/*
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/**
 * Library for the Draco encoding/decoding feature inside the glTF-Blender-IO project.
 *
 * The python script within glTF-Blender-IO uses the CTypes library to open the DLL,
 * load function pointers add pass the raw data to the encoder.
 *
 * @author Jim Eckerlein <eckerlein@ux3d.io>
 * @date   2020-11-18
 */

#pragma once

#include <cstdint>
#include <cstddef>

#if defined(_MSC_VER)
#define API(returnType) extern "C" __declspec(dllexport) returnType __cdecl
#else
#define API(returnType) extern "C" returnType
#endif

enum ComponentType: size_t
{
    Byte = 5120,
    UnsignedByte = 5121,
    Short = 5122,
    UnsignedShort = 5123,
    UnsignedInt = 5125,
    Float = 5126,
};

size_t getNumberOfComponents(char *dataType);

size_t getComponentByteLength(size_t componentType);

size_t getAttributeStride(size_t componentType, char *dataType);
