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iOS Xcode project

Host Platform Support
macOS Windows Linux
x86‑64 arm64 x86 x86‑64 arm64 x86 x86‑64 arm arm64

When generating an iOS project, Briefcase produces an Xcode project.

Icon format

iOS projects use .png format icons. An application must provide icons of the following sizes:

  • 20px
  • 29px
  • 40px
  • 58px
  • 60px
  • 76px
  • 80px
  • 87px
  • 120px
  • 152px
  • 167px
  • 180px
  • 640px
  • 1024px
  • 1280px
  • 1920px

The icon will also be used to populate the splash screen. You can specify a background color for the splash screen using the splash_background_color configuration setting.

iOS projects do not support installer images.

Colors

iOS allows for some customization of the colors used by your app:

Additional options

The following options can be provided at the command line when producing iOS projects:

run

-d <device> / --device <device>

The device simulator to target. Can be either a UDID, a device name (e.g., "iPhone 11"), or a device name and OS version ("iPhone 11::iOS 13.3").

Application configuration

The following options can be added to the tool.briefcase.app.<appname>.iOS.app section of your pyproject.toml file.

info

A property whose sub-attributes define keys that will be added to the app's Info.plist file. Each entry will be converted into a key in the entitlements file. For example, specifying:

info."UIFileSharingEnabled" = true

will result in an Info.plist declaration of:

<key>UIFileSharingEnabled</key><true/>

Any Boolean or string value can be used for an Info.plist value.

min_os_version

The minimum iOS version that the app will support. This controls the value of IPHONEOS_DEPLOYMENT_TARGET used when building the app.

Permissions

Briefcase cross-platform permissions map to the following info keys:

Platform quirks

Availability of third-party packages

Briefcase is able to use third-party packages in iOS apps. As long as the package is available on PyPI, or you can provide a wheel file for the package, it can be added to the requires declaration in your pyproject.toml file and used by your app at runtime.

If the package is pure Python (i.e., it does not contain a binary library), that's all you need to do. To check whether a package is pure Python, look at the PyPI downloads page for the project; if the wheels provided are have a -py3-none-any.whl suffix, then they are pure Python wheels. If the wheels have version and platform-specific extensions (e.g., -cp311-cp311-macosx_11_0_universal2.whl), then the wheel contains a binary component.

If the package contains a binary component, that wheel needs to be compiled for iOS. PyPI allows projects to upload iOS-compatible wheels (identified by suffixes like -cp314-cp314-ios_15_4_arm64_iphoneos.whl or -cp313-cp313-ios_13_0_x86_64_iphonesimulator.whl). However, at this time, most projects do not provide iOS-compatible wheels.

This is expected to improve over time. In the mean time, Briefcase uses a secondary repository to store some popular pre-compiled iOS wheels. This repository is maintained by the BeeWare project, and as a result, it does not have binary wheels for every package that is available on PyPI, or even every version of every package that is on PyPI. If you see the message:

ERROR: Could not find a version that satisfies the requirement <package name> (from versions: none)
ERROR: No matching distribution found for <package name>

then the package (or the version that you've specified) probably isn't supported yet.

It is usually possible to compile any binary package wheels for iOS, depending on the requirements of the package itself. If the package has a dependency on other binary libraries (e.g., something like libjpeg that isn't written in Python), those libraries will need to be compiled for iOS as well. However, if the library requires build tools that don't support iOS, such as a compiler that can't target iOS, or a PEP517 build system that doesn't support cross-compilation, it may not be possible to build an iOS wheel.

The recommended way to build iOS-compatible wheels is to use cibuildwheel. Despite the name, the tool is not limited to CI environments; it can be run locally on macOS machines. Many projects already use cibuildwheel to manage publication of binary wheels. For those projects, it may be possible to generate iOS wheels by invoking cibuildwheel --platform=ios. Some modifications of the cibuildwheel configuration may be necessary to provide iOS-specific customizations.

The BeeWare Project also provides the Mobile Forge project to assist with cross-compiling iOS binary wheels for the secondary package repository. This project is mostly of historical significance; the BeeWare team is now focused on contributing iOS support upstream, rather than maintaining independent packaging efforts. If you would like a project to officially support iOS, you should open a feature request with that project requesting iOS support, and consider providing a PR to contribute that support.

Requirements cannot be provided as source tarballs

Briefcase cannot install packages published as source tarballs into an iOS app, even if the package is a pure Python package that would produce a py3-none-any wheel. This is an inherent limitation in the use of source tarballs as a distribution format.

If you need to install a package in an iOS app that is only published as a source tarball, you'll need to compile that package into a wheel first. If the package is pure Python, you can generate a py3-none-any wheel using pip wheel <package name>. If the project has a binary component, you'll need to use cibuildwheel or other similar tooling to compile compatible wheels.

You can then directly add the wheel file to the requires definition for your app, or put the wheel in a folder and add:

requirement_installer_args = ["--find-links", "<path-to-wheel-folder>"]

to your pyproject.toml. This will instruct Briefcase to search that folder for compatible wheels during the installation process.

Executable binary content in wheels

The iOS App Store has very stringent constraints on what can be included in an app bundle, and where it can be included. One of those constraints is that any executable content must be distributed as a framework, in the Frameworks folder of the iOS project.

Briefcase's app template will process binary wheels to satisfy this requirement. However, it will only process binary content that is executable at runtime. Some packages (NumPy is one notable example) are known to distribute additional executable files, such as statically linked .a libraries, in their wheel content. These files are not usable at runtime, and Briefcase will not process them. If they're present in an app bundle at time of submission to the App Store, your app will not pass app validation, raising errors like:

Error: Validation failed Invalid bundle structure. The .../libsomething.a binary file is not permitted. Your app cannot contain standalone executables or libraries, other than a valid CFBundleExecutable of supported bundles.

To avoid this, you must purge any binary content from your app before submission. You can do this using the cleanup_paths configuration option:

cleanup_paths = [
    "*/app_packages.*/**/*.a",
]

This will find and purge all .a content in your app's dependencies. You can add additional patterns to remove other problematic content.

Deployment to Simulated and Physical iOS Devices

Briefcase provides support for deployment to simulated iOS devices through the command line.

If you want to deploy to a physical iOS device, you will need need to use Xcode through the following steps:

  1. Run briefcase open ios in the command line. This will open your application in Xcode.
  2. Setup your Apple Developer account with your certificate in Xcode.
  3. In the project navigator, select your application at the top level (the root of the project).
  4. Select the Signing and Capabilities tab in the editor area.
  5. Select your Apple Developer team or individual account from the Team drop-down.
  6. Select your specific device.
  7. Press the run button.