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OpenSceneGraph
3.0.1
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KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key. More...

Public Types | |
| typedef std::pair< std::string, osg::ref_ptr < CameraManipulator > > | NamedManipulator |
| typedef std::map< int, NamedManipulator > | KeyManipMap |
Public Member Functions | |
| virtual const char * | className () const |
| return the name of the object's class type. | |
| void | addMatrixManipulator (int key, std::string name, CameraManipulator *cm) |
| Add a camera manipulator with an associated name, and a key to trigger the switch,. | |
| void | addNumberedMatrixManipulator (CameraManipulator *cm) |
| Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. | |
| unsigned int | getNumMatrixManipulators () const |
| void | selectMatrixManipulator (unsigned int num) |
| KeyManipMap & | getKeyManipMap () |
| Get the complete list of manipulators attached to this keyswitch manipulator. | |
| const KeyManipMap & | getKeyManipMap () const |
| Get the const complete list of manipulators attached to this keyswitch manipulator. | |
| CameraManipulator * | getCurrentMatrixManipulator () |
| Get the current active manipulators. | |
| const CameraManipulator * | getCurrentMatrixManipulator () const |
| Get the const current active manipulators. | |
| CameraManipulator * | getMatrixManipulatorWithIndex (unsigned int key) |
| Get manipulator assigned to a specified index. | |
| const CameraManipulator * | getMatrixManipulatorWithIndex (unsigned int key) const |
| Get const manipulator assigned to a specified index. | |
| CameraManipulator * | getMatrixManipulatorWithKey (unsigned int key) |
| Get manipulator assigned to a specified key. | |
| const CameraManipulator * | getMatrixManipulatorWithKey (unsigned int key) const |
| Get const manipulator assigned to a specified key. | |
| virtual void | setCoordinateFrameCallback (CoordinateFrameCallback *cb) |
| set the coordinate frame which callback tells the manipulator which way is up, east and north. | |
| virtual void | setByMatrix (const osg::Matrixd &matrix) |
| Set the position of the matrix manipulator using a 4x4 Matrix. | |
| virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
| set the position of the matrix manipulator using a 4x4 Matrix. | |
| virtual osg::Matrixd | getMatrix () const |
| get the position of the manipulator as 4x4 Matrix. | |
| virtual osg::Matrixd | getInverseMatrix () const |
| get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. | |
| virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
| Get the FusionDistanceMode. | |
| virtual float | getFusionDistanceValue () const |
| Get the FusionDistanceValue. | |
| virtual void | setNode (osg::Node *n) |
| Attach a node to the manipulator, automatically detaching any previously attached node. | |
| virtual const osg::Node * | getNode () const |
| Return const node if attached. | |
| virtual osg::Node * | getNode () |
| Return node if attached. | |
| virtual void | setHomePosition (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) |
| Manually set the home position, and set the automatic compute of home position. | |
| virtual void | setAutoComputeHomePosition (bool flag) |
| Set whether the automatic compute of the home position is enabled. | |
| virtual void | computeHomePosition () |
| virtual void | home (const GUIEventAdapter &ee, GUIActionAdapter &aa) |
| Move the camera to the default position. | |
| virtual void | init (const GUIEventAdapter &ee, GUIActionAdapter &aa) |
| Start/restart the manipulator. | |
| virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Handle events, return true if handled, false otherwise. | |
| virtual void | getUsage (osg::ApplicationUsage &usage) const |
| Get the keyboard and mouse usage of this manipulator. | |
KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key.
E.g. '1' for a TrackballManipultor, '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, and the associated switch keys, can be configured.
| typedef std::map<int, NamedManipulator> osgGA::KeySwitchMatrixManipulator::KeyManipMap |
| typedef std::pair<std::string, osg::ref_ptr<CameraManipulator> > osgGA::KeySwitchMatrixManipulator::NamedManipulator |
| void osgGA::KeySwitchMatrixManipulator::addMatrixManipulator | ( | int | key, |
| std::string | name, | ||
| CameraManipulator * | cm | ||
| ) |
Add a camera manipulator with an associated name, and a key to trigger the switch,.
Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.
| virtual const char* osgGA::KeySwitchMatrixManipulator::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Reimplemented from osgGA::CameraManipulator.
| virtual void osgGA::KeySwitchMatrixManipulator::computeHomePosition | ( | ) | [virtual] |
Get the current active manipulators.
| const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getCurrentMatrixManipulator | ( | ) | const [inline] |
Get the const current active manipulators.
| virtual osgUtil::SceneView::FusionDistanceMode osgGA::KeySwitchMatrixManipulator::getFusionDistanceMode | ( | ) | const [inline, virtual] |
Get the FusionDistanceMode.
