ManipulatedFrame Member List

This is the complete list of members for ManipulatedFrame, including all inherited members.

addInMouseGrabberPool() | MouseGrabber |
alignWithFrame(const Frame *const frame, bool move=false, qreal threshold=0.0) | Frame |
checkIfGrabsMouse(int x, int y, const Camera *const camera) | ManipulatedFrame | virtual
clearMouseGrabberPool(bool autoDelete=false) | MouseGrabber |
constraint() const | Frame |
coordinatesOf(const Vec &src) const | Frame |
coordinatesOfFrom(const Vec &src, const Frame *const from) const | Frame |
coordinatesOfIn(const Vec &src, const Frame *const in) const | Frame |
currentMouseAction() const | ManipulatedFrame |
domElement(const QString &name, QDomDocument &document) const | ManipulatedFrame | virtual
Frame() | Frame |
Frame(const Frame &frame) | Frame |
Frame(const Vec &position, const Quaternion &orientation) | Frame |
getCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame |
getCoordinatesOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const | Frame |
getCoordinatesOfIn(const qreal src[3], qreal res[3], const Frame *const in) const | Frame |
getInverseCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame |
getInverseTransformOf(const qreal src[3], qreal res[3]) const | Frame |
getLocalCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame |
getLocalInverseCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame |
getLocalInverseTransformOf(const qreal src[3], qreal res[3]) const | Frame |
getLocalTransformOf(const qreal src[3], qreal res[3]) const | Frame |
getMatrix(GLdouble m[4][4]) const | Frame |
getMatrix(GLdouble m[16]) const | Frame |
getOrientation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const | Frame |
getPosition(qreal &x, qreal &y, qreal &z) const | Frame |
getRotation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const | Frame |
getTransformOf(const qreal src[3], qreal res[3]) const | Frame |
getTransformOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const | Frame |
getTransformOfIn(const qreal src[3], qreal res[3], const Frame *const in) const | Frame |
getTranslation(qreal &x, qreal &y, qreal &z) const | Frame |
getWorldMatrix(GLdouble m[4][4]) const | Frame |
getWorldMatrix(GLdouble m[16]) const | Frame |
grabsMouse() const | MouseGrabber |
initFromDOMElement(const QDomElement &element) | ManipulatedFrame | virtual slot
interpolated() | Frame | signal
inverse() const | Frame |
inverseCoordinatesOf(const Vec &src) const | Frame |
inverseTransformOf(const Vec &src) const | Frame |
isInMouseGrabberPool() const | MouseGrabber |
isManipulated() const | ManipulatedFrame |
isSpinning() const | ManipulatedFrame |
localCoordinatesOf(const Vec &src) const | Frame |
localInverseCoordinatesOf(const Vec &src) const | Frame |
localInverseTransformOf(const Vec &src) const | Frame |
localTransformOf(const Vec &src) const | Frame |
manipulated() | ManipulatedFrame | signal
ManipulatedFrame() | ManipulatedFrame |
ManipulatedFrame(const ManipulatedFrame &mf) | ManipulatedFrame |
matrix() const | Frame |
modified() | Frame | signal
mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protected virtual
MouseGrabber() | MouseGrabber |
MouseGrabberPool() | MouseGrabber | static
mouseMoveEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protected virtual
mousePressEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protected virtual
mouseReleaseEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protected virtual
operator=(const ManipulatedFrame &mf) | ManipulatedFrame |
qglviewer::Frame::operator=(const Frame &frame) | Frame |
orientation() const | Frame |
position() const | Frame |
projectOnLine(const Vec &origin, const Vec &direction) | Frame |
referenceFrame() const | Frame |
removeFromMouseGrabberPool() | MouseGrabber |
rotate(Quaternion &q) | Frame |
rotate(const Quaternion &q) | Frame |
rotate(qreal q0, qreal q1, qreal q2, qreal q3) | Frame |
rotate(qreal &q0, qreal &q1, qreal &q2, qreal &q3) | Frame |
rotateAroundPoint(Quaternion &rotation, const Vec &point) | Frame |
rotateAroundPoint(const Quaternion &rotation, const Vec &point) | Frame |
rotation() const | Frame |
rotationSensitivity() const | ManipulatedFrame |
setConstraint(Constraint *const constraint) | Frame |
setFromMatrix(const GLdouble m[4][4]) | Frame |
setFromMatrix(const GLdouble m[16]) | Frame |
setGrabsMouse(bool grabs) | MouseGrabber | protected
setOrientation(const Quaternion &orientation) | Frame |
setOrientation(qreal q0, qreal q1, qreal q2, qreal q3) | Frame |
setOrientationWithConstraint(Quaternion &orientation) | Frame |
setPosition(const Vec &position) | Frame |
setPosition(qreal x, qreal y, qreal z) | Frame |
setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | Frame |
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | Frame |
setPositionWithConstraint(Vec &position) | Frame |
setReferenceFrame(const Frame *const refFrame) | Frame |
setRotation(const Quaternion &rotation) | Frame |
setRotation(qreal q0, qreal q1, qreal q2, qreal q3) | Frame |
setRotationSensitivity(qreal sensitivity) | ManipulatedFrame | slot
setRotationWithConstraint(Quaternion &rotation) | Frame |
setSpinningQuaternion(const Quaternion &spinningQuaternion) | ManipulatedFrame | slot
setSpinningSensitivity(qreal sensitivity) | ManipulatedFrame | slot
settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | Frame |
setTranslation(const Vec &translation) | Frame |
setTranslation(qreal x, qreal y, qreal z) | Frame |
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | Frame |
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | Frame |
setTranslationSensitivity(qreal sensitivity) | ManipulatedFrame | slot
setTranslationWithConstraint(Vec &translation) | Frame |
setWheelSensitivity(qreal sensitivity) | ManipulatedFrame | slot
setZoomSensitivity(qreal sensitivity) | ManipulatedFrame | slot
spin() | ManipulatedFrame | protected virtual slot
spinningQuaternion() const | ManipulatedFrame |
spinningSensitivity() const | ManipulatedFrame |
spun() | ManipulatedFrame | signal
startSpinning(int updateInterval) | ManipulatedFrame | virtual slot
stopSpinning() | ManipulatedFrame | virtual slot
transformOf(const Vec &src) const | Frame |
transformOfFrom(const Vec &src, const Frame *const from) const | Frame |
transformOfIn(const Vec &src, const Frame *const in) const | Frame |
translate(Vec &t) | Frame |
translate(const Vec &t) | Frame |
translate(qreal x, qreal y, qreal z) | Frame |
translate(qreal &x, qreal &y, qreal &z) | Frame |
translation() const | Frame |
translationSensitivity() const | ManipulatedFrame |
wheelEvent(QWheelEvent *const event, Camera *const camera) | ManipulatedFrame | protected virtual
wheelSensitivity() const | ManipulatedFrame |
worldInverse() const | Frame |
worldMatrix() const | Frame |
zoomSensitivity() const | ManipulatedFrame |
~Frame() | Frame | virtual
~ManipulatedFrame() | ManipulatedFrame | virtual
~MouseGrabber() | MouseGrabber | virtual