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The WS-Discovery plugin

# WS-Discovery Setup

The material in this section relates to the WS-Discovery specification.

To use the wsdd library:

1. Define WS-Discovery event handlers in your code, see Section WS-Discovery Event Handlers.
2. Use the wsdd API functions as described below.
3. (Re-)compile and link stdsoap2.c/pp or libgsoap, (dom.c/.cpp when needed), wsddapi.c, wsaapi.c and the soapcpp2-generated source files. Compile and link with plugin/threads.c when needed.

The material in this document pertains to the WS-Discovery protocol and model and assumes that the reader is familiar with the WS-Discovery protocol, its terms and definitions, and the WS-Discovery model. This document describes the WS-Discovery interface to invoke and handle WS-Discovery events, while the higher-level logic remains application-specific. Especially the mode of operation, ad-hoc or managed with a Discovery Proxy, depends on the application deployment and WS-Discovery support requirements.

The following assumptions are made. A Client (C) is an endpoint that searches for Target Service(s). A Target Service (TS) is a service endpoint that makes itself available for discovery. A Discovery Proxy (DP) is an endpoint that facilitates discovery of Target Services by Clients. The interfaces defined in the wsdd library can be used to implement Client, Target Service, and Discovery Proxy operations.

WS-Discovery ad-hoc and managed modes are supported by the wsdd library. In an ad-hoc mode discovery messages are sent multicast and response messages are sent unicast. In a managed mode discovery messages are sent unicast to a Discovery Proxy.

Note
  The wsdl2h tool uses typemap.dat to auto-generate a gSOAP service definitions header file that imports wsdd.h to support WS-Discovery 1.1 with WS-Addressing 2005/08. The tool imports wsdd10.h to support WS-Discovery 1.0 with WS-Addressing 2004/08. To use WS-Discovery 1.0 with WS-Addressing 2005/08, you will need to change typemap.dat to let wsdl2h import wsdd5.h (see comments in typemap.dat).

# WS-Discovery Event Handlers

The following event handlers MUST be defined by the user to handle inbound WS-Discovery messages. The event handlers receive notifications (Hello, Bye, ProbeMatches, and ResolveMatches) or receive requests to provide data (Probe and Resolve).

The event handlers to define are:

- wsdd_event_Hello
- wsdd_event_Bye
- wsdd_event_Probe
- wsdd_event_ProbeMatches
- wsdd_event_Resolve
- wsdd_event_ResolveMatches

See the documentation provided with each of these functions in wsddapi.h.

# WS-Discovery Event Listener

Inbound WS-Discovery multicast messages are handled via a listener on a port. The user-defined event handlers are invoked when WS-Discovery messages arrive on the port.

The `soap_wsdd_listen` function listens on the current port opened with `soap_bind` for WS-Discovery messages for a brief time period as specified by a timeout value in seconds (negative for micro seconds). The function allows for periodically polling the port as shown:

#include "wsddapi.h"
int port = 8080;
struct soap *soap = soap_new();
soap->user = (void*)&my_state;
if (!soap_valid_socket(soap_bind(soap, port, 100)))
{
soap_print_fault(soap, stderr);
exit(0);
}
soap_wsdd_listen(soap, -1000); // listen for messages for 1 ms
soap_wsdd_listen(soap, -1000); // listen for messages for 1 ms
...

WS-Discovery messages are relayed to the event handlers. The soap->user pointer can be used to point to a state object that is updated by the event handlers as per desired behavior at the Client side, the Target Service, or the Discovery Proxy implementation.

# Invoking WS-Discovery Operations

A Client may invoke the following WS-Discovery operations:

- `soap_wsdd_Probe`
- `soap_wsdd_Resolve`

A Target Service may invoke the following WS-Discovery operations:

- `soap_wsdd_Hello`
- `soap_wsdd_Bye`
- `soap_wsdd_ProbeMatches` (automatic via `soap_wsdd_listen`)
- `soap_wsdd_ResolveMatches` (automatic via `soap_wsdd_listen`)

A Discovery Proxy can perform all operations listed above, and should use "wsdd:DiscoveryProxy" as the Type with the Hello, Bye, and ProbeMatches.

