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d3d11ComputeEvaluator.h
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//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_OSD_D3D11_COMPUTE_EVALUATOR_H
#define OPENSUBDIV3_OSD_D3D11_COMPUTE_EVALUATOR_H
#include "../version.h"
struct ID3D11DeviceContext;
struct ID3D11Buffer;
struct ID3D11ComputeShader;
struct ID3D11ClassLinkage;
struct ID3D11ClassInstance;
struct ID3D11ShaderResourceView;
struct ID3D11UnorderedAccessView;
#include "../osd/bufferDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class StencilTable;
}
namespace Osd {
class D3D11StencilTable {
public:
template <typename DEVICE_CONTEXT>
static D3D11StencilTable *Create(Far::StencilTable const *stencilTable,
DEVICE_CONTEXT context) {
return new D3D11StencilTable(stencilTable, context->GetDeviceContext());
}
static D3D11StencilTable *Create(Far::StencilTable const *stencilTable,
ID3D11DeviceContext *deviceContext) {
return new D3D11StencilTable(stencilTable, deviceContext);
}
D3D11StencilTable(Far::StencilTable const *stencilTable,
ID3D11DeviceContext *deviceContext);
~D3D11StencilTable();
// interfaces needed for D3D11ComputeEvaluator
ID3D11ShaderResourceView *GetSizesSRV() const { return _sizes; }
ID3D11ShaderResourceView *GetOffsetsSRV() const { return _offsets; }
ID3D11ShaderResourceView *GetIndicesSRV() const { return _indices; }
ID3D11ShaderResourceView *GetWeightsSRV() const { return _weights; }
int GetNumStencils() const { return _numStencils; }
private:
ID3D11ShaderResourceView *_sizes;
ID3D11ShaderResourceView *_offsets;
ID3D11ShaderResourceView *_indices;
ID3D11ShaderResourceView *_weights;
ID3D11Buffer *_sizesBuffer;
ID3D11Buffer *_offsetsBuffer;
ID3D11Buffer *_indicesBuffer;
ID3D11Buffer *_weightsBuffer;
int _numStencils;
};
// ---------------------------------------------------------------------------
class D3D11ComputeEvaluator {
public:
typedef bool Instantiatable;
static D3D11ComputeEvaluator * Create(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
ID3D11DeviceContext *deviceContext);
static D3D11ComputeEvaluator * Create(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
BufferDescriptor const &duuDesc,
BufferDescriptor const &duvDesc,
BufferDescriptor const &dvvDesc,
ID3D11DeviceContext *deviceContext);
D3D11ComputeEvaluator();
~D3D11ComputeEvaluator();
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
static bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
STENCIL_TABLE const *stencilTable,
D3D11ComputeEvaluator const *instance,
ID3D11DeviceContext * deviceContext) {
if (instance) {
return instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
stencilTable,
deviceContext);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
BufferDescriptor(),
BufferDescriptor(),
deviceContext);
if (instance) {
bool r = instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
stencilTable,
deviceContext);
delete instance;
return r;
}
return false;
}
}
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
STENCIL_TABLE const *stencilTable,
ID3D11DeviceContext *deviceContext) const {
return EvalStencils(srcBuffer->BindD3D11UAV(deviceContext), srcDesc,
dstBuffer->BindD3D11UAV(deviceContext), dstDesc,
stencilTable->GetSizesSRV(),
stencilTable->GetOffsetsSRV(),
stencilTable->GetIndicesSRV(),
stencilTable->GetWeightsSRV(),
/* start = */ 0,
/* end = */ stencilTable->GetNumStencils(),
deviceContext);
}
bool EvalStencils(ID3D11UnorderedAccessView *srcSRV,
BufferDescriptor const &srcDesc,
ID3D11UnorderedAccessView *dstUAV,
BufferDescriptor const &dstDesc,
ID3D11ShaderResourceView *sizesSRV,
ID3D11ShaderResourceView *offsetsSRV,
ID3D11ShaderResourceView *indicesSRV,
ID3D11ShaderResourceView *weightsSRV,
int start,
int end,
ID3D11DeviceContext *deviceContext) const;
bool Compile(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
ID3D11DeviceContext *deviceContext);
static void Synchronize(ID3D11DeviceContext *deviceContext);
private:
ID3D11ComputeShader * _computeShader;
ID3D11ClassLinkage * _classLinkage;
ID3D11ClassInstance * _singleBufferKernel;
ID3D11ClassInstance * _separateBufferKernel;
ID3D11Buffer * _uniformArgs; // uniform parameters for kernels
int _workGroupSize;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_D3D11_COMPUTE_EVALUATOR_H
bufferDescriptor.h
OpenSubdiv
Definition error.h:30
OpenSubdiv::OPENSUBDIV_VERSION
Definition error.h:31
OpenSubdiv::OPENSUBDIV_VERSION::Far
Definition error.h:33
OpenSubdiv::OPENSUBDIV_VERSION::Osd
Definition bufferDescriptor.h:34
OpenSubdiv::OPENSUBDIV_VERSION::Far::StencilTable
Stencil table class wrapping the template for compatibility.