Used by SceneView for setting up stereo convergence.
Reimplemented from osgGA::CameraManipulator.
| virtual float osgGA::KeySwitchMatrixManipulator::getFusionDistanceValue | ( | ) | const [inline, virtual] |
Get the FusionDistanceValue.
Used by SceneView for setting up stereo convergence.
Reimplemented from osgGA::CameraManipulator.
| virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getInverseMatrix | ( | ) | const [inline, virtual] |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::CameraManipulator.
| KeyManipMap& osgGA::KeySwitchMatrixManipulator::getKeyManipMap | ( | ) | [inline] |
Get the complete list of manipulators attached to this keyswitch manipulator.
| const KeyManipMap& osgGA::KeySwitchMatrixManipulator::getKeyManipMap | ( | ) | const [inline] |
Get the const complete list of manipulators attached to this keyswitch manipulator.
| virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getMatrix | ( | ) | const [inline, virtual] |
get the position of the manipulator as 4x4 Matrix.
Implements osgGA::CameraManipulator.
| CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex | ( | unsigned int | key | ) |
Get manipulator assigned to a specified index.
| const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex | ( | unsigned int | key | ) | const |
Get const manipulator assigned to a specified index.
| CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithKey | ( | unsigned int | key | ) |
Get manipulator assigned to a specified key.
| const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithKey | ( | unsigned int | key | ) | const |
Get const manipulator assigned to a specified key.
| virtual const osg::Node* osgGA::KeySwitchMatrixManipulator::getNode | ( | ) | const [inline, virtual] |
Return const node if attached.
Reimplemented from osgGA::CameraManipulator.
| virtual osg::Node* osgGA::KeySwitchMatrixManipulator::getNode | ( | ) | [inline, virtual] |
Return node if attached.
Reimplemented from osgGA::CameraManipulator.
| unsigned int osgGA::KeySwitchMatrixManipulator::getNumMatrixManipulators | ( | ) | const [inline] |
| virtual void osgGA::KeySwitchMatrixManipulator::getUsage | ( | osg::ApplicationUsage & | usage | ) | const [virtual] |
Get the keyboard and mouse usage of this manipulator.
Reimplemented from osgGA::GUIEventHandler.
| virtual bool osgGA::KeySwitchMatrixManipulator::handle | ( | const GUIEventAdapter & | ea, |
| GUIActionAdapter & | us | ||
| ) | [virtual] |
Handle events, return true if handled, false otherwise.
Reimplemented from osgGA::CameraManipulator.
| virtual void osgGA::KeySwitchMatrixManipulator::home | ( | const GUIEventAdapter & | , |
| GUIActionAdapter & | |||
| ) | [virtual] |
Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::CameraManipulator.
| virtual void osgGA::KeySwitchMatrixManipulator::init | ( | const GUIEventAdapter & | , |
| GUIActionAdapter & | |||
| ) | [inline, virtual] |
Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
Reimplemented from osgGA::CameraManipulator.
| void osgGA::KeySwitchMatrixManipulator::selectMatrixManipulator | ( | unsigned int | num | ) |
| virtual void osgGA::KeySwitchMatrixManipulator::setAutoComputeHomePosition | ( | bool | flag | ) | [virtual] |
Set whether the automatic compute of the home position is enabled.
Reimplemented from osgGA::CameraManipulator.
| virtual void osgGA::KeySwitchMatrixManipulator::setByInverseMatrix | ( | const osg::Matrixd & | matrix | ) | [inline, virtual] |
set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::CameraManipulator.
| virtual void osgGA::KeySwitchMatrixManipulator::setByMatrix | ( | const osg::Matrixd & | matrix | ) | [inline, virtual] |
Set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::CameraManipulator.
| virtual void osgGA::KeySwitchMatrixManipulator::setCoordinateFrameCallback | ( | CoordinateFrameCallback * | cb | ) | [virtual] |
set the coordinate frame which callback tells the manipulator which way is up, east and north.
Reimplemented from osgGA::CameraManipulator.
| virtual void osgGA::KeySwitchMatrixManipulator::setHomePosition | ( | const osg::Vec3d & | eye, |
| const osg::Vec3d & | center, | ||
| const osg::Vec3d & | up, | ||
| bool | autoComputeHomePosition = false |
||
| ) | [virtual] |
Manually set the home position, and set the automatic compute of home position.
Reimplemented from osgGA::CameraManipulator.
| virtual void osgGA::KeySwitchMatrixManipulator::setNode | ( | osg::Node * | ) | [virtual] |
Attach a node to the manipulator, automatically detaching any previously attached node.
setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::CameraManipulator.
| Generated at Thu Sep 27 2012 17:03:15 for the OpenSceneGraph by doxygen 1.7.6.1. |