.
Reimplemented from osg::Operation.
| Generated at Thu Sep 27 2012 17:02:54 for the OpenSceneGraph by doxygen 1.7.6.1. |