Shaun McCance
shaunm@gnome.org 2011–2012
Abstração de baixo nível para sistema de janela
Enrico Nicoletto
liverig@gmail.com 2009
Rafael Fontenelle
rafaelff@gnome.org 2013, 2014, 2016, 2017
Isaac Ferreira Filho
isaacmob@riseup.net 2018

# GDK

GDK is the low-level library used by GTK to interact with the windowing system for graphics and input devices. Although you will rarely use GDK directly in application code, it contains all the necessary functionality to create low-level windows in the screen and to interact with the user with various input devices. GDK acts as an abstraction over various windowing systems, so that GTK can be portable to all of them: the X Window System (X11), Microsoft Windows, Mac OS X Quartz.

GDK enables you to access events from keyboards, mice, and other input devices. Implementations of widgets in GTK use this functionality, and translate the events into higher-level signals that can in turn be used from application code. For example, a `GtkButton` widget will track `GDK_BUTTON_PRESS` and `GDK_BUTTON_RELEASE` events, which come from the mouse, and translate them as appropriate into a `GtkButton::clicked` signal when the user presses and releases the button in the right location.

GDK também oferece rotinas de baixo nível para acessar dados do arrastar-e-soltar e da área de transferência do sistema. Quando implementados controles customizados, você poderá precisar acessar esses recursos para implementar um próprio comportamento de interação com o usuário.

GDK provides other functionality which is needed to implement a complete graphical toolkit like GTK. Since GDK acts as a platform abstraction, allowing GTK to run under multiple environments, it provides an API for all of the system functionality needed by GTK. This includes information about multi-head displays, resolution and color depth, colormaps, and cursors.

You should use GDK whenever you need low-level access to the underlying windowing system, including low-level access to events, windows, and the clipboard. Using GDK for these tasks ensures that your code is portable and integrates with the rest of your GTK code. The simple drawing routines in GDK should generally not be used; these are a left-over from when GDK simply wrapped the windowing system's drawing primitives. Instead, you should use the extensive functionality provided by Cairo to draw high-quality 2D graphics.

Manual de referência do GDK