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#include "axissetting_p.h"

#include <Qt3DInput/qaxissetting.h>
#include <Qt3DCore/qpropertyupdatedchange.h>

#include <Qt3DInput/private/qaxissetting_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {
namespace Input {

AxisSetting::AxisSetting()
    : Qt3DCore::QBackendNode()
    , m_deadZoneRadius(0.0f)
    , m_axes(0)
    , m_smooth(false)
{
}

void AxisSetting::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
{
    const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QAxisSettingData>>(change);
    const auto &data = typedChange->data;
    m_deadZoneRadius = data.deadZoneRadius;
    m_axes = data.axes;
    m_smooth = data.smooth;
}

void AxisSetting::cleanup()
{
    QBackendNode::setEnabled(false);
    m_deadZoneRadius = 0.0f;
    m_axes.clear();
    m_smooth = false;
}

void AxisSetting::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
    if (e->type() == Qt3DCore::PropertyUpdated) {
        Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
        if (propertyChange->propertyName() == QByteArrayLiteral("deadZoneRadius")) {
            m_deadZoneRadius = propertyChange->value().toFloat();
        } else if (propertyChange->propertyName() == QByteArrayLiteral("axes")) {
            m_axes = propertyChange->value().value<QVector<int>>();
        } else if (propertyChange->propertyName() == QByteArrayLiteral("smooth")) {
            m_smooth = propertyChange->value().toBool();
        }
    }
    QBackendNode::sceneChangeEvent(e);
}

} // namespace Input
} // namespace Qt3DInput

QT_END_NAMESPACE
