PartioVec3.h
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/*
PARTIO SOFTWARE
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*/
#pragma once
#include <algorithm>
#include <iostream>
#include <cmath>
namespace Partio{
class Vec3
{
public:
float x,y,z;
inline Vec3()
:x(0),y(0),z(0)
{}
inline Vec3(const float x,const float y,const float z)
:x(x),y(y),z(z)
{}
inline Vec3(const float v[3])
:x(v[0]),y(v[1]),z(v[2])
{}
inline float length()
{return std::sqrt(x*x+y*y+z*z);}
inline float normalize()
{float l=length();x/=l;y/=l;z/=l;return l;}
inline Vec3 normalized() const
{Vec3 foo(x,y,z);foo.normalize();return foo;}
inline Vec3 operator*(const float a) const
{return Vec3(a*x,a*y,a*z);}
inline Vec3 operator-(const Vec3& v) const
{return Vec3(x-v.x,y-v.y,z-v.z);}
inline Vec3 operator+(const Vec3& v) const
{return Vec3(x+v.x,y+v.y,z+v.z);}
inline Vec3 operator+=(const Vec3& v)
{x+=v.x;y+=v.y;z+=v.z;return *this;}
inline Vec3 cross(const Vec3& v) const
{Vec3 ret(y*v.z-z*v.y,z*v.x-x*v.z,x*v.y-y*v.x);return ret;}
inline Vec3 min(const Vec3& v) const
{
return Vec3(std