To send a Hello message to join a network:

soap_wsdd_Hello(soap,
SOAP_WSDD_MANAGED, // or SOAP_WSDD_ADHOC for ad-hoc mode
"to address", // "http(s):" URL, or "soap.udp:" UDP, or TCP/IP address
soap_wsa_rand_uuid(soap), // a unique message ID
NULL,
"my address", // where they can find me for WS-Discovery
"wsdd:DiscoveryProxy",// Types: I'm a DP
NULL, // Scope
NULL, // MatchBy
NULL, // XAddrs
75965); // MDVersion

Note that `Types` above is a string with namespace-qualified names (QNames). These should be qualified as in "namespace":name or you can use a namespace prefix that is part of your namespace table (in the .nsmap). So you can use "wsdd:DiscoveryPRoxy" as a QName in Types because wsdd is a namespace prefix with a defined binding in the namespace table.

For UDP multicast, use

soap.connect_flags = SO_BROADCAST;

and optionally set the interface and TTL settings:

in_addr_t addr = inet_addr("1.2.3.4");
soap.ipv4_multicast_if = &addr; // see setsockopt IPPROTO_IP IP_MULTICAST_IF
soap.ipv6_multicast_if = addr; // multicast sin6_scope_id
soap.ipv4_multicast_ttl = 1; // see setsockopt IPPROTO_IP, IP_MULTICAST_TTL

Please refer to the socket options for `IPPROTO_IP` `IP_MULTICAST_IF` to specify the default interface for multicast datagrams to be sent from. Otherwise, the default interface set by the system administrator will be used (if any).

Please refer to the socket options for `IPPROTO_IP` `IP_MULTICAST_TTL` to limit the lifetime of the packet. Multicast datagrams are sent with a default value of 1, to prevent them to be forwarded beyond the local network. This parameter can be set between 1 to 255.

To send a Bye message to leave a network:

soap_wsdd_Bye(soap,
SOAP_WSDD_MANAGED, // or SOAP_WSDD_ADHOC for ad-hoc mode
"to address", // "http(s):" URL, or "soap.udp:" UDP, or TCP/IP address
soap_wsa_rand_uuid(soap), // a unique message ID
NULL,
"my address", // where they can find me for WS-Discovery
"wsdd:DiscoveryProxy",// Types: I'm a DP
NULL, // Scope
NULL, // MatchBy
NULL, // XAddrs
75965); // MDVersion

To send a Probe message (see WS-Discovery 1.1 Section 1.7) and then listen to ProbeMatches:

struct soap soap = soap_new(); // to invoke messages
struct soap serv = soap_new(); // for the listener and event handlers
soap_bind(serv, port, 100);
const char *id = soap_wsa_rand_uuid(soap);
serv->user = (void*)&my_state;
my_state.probe_id = id;
soap_wsdd_Probe(soap,
SOAP_WSDD_ADHOC, // ad-hoc mode
SOAP_WSDD_TO_TS, // to a TS
"to address", // address of TS
id, // message ID
NULL, // ReplyTo
"\"http://printer.example.org/2003/imaging\":PrintBasic",
"ldap:///ou=engineering,o=examplecom,c=us",
"http://docs.oasis-open.org/ws-dd/ns/discovery/2009/01/ldap");
soap_wsdd_listen(serv, -1000);

The `id` above is the WS-Addressing message ID that will be included in the ProbeMatches RelatesTo WS-Addressing header. As an example, `my_state` is set to this `id` so that when the `wsdd_event_ProbeMatches` event handler is invoked it can find the `id` in the current state that is pointed to by `serv->user` (`soap->user` in the handler).

To send a Resolve message and then listen to ResolveMatches:

struct soap soap = soap_new(); // to invoke messages
struct soap serv = soap_new(); // for the listener and event handlers
soap_bind(serv, port, 100);
const char *id = soap_wsa_rand_uuid(soap);
serv->user = (void*)&my_state;
my_state.resolve_id = id;
soap_wsdd_Resolve(soap,
SOAP_WSDD_ADHOC, // ad-hoc mode
SOAP_WSDD_TO_TS, // to a TS
"to address", // address to send to
id, // message ID
NULL, // ReplyTo
"endpoint"); // EndpointReference of TS
soap_wsdd_listen(serv, -1000);

Again, the `id` and `my_state` are used to associate the asynchronously received ResolveMatches response that is handled by the wsdd_event_ResolveMatches for the original request.

In managed mode with unicast messages (request-response messages), the `soap_wsdd_Probe` and `soap_wsdd_Resolve` are sufficient to invoke without setting up a listener. The event handlers are invoked when the unicast response message arrives.

In managed mode, the ProbeMatches and ResolveMatches are automatically sent via `soap_wsdd_listen` and the event `wsdd_event_Probe` and `wsdd_event_Resolve` handlers. These event handlers should set the matches to be returned.

In ad-hoc mode, ProbeMatches or ResolveMatches responses are NOT sent automatically. In ad-hoc mode the responses can be returned by adding code to the event handler or from anywhere in the main program, for example after soap_wsdd_listen. When responses are to be returned from the event handler or from the main program, you should invoke soap_wsdd_ProbeMatches and soap_wsdd_ResolveMatches to explicitly send unicast messages with the match(es) back to the clients. The WS-Addressing ReplyTo address can be used as the return address (when not anonymous), or by using the peer's host information that is accessible in the soap->peer and soap->peerlen members. For example:

char host[1024], port[16];
getnameinfo((struct sockaddr*)&soap->peer, soap->peerlen, host, sizeof(host), port, 16, NI_DGRAM | NI_NAMEREQD | NI_NUMERICSERV);

# Generating C++ Server Objects

The WSDD plugin is developed to support C and C++. To support C++ server objects generated with soapcpp2 option `-j` (or `-i`), run soapcpp2 again:

    soapcpp2 -a -j -Iimport import/wsdd.h

You should define in your C++ code the following wrappers (use `this` instead of `this->soap` below with soapcpp2 option `-i`):

int wsddService::Hello(struct wsdd__HelloType *hello)
{
return __wsdd__Hello(this->soap, hello);
}
int wsddService::Bye(struct wsdd__ByeType *bye)
{
return __wsdd__Bye(this->soap, bye);
}
int wsddService::Probe(struct wsdd__ProbeType *probe)
{
return __wsdd__Probe(this->soap, probe);
}
int wsddService::ProbeMatches(struct wsdd__ProbeMatchesType *matches)
{
return __wsdd__ProbeMatches(this->soap, matches);
}
int wsddService::Resolve(struct wsdd__ResolveType *resolve)
{
return __wsdd__Resolve(this->soap, resolve);
}
int wsddService::ResolveMatches(struct wsdd__ResolveMatchesType *matches)
{
return __wsdd__ResolveMatches(this->soap, matches);
}

Note that soapcpp2 option `-a` may be needed to enable automatic service dispatching of WS-Addressing services based on the SOAP Action value instead of the SOAP/XML request operation.

Another approach to generate the WSDD service operations is to run soapcpp2 separately on wsdd.h (or wsdd5.h or wsdd10.h for WS-Discovery 1.0) by:

    soapcpp2 -a -L -pwsdd -Iimport import/wsdd.h

This generates wsddService.cpp and wsddClient.cpp, which should be compiled together with the rest of your project code. Then change wsddapi.h to use `#include "wsddH.h"`.

Now with this approach you must chain the service operations at the server side as follows:

if (soap_begin_serve(service.soap) == SOAP_OK)
if (service.dispatch() == SOAP_NO_METHOD)
soap_serve_request(service.soap);

where the `service` object is an instance of the application services generated by soapcpp2 `-j`.

# Miscellaneous

You must generate client-side operations that the WSDD library expects to be linked with, by executing:

    soapcpp2 -a -L -pwsdd -Iimport import/wsdd.h

Then change wsddapi.h to use `#include "wsddH.h"` and compile and link the generated wsddClient.cpp code with your project.

For server-side projects, also compile and link the generated wsddServer.cpp code.

You will need to implement the WS-Discovery Event Handlers.

Because WS-Addressing may relay faults to a FaultTo service, when implementing a service you will also have to define a SOAP Fault service operation to accept and handle these:

int SOAP_ENV__Fault(struct soap *soap, char *faultcode, char *faultstring, char *faultactor, struct SOAP_ENV__Detail *detail, struct SOAP_ENV__Code *SOAP_ENV__Code, struct SOAP_ENV__Reason *SOAP_ENV__Reason, char *SOAP_ENV__Node, char *SOAP_ENV__Role, struct SOAP_ENV__Detail *SOAP_ENV__Detail)
{
... = faultcode; // SOAP 1.1 fault code string (QName)
... = faultstring; // SOAP 1.1 fault string
... = faultactor; // SOAP 1.1 fault actor string
... = detail; // SOAP 1.1 fault detail struct
... = SOAP_ENV__Code; // SOAP 1.2 fault code struct
... = SOAP_ENV__Reason; // SOAP 1.2 reason struct
... = SOAP_ENV__Node; // SOAP 1.2 node string
... = SOAP_ENV__Role; // SOAP 1.2 role string
... = SOAP_ENV__Detail; // SOAP 1.2 detail struct
return SOAP_OK;
}

When implementing a WS-Discovery client and/or server without any other XML Web services, the above suffices to generate the required code.