List of all members.
Public Member Functions |
| | FrameBufferAttachment () |
| | FrameBufferAttachment (const FrameBufferAttachment ©) |
| | FrameBufferAttachment (RenderBuffer *target) |
| | FrameBufferAttachment (Texture1D *target, unsigned int level=0) |
| | FrameBufferAttachment (Texture2D *target, unsigned int level=0) |
| | FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0) |
| | FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0) |
| | FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0) |
| | FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0) |
| | FrameBufferAttachment (TextureRectangle *target) |
| | FrameBufferAttachment (Camera::Attachment &attachment) |
| | ~FrameBufferAttachment () |
| FrameBufferAttachment & | operator= (const FrameBufferAttachment ©) |
| bool | isMultisample () const |
| void | createRequiredTexturesAndApplyGenerateMipMap (State &state, const FBOExtensions *ext) const |
| void | attach (State &state, GLenum target, GLenum attachment_point, const FBOExtensions *ext) const |
| int | compare (const FrameBufferAttachment &fa) const |
| RenderBuffer * | getRenderBuffer () |
| const RenderBuffer * | getRenderBuffer () const |
| Texture * | getTexture () |
| const Texture * | getTexture () const |
| unsigned int | getCubeMapFace () const |
| unsigned int | getTextureLevel () const |
| unsigned int | getTexture3DZOffset () const |
| unsigned int | getTextureArrayLayer () const |
Constructor & Destructor Documentation
Member Function Documentation
The documentation for this class was generated from the following file: