/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#include "COM_HueSaturationValueNode.h"

#include "COM_ChangeHSVOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_MixOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "DNA_node_types.h"

namespace blender::compositor {

HueSaturationValueNode::HueSaturationValueNode(bNode *editorNode) : Node(editorNode)
{
  /* pass */
}

void HueSaturationValueNode::convertToOperations(NodeConverter &converter,
                                                 const CompositorContext & /*context*/) const
{
  NodeInput *colorSocket = this->getInputSocket(0);
  NodeInput *hueSocket = this->getInputSocket(1);
  NodeInput *saturationSocket = this->getInputSocket(2);
  NodeInput *valueSocket = this->getInputSocket(3);
  NodeInput *facSocket = this->getInputSocket(4);
  NodeOutput *outputSocket = this->getOutputSocket(0);

  ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
  converter.addOperation(rgbToHSV);

  ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
  converter.addOperation(hsvToRGB);

  ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
  converter.mapInputSocket(hueSocket, changeHSV->getInputSocket(1));
  converter.mapInputSocket(saturationSocket, changeHSV->getInputSocket(2));
  converter.mapInputSocket(valueSocket, changeHSV->getInputSocket(3));
  converter.addOperation(changeHSV);

  MixBlendOperation *blend = new MixBlendOperation();
  blend->setResolutionInputSocketIndex(1);
  converter.addOperation(blend);

  converter.mapInputSocket(colorSocket, rgbToHSV->getInputSocket(0));
  converter.addLink(rgbToHSV->getOutputSocket(), changeHSV->getInputSocket(0));
  converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
  converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
  converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
  converter.mapInputSocket(facSocket, blend->getInputSocket(0));
  converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
}

}  // namespace blender::compositor