Definition stencilTable.h:273
OpenSubdiv::OPENSUBDIV_VERSION::Osd::BufferDescriptor
BufferDescriptor is a struct which describes buffer elements in interleaved data buffers....
Definition bufferDescriptor.h:61
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11StencilTable::Create
static D3D11StencilTable * Create(Far::StencilTable const *stencilTable, DEVICE_CONTEXT context)
Definition d3d11ComputeEvaluator.h:59
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11StencilTable::GetOffsetsSRV
ID3D11ShaderResourceView * GetOffsetsSRV() const
Definition d3d11ComputeEvaluator.h:76
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11StencilTable::GetNumStencils
int GetNumStencils() const
Definition d3d11ComputeEvaluator.h:79
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11StencilTable::GetIndicesSRV
ID3D11ShaderResourceView * GetIndicesSRV() const
Definition d3d11ComputeEvaluator.h:77
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11StencilTable::~D3D11StencilTable
~D3D11StencilTable()
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11StencilTable::D3D11StencilTable
D3D11StencilTable(Far::StencilTable const *stencilTable, ID3D11DeviceContext *deviceContext)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11StencilTable::Create
static D3D11StencilTable * Create(Far::StencilTable const *stencilTable, ID3D11DeviceContext *deviceContext)
Definition d3d11ComputeEvaluator.h:64
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11StencilTable::GetSizesSRV
ID3D11ShaderResourceView * GetSizesSRV() const
Definition d3d11ComputeEvaluator.h:75
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11StencilTable::GetWeightsSRV
ID3D11ShaderResourceView * GetWeightsSRV() const
Definition d3d11ComputeEvaluator.h:78
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::Create
static D3D11ComputeEvaluator * Create(BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, BufferDescriptor const &duDesc, BufferDescriptor const &dvDesc, ID3D11DeviceContext *deviceContext)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::EvalStencils
static bool EvalStencils(SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc, DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc, STENCIL_TABLE const *stencilTable, D3D11ComputeEvaluator const *instance, ID3D11DeviceContext *deviceContext)
Generic static compute function. This function has a same signature as other device kernels have so t...
Definition d3d11ComputeEvaluator.h:148
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::Create
static D3D11ComputeEvaluator * Create(BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, BufferDescriptor const &duDesc, BufferDescriptor const &dvDesc, BufferDescriptor const &duuDesc, BufferDescriptor const &duvDesc, BufferDescriptor const &dvvDesc, ID3D11DeviceContext *deviceContext)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::Instantiatable
bool Instantiatable
Definition d3d11ComputeEvaluator.h:98
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::Synchronize
static void Synchronize(ID3D11DeviceContext *deviceContext)
Wait the dispatched kernel finishes.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::EvalStencils
bool EvalStencils(SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc, DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc, STENCIL_TABLE const *stencilTable, ID3D11DeviceContext *deviceContext) const
Definition d3d11ComputeEvaluator.h:181
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::Compile
bool Compile(BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, ID3D11DeviceContext *deviceContext)
Configure DX kernel. Returns false if it fails to compile the kernel.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::D3D11ComputeEvaluator
D3D11ComputeEvaluator()
Constructor.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::~D3D11ComputeEvaluator
~D3D11ComputeEvaluator()
Destructor.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11ComputeEvaluator::EvalStencils
bool EvalStencils(ID3D11UnorderedAccessView *srcSRV, BufferDescriptor const &srcDesc, ID3D11UnorderedAccessView *dstUAV, BufferDescriptor const &dstDesc, ID3D11ShaderResourceView *sizesSRV, ID3D11ShaderResourceView *offsetsSRV, ID3D11ShaderResourceView *indicesSRV, ID3D11ShaderResourceView *weightsSRV, int start, int end, ID3D11DeviceContext *deviceContext) const