// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \example 3d/widgetgraphgallery
    \meta tags {Graphs, Q3DBars, Bar Graph, Custom Proxy, Q3DScatter, Scatter Graph, Custom Input Handler, Q3DSurface, Surface Graph, QCustom3DItem, Textured Surface}
    \examplecategory {Data Visualization}
    \title Graph Gallery
    \ingroup qtgraphs_examples_3D
    \brief Gallery of Bar, Scatter, and Surface graphs.

    \e {Graph Gallery} demonstrates all three graph types and some of their special features.
    The graphs have their own tabs in the application.

    \image widgetgraphgallery-example.png

    \include examples-run.qdocinc

    \section1 Bar Graph

    In the \uicontrol {Bar Graph} tab, create a 3D bar graph using Q3DBars and combine the use of
    widgets to adjust various bar graph qualities. The example shows how to:

    \list
        \li Create an application with Q3DBars and some widgets
        \li Use QBar3DSeries and QBarDataProxy to set data to the graph
        \li Adjust some graph and series properties using widget controls
        \li Select a row or a column by clicking an axis label
        \li Create a custom proxy to use with Q3DBars
    \endlist

    For information about interacting with the graph, see
    \l{Qt Graphs Interacting with Data in 3D}{this page}.

    \section2 Creating the Application

    First, in \c{bargraph.cpp}, instantiate Q3DBars:

    \snippet 3d/widgetgraphgallery/bargraph.cpp 0

    Then, create the widget, and horizontal and vertical layouts.

    The graph is embedded in a window container using
    QWidget::createWindowContainer(). This is required because all data
    visualization graph classes (Q3DBars, Q3DScatter, Q3DSurface) inherit
    QWindow. This is the only way to use a class inheriting QWindow as a widget.

    Add the graph and the vertical layout to the
    horizontal one:

    \snippet 3d/widgetgraphgallery/bargraph.cpp 1

    Next, create another class to handle the data addition and other interaction with the
    graph:

    \snippet 3d/widgetgraphgallery/bargraph.cpp 2

    \section2 Setting up the Bar Graph

    Set up the graph in the constructor of the \c GraphModifier class:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 0

    First, create the axes and the series into member variables to support changing them easily:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 1

    Then, set some visual qualities for the graph:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 2

    Set up the axes and make them the active axes of the graph:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 3

    Give axis labels a small autorotation angle with setLabelAutoRotation() to make them orient
    slightly toward the camera. This improves axis label readability at extreme camera angles.

    Next, initialize the visual properties of the series. Note that the second series is initially
    not visible:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 4

    Add the series to the graph:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 5

    Finally, set the camera angle by calling the same method the camera angle change button
    in the UI uses to cycle through various camera angles:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 6

    The camera is controlled via the scene object of the graph:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 7

    For more information about using scene, see Q3DScene.

    \section2 Adding Data to the Graph

    At the end of the constructor, call a method that sets up the data:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 8

    This method adds data to the proxies of the two series:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 9a
    \dots 0
    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 9b

    \section2 Using Widgets to Control the Graph

    Continue by adding some widgets in \c{bargraph.cpp}. Add a slider:

    \snippet 3d/widgetgraphgallery/bargraph.cpp 3

    Use the slider to rotate the graph instead of just using a mouse or touch. Add it to the
    vertical layout:

    \snippet 3d/widgetgraphgallery/bargraph.cpp 4

    Then, connect it to a method in \c GraphModifier:

    \snippet 3d/widgetgraphgallery/bargraph.cpp 5

    Create a slot in \c GraphModifier for the signal connection. The camera is controlled via the
    scene object. This time, specify the actual camera position along the orbit around the center
    point, instead of specifying a preset camera angle:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 10

    You can now use the slider to rotate the graph.

    Add more widgets to the vertical layout to control:

    \list
        \li Graph rotation
        \li Label style
        \li Camera preset
        \li Background visibility
        \li Grid visibility
        \li Bar shading smoothness
        \li Visibility of the second bar series
        \li Value axis direction
        \li Axis title visibility and rotation
        \li Data range to be shown
        \li Bar style
        \li Selection mode
        \li Theme
        \li Shadow quality
        \li Font
        \li Font size
        \li Axis label rotation
        \li Data mode
    \endlist

    Some widget controls are intentionally disabled when in the \uicontrol {Custom Proxy Data}
    data mode.

    \section2 Selecting a Row or Column by Clicking an Axis Label

    Selection by axis label is default functionality for bar graphs. As an example, you can select
    rows by clicking an axis label in the following way:

    \list 1
        \li Change selection mode to \c SelectionRow
        \li Click a year label
        \li The row with the clicked year is selected
    \endlist

    The same method works with \c SelectionSlice and \c SelectionItem flags, as long as
    either \c SelectionRow or \c SelectionColumn is set as well.

