/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
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#include <QtTest/QTest>

#include <Qt3DRender/private/qtextureimagedata_p.h>
#include <Qt3DRender/qtextureimagedata.h>

#include "testpostmanarbiter.h"

// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
class tst_QTextureImageData : public QObject
{
    Q_OBJECT
public:
    ~tst_QTextureImageData()
    {
    }

private Q_SLOTS:

    void checkSaneDefaults()
    {
        Qt3DRender::QTextureImageData *tid = new Qt3DRender::QTextureImageData();

        QCOMPARE(tid->width(), -1);
        QCOMPARE(tid->height(), -1);
        QCOMPARE(tid->depth(), -1);
        QCOMPARE(tid->layers(), -1);
        QCOMPARE(tid->mipLevels(), -1);
        QCOMPARE(tid->target(), QOpenGLTexture::Target2D);
        QCOMPARE(tid->format(), QOpenGLTexture::RGBA8_UNorm);
        QCOMPARE(tid->pixelFormat(), QOpenGLTexture::RGBA);
        QCOMPARE(tid->pixelType(), QOpenGLTexture::UInt8);
        QCOMPARE(tid->isCompressed(), false);
    }

    void checkCloning_data()
    {

    }

    void checkCloning()
    {
    }

    void checkPropertyUpdates()
    {
    }
/*
protected:

    Qt3DCore::QNode *doClone() const override
    {
        return nullptr;
    }
    */

};

QTEST_MAIN(tst_QTextureImageData)

#include "tst_qtextureimagedata.moc"
