rd_("AaEverything is ok.AoReturns the argument unchanged.00000000BaCalls <code>U::from(self)</code>.00000000kC bindings.Bb@brief A rectangle representation.Am@brief A size representation.Ao@brief List of possible errors.B`SVG doesn\xe2\x80\x99t have a valid size.Cf@brief Renders the #resvg_render_tree onto the pixmap.Cg@brief An SVG to #resvg_render_tree conversion options.BkCompressed SVG must use the GZip algorithm.AlFailed to parse an SVG data.Bc@brief Initializes the library log.BaOnly UTF-8 content are supported.Be@brief A 2D transform representation.BaFailed to open the provided file.Di@brief Returns <code>true</code> if a renderable node with such an ID \xe2\x80\xa6Bk@brief Renders a Node by ID onto the image.Bo@brief An opaque pointer to the rendering tree.Bg@brief Destroys the #resvg_render_tree.Cn@brief Returns node\xe2\x80\x99s bounding box in canvas coordinates \xe2\x80\xa6Be@brief Returns an image bounding box.Am@brief Returns an image size.Bf@brief Checks that tree has any nodes.Bk@brief Creates a new #resvg_options object.Ao@brief A text rendering method.Bf@brief Returns an object bounding box.B`@brief A image rendering method.Bc@brief Destroys the #resvg_options.Ak@brief Sets the target DPI.B`@brief A shape rendering method.CmWe do not allow SVG with more than 1_000_000 elements for \xe2\x80\xa6Bh@brief Returns node\xe2\x80\x99s transform by ID.Be@brief Creates an identity transform.Cn@brief Returns node\xe2\x80\x99s bounding box, including stroke, in \xe2\x80\xa6Bl@brief Creates #resvg_render_tree from data.Bl@brief Creates #resvg_render_tree from file.Bb@brief Sets the default font size.C`@brief Sets a comma-separated list of languages.Cj@brief Loads a font data into the internal fonts database.Cj@brief Loads a font file into the internal fonts database.Cl@brief Provides the content of a stylesheet that will be \xe2\x80\xa6Bd@brief Sets the default font family.Bo@brief Sets the <code>serif</code> font family.Ck@brief Loads system fonts into the internal fonts database.Cm@brief Sets a directory that will be used during relative \xe2\x80\xa6Ca@brief Sets the <code>cursive</code> font family.Ca@brief Sets the <code>fantasy</code> font family.Cc@brief Sets the <code>monospace</code> font family.Cd@brief Sets the <code>sans-serif</code> font family.Bn@brief Sets the default text rendering method.Bo@brief Sets the default image rendering method.Bo@brief Sets the default shape rendering method.")