    \section2 Zooming to Selection

    As an example of adjusting the camera target, implement an animation of zooming to
    selection via a button press. Animation initializations are done in the constructor:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 11

    Function \c{GraphModifier::zoomToSelectedBar()} contains the zooming functionality.
    QPropertyAnimation \c m_animationCameraTarget targets
    \l {QAbstract3DGraph::cameraTargetPosition}{cameraTargetPosition} property,
    which takes a value normalized to the range (-1, 1).

    Figure out where the selected bar is relative to axes, and use that as the end value for
    \c{m_animationCameraTarget}:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 12
    \dots 0
    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 13

    Then, rotate the camera so that it always points approximately to the center of
    the graph at the end of the animation:

    \snippet 3d/widgetgraphgallery/graphmodifier.cpp 14

    \section2 Custom Proxy for Data

    By toggling \uicontrol {Custom Proxy Data} data mode on, a custom dataset and the corresponding
    proxy are taken into use.

    Define a simple flexible data set, \c{VariantDataSet}, where each data item is
    a variant list. Each item can have multiple values, identified by their index in
    the list. In this case, the data set is storing monthly rainfall data, where the value in
    index zero is the year, the value in index one is the month, and the value in index two is
    the amount of rainfall in that month.

    The custom proxy is similar to itemmodel-based proxies provided by Qt Data Visualization, and
    it requires mapping to interpret the data.

    \section3 VariantDataSet

    Define the data items as QVariantList objects. Add functionality for clearing the data set and
    querying for a reference to the data contained in the set. Also, add signals to be emitted when
    data is added or the set is cleared:

    \snippet 3d/widgetgraphgallery/variantdataset.h 0
    \dots 0
    \codeline
    \snippet 3d/widgetgraphgallery/variantdataset.h 1

    \section3 VariantBarDataProxy

    Subclass \c VariantBarDataProxy from QBarDataProxy and provide a simple API of getters and
    setters for the data set and the mapping:

    \snippet 3d/widgetgraphgallery/variantbardataproxy.h 0
    \dots 0
    \codeline
    \snippet 3d/widgetgraphgallery/variantbardataproxy.h 1

    The proxy listens for the changes in the data set and the mapping, and resolves the data set
    if any changes are detected. This is not a particularly efficient implementation, as any change
    will cause re-resolving of the entire data set, but that is not an issue for this example.

    In \c resolveDataSet() method, sort the variant data values into rows and columns based on the
    mapping. This is very similar to how QItemModelBarDataProxy handles mapping, except you use
    list indexes instead of item model roles here. Once the values are sorted, generate
    \c QBarDataArray out of them, and call the \c resetArray() method in the parent class:

    \snippet 3d/widgetgraphgallery/variantbardataproxy.cpp 0

    \section3 VariantBarDataMapping

    Store the mapping information between \c VariantDataSet data item indexes and rows, columns,
    and values of \c QBarDataArray in \c VariantBarDataMapping. It contains the lists of rows and
    columns to be included in the resolved data:

    \snippet 3d/widgetgraphgallery/variantbardatamapping.h 0
    \dots 0
    \codeline
    \snippet 3d/widgetgraphgallery/variantbardatamapping.h 1
    \dots 0
    \codeline
    \snippet 3d/widgetgraphgallery/variantbardatamapping.h 2
    \dots 0
    \codeline
    \snippet 3d/widgetgraphgallery/variantbardatamapping.h 3

    The primary way to use a \c VariantBarDataMapping object is to give the mappings in the
    constructor, though you can use the \c remap() method to set them later, either individually or
    all together. Emit a signal if mapping changes. The outcome is a simplified version of the
    mapping functionality of QItemModelBarDataProxy, adapted to work with variant lists instead of
    item models.

    \section3 RainfallData

    Handle the setup of QBar3DSeries with the custom proxy in the \c RainfallData class:

    \snippet 3d/widgetgraphgallery/rainfalldata.cpp 0

    Populate the variant data set in the \c addDataSet() method:

    \snippet 3d/widgetgraphgallery/rainfalldata.cpp 1
    \dots

    Add the data set to the custom proxy and set the mapping:

    \snippet 3d/widgetgraphgallery/rainfalldata.cpp 2

    Finally, add a function for getting the created series for displaying:

    \snippet 3d/widgetgraphgallery/rainfalldata.h 0

    \section1 Scatter Graph

    In the \uicontrol {Scatter Graph} tab, create a 3D scatter graph using Q3DScatter.
    The example shows how to:

    \list
        \li Set up Q3DScatter graph
        \li Use QScatterDataProxy to set data to the graph
        \li Create a custom input handler by extending Q3DInputHandler
    \endlist

    For basic application creation, see \l {Bar Graph}.

    \section2 Setting up the Scatter Graph

    First, set up some visual qualities for the graph in the constructor of the
    \c ScatterDataModifier:

    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 0

    None of these are mandatory, but are used to override graph defaults. You can try how it looks
    with the preset defaults by commenting out the block above.

    Next, create a QScatterDataProxy and the associated QScatter3DSeries. Set a custom label format
    and mesh smoothing for the series and add it to the graph:

    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 1

    \section2 Adding Scatter Data

    The last thing to do in the \c ScatterDataModifier constructor is to add data to the graph:

    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 2

    The actual data addition is done in \c addData() method. First, configure the axes:

    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 3

    You could do this also in the constructor of \c {ScatterDataModifier}. Doing it here
    keeps the constructor simpler and the axes' configuration near the data.

    Next, create a data array and populate it:

    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 4
    \dots
    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 5

    Finally, tell the proxy to start using the data we gave it:

    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 6

    Now, the graph has the data and is ready for use. For information about adding widgets
    to control the graph, see \l {Using Widgets to Control the Graph}.

    \section2 Replacing Default Input Handling

    Initialize \c m_inputHandler in the constructor with a pointer to the scatter graph instance:

    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 7

    Replace the default input handling mechanism by setting the active input handler of
    Q3DScatter to \c {AxesInputHandler}, which implements the custom behavior:

    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 8

    The input handler needs access to the axes of the graph, so pass them to it:

    \snippet 3d/widgetgraphgallery/scatterdatamodifier.cpp 9

    \section2 Extending Mouse Event Handling

    First, inherit the custom input handler from Q3DInputHandler instead of QAbstract3DInputHandler
    to keep all the functionality of the default input handling, and to add the custom
    functionality on top of it:

    \snippet 3d/widgetgraphgallery/axesinputhandler.h 0

    Start extending the default functionality by re-implementing some of the mouse events.
    First, extend \c {mousePressEvent}. Add a \c{m_mousePressed} flag for the left mouse button
    to it, and keep the rest of the default functionality:

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 0

    Next, modify \c mouseReleaseEvent to clear the flag, and reset the internal state:

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 1

    Then, modify \c {mouseMoveEvent}. Check if \c m_mousePressed flag is \c {true} and
    the internal state is something other than \c StateNormal. If so, set the input positions
    for mouse movement distance calculations, and call the axis dragging function (see
    \l {Implementing Axis Dragging} for details):

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 2

    \section2 Implementing Axis Dragging

    First, start listening to the selection signal from the graph. Do that in the
    constructor, and connect it to the \c handleElementSelected method:

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 3

    In \c {handleElementSelected}, check the type of the selection, and set the internal state
    based on it:

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 4

    The actual dragging logic is implemented in the \c handleAxisDragging method, which is called
    from \c {mouseMoveEvent}, if the required conditions are met:

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 5

    In \c {handleAxisDragging}, first get the scene orientation from the active camera:

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 6

    Then, calculate the modifiers for mouse movement direction based on the orientation:

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 7

    After that, calculate the mouse movement, and modify it based on the y rotation of the
    camera:

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 8

    Then, apply the moved distance to the correct axis:

    \snippet 3d/widgetgraphgallery/axesinputhandler.cpp 9

    Finally, add a function for setting the dragging speed:

    \snippet 3d/widgetgraphgallery/axesinputhandler.h 1

    This is needed, as the mouse movement distance is absolute in screen coordinates, and you
    need to adjust it to the axis range. The larger the value, the slower the dragging will be.
    Note that in this example, the scene zoom level is not taken into account when determining the
    drag speed, so you'll notice changes in the range adjustment as you change the zoom level.

    You could also adjust the modifier automatically based on the axis range and camera zoom level.

    \section1 Surface Graph

    In the \uicontrol {Surface Graph} tab, create a 3D surface graph using Q3DSurface.
    The example shows how to:

    \list
        \li Set up a basic QSurfaceDataProxy and set data for it.
        \li Use QHeightMapSurfaceDataProxy for showing 3D height maps.
        \li Use topographic data to create 3D height maps.
        \li Use three different selection modes for studying the graph.
        \li Use axis ranges to display selected portions of the graph.
        \li Set a custom surface gradient.
        \li Add custom items and labels with QCustom3DItem and QCustom3DLabel.
        \li Use custom input handler to enable zooming and panning.
        \li Highlight an area of the surface.
    \endlist

    For basic application creation, see \l {Bar Graph}.

    \section2 Simple Surface with Generated Data

    First, instantiate a new QSurfaceDataProxy and attach it to a new QSurface3DSeries:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 0

    Then, fill the proxy with a simple square root and sine wave data. Create a new
    \c QSurfaceDataArray instance, and add \c QSurfaceDataRow elements to it.
    Set the created \c QSurfaceDataArray as the data array for the QSurfaceDataProxy by calling
    \c{resetArray()}.

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 1

    \section2 Multiseries Height Map Data

    Create the height map by instantiating a QHeightMapSurfaceDataProxy with a QImage containing
    the height data. Use QHeightMapSurfaceDataProxy::setValueRanges() to define the
    value range of the map. In the example, the map is from an imaginary position of
    34.0\unicode 0x00B0 N - 40.0\unicode 0x00B0 N and 18.0\unicode 0x00B0 E - 24.0\unicode 0x00B0 E.
    These values are used to position the map on the axes.

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 2

    Add the other surface layers the same way, by creating a proxy and a series for them using
    height map images.

    \section2 Topographic Map Data

    The topographic data is obtained from the National Land Survey of Finland. It provides a product
    called \c{Elevation Model 2 m}, which is suitable for this example.
    The topography data is from Levi fell. The accuracy of the data is well beyond the need, and
    therefore it is compressed and encoded into a PNG file. The height value of the original
    ASCII data is encoded into RGB format using a multiplier, which you will see later in
    a code extract. The multiplier is calculated by dividing the largest 24-bit value with the
    highest point in Finland.

    QHeightMapSurfaceDataProxy converts only one-byte values. To utilize the higher accuracy of
    the data from the National Land Survey of Finland, read the data from the PNG file and decode
    it into QSurface3DSeries.

    First, define the encoding multiplier:

    \snippet 3d/widgetgraphgallery/topographicseries.cpp 0

    Then, perform the actual decoding:

    \snippet 3d/widgetgraphgallery/topographicseries.cpp 1

    Now, the data is usable by the proxy.

    \section2 Selecting the Data Set

    To demonstrate different proxies, \uicontrol {Surface Graph} has three radio buttons to
    switch between the series.

    With \uicontrol {Sqrt & Sin}, the simple generated series is activated. First, set
    the decorative features, such as enabling the grid for the surface, and selecting the flat
    shading mode. Next, define the axis label format and value ranges. Set automatic label rotation
    to improve label readability at low camera angles. Finally, make sure the correct series is
    added to the graph and the others are not:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 3

    With \uicontrol {Multiseries Height Map}, the height map series are activated and others
    disabled. Auto-adjusting Y-axis range works well for the height map surface, so ensure it is
    set.

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 4

    With \uicontrol {Textured Topography}, the topographic series is activated and others disabled.
    Activate a custom input handler for this series, to be able to highlight areas on it:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 5

    See \l {Use Custom Input Handler to Enable Zooming and Panning} for information about the
    custom input handler for this data set.

    \section2 Selection Modes

    The three selection modes supported by Q3DSurface can be used with radio buttons.
    To activate the selected mode or to clear it, add the following inline methods:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.h 0

    Add \c{QAbstract3DGraph::SelectionSlice} and \c{QAbstract3DGraph::SelectionMultiSeries} flags
    for the row and column selection modes to support doing a slice selection to all visible series
    in the graph simultaneously.

    \section2 Axis Ranges for Studying the Graph

    The example has four slider controls for adjusting the min and max values for X and Z
    axes. When selecting the proxy, these sliders are adjusted to match the axis ranges of the
    current data set:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 6

    Add support for setting the X range from the widget controls to the graph:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 7

    Add the support for Z range the same way.

    \section2 Custom Surface Gradients

    With the \uicontrol {Sqrt & Sin} data set, custom surface gradients can be taken into use
    with two push buttons. Define the gradient with QLinearGradient, where the desired colors are
    set. Also, change the color style to Q3DTheme::ColorStyle::RangeGradient to use the gradient.

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 8

    \section2 Adding Custom Meshes to the Application

    Add the mesh files to \c{CMakeLists.txt} for cmake build:

    \badcode
    set(graphgallery_resource_files
        ...
        "data/oilrig.obj"
        "data/pipe.obj"
        "data/refinery.obj"
        ...
    )

    qt6_add_resources(widgetgraphgallery "widgetgraphgallery"
        PREFIX
            "/"
        FILES
            ${graphgallery_resource_files}
    )
    \endcode

    Also, add them in the qrc resource file for use with qmake:

    \badcode
    <RCC>
        <qresource prefix="/">
            ...
            <file>data/refinery.obj</file>
            <file>data/oilrig.obj</file>
            <file>data/pipe.obj</file>
            ...
        </qresource>
    </RCC>
    \endcode

    \section2 Adding Custom Item to a Graph

    With the \uicontrol {Multiseries Height Map} data set, custom items are inserted into the
    graph and can be toggled on or off using checkboxes. Other visual qualities can also be
    controlled with another set of checkboxes, including see-through for the two top layers, and
    a highlight for the bottom layer.

    Begin by creating a small QImage. Fill it with a single color to use as the color for the
    custom object:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 9

    Then, specify the position of the item in a variable. The position can then be used for
    removing the correct item from the graph:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 10

    Then, create a new QCustom3DItem with all the parameters:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 11

    Finally, add the item to the graph:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 12

    \section2 Adding Custom Label to a Graph

    Adding a custom label is very similar to adding a custom item. For the label, a custom mesh is
    not needed, but just a QCustom3DLabel instance:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 13

    \section2 Removing Custom Item from a Graph

    To remove a specific item from the graph, call \c removeCustomItemAt() with the position of
    the item:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 14

    \note Removing a custom item from the graph also deletes the object. If you want to preserve
    the item, use the \c releaseCustomItem() method instead.

    \section2 Texture to a Surface Series

    With the \uicontrol {Textured Topography} data set, create a map texture to be used with the
    topographic height map.

    Set an image to be used as the texture on a surface with QSurface3DSeries::setTextureFile().
    Add a check box to control if the texture is set or not, and a handler to react to the checkbox
    state:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 15

    The image in this example is read from a JPG file. Setting an empty file with the method clears
    the texture, and the surface uses the gradients or colors from the theme.

    \section2 Use Custom Input Handler to Enable Zooming and Panning

    With the \uicontrol {Textured Topography} data set, create a custom input handler to
    highlight the selection on the graph and allow panning the graph.

    The panning implementation is similar to the one shown in \l{Implementing Axis Dragging}.
    The difference is that, in this example, you follow only the X and Z axes and don't allow
    dragging the surface outside the graph. To limit the dragging, follow the limits of the axes
    and do nothing if going outside the graph:

    \snippet 3d/widgetgraphgallery/custominputhandler.cpp 0

    For zooming, catch the \c wheelEvent and adjust the X and Y axis ranges according to the delta
    value on QWheelEvent. Adjust the Y axis so that the aspect ratio between the Y axis and the XZ
    plane stays the same. This prevents getting a graph in which the height is exaggerated:

    \snippet 3d/widgetgraphgallery/custominputhandler.cpp 1

    Next, add some limits to the zoom level, so that it won't get too near to or far from the
    surface. For instance, if the value for the X axis gets below the allowed limit, i.e. zooming
    gets too far, the value is set to the minimum allowed value. If the range is going to below
    the range minimum, both ends of the axis are adjusted so that the range stays at the limit:

    \snippet 3d/widgetgraphgallery/custominputhandler.cpp 2

    \section2 Highlight an Area of the Surface

    To implement a highlight to be displayed on the surface, create a copy of the series and add
    some offset to the y value. In this example, the class \c HighlightSeries implements the
    creation of the copy in its \c handlePositionChange method.

    First, give \c HighlightSeries the pointer to the original series, and then start listening to
    the QSurface3DSeries::selectedPointChanged signal:

    \snippet 3d/widgetgraphgallery/highlightseries.cpp 0

    When the signal triggers, check that the position is valid. Then, calculate the ranges
    for the copied area, and check that they stay within the bounds. Finally, fill the data array
    of the highlight series with the range from the data array of the topography series:

    \snippet 3d/widgetgraphgallery/highlightseries.cpp 1

    \section2 A Gradient to the Highlight Series

    Since the \c HighlightSeries is QSurface3DSeries, all the decoration methods a series can
    have are available. In this example, add a gradient to emphasize the elevation. Because the
    suitable gradient style depends on the range of the Y axis and we change the range when
    zooming, the gradient color positions need to be adjusted as the range changes. Do this by
    defining proportional values for the gradient color positions:

    \snippet 3d/widgetgraphgallery/highlightseries.cpp 2

    The gradient modification is done in the \c handleGradientChange method, so connect it to
    react to changes on the Y axis:

    \snippet 3d/widgetgraphgallery/surfacegraphmodifier.cpp 16

    When a change in the Y axis max value happens, calculate the new gradient color positions:

    \snippet 3d/widgetgraphgallery/highlightseries.cpp 3

    \section1 Example Contents
*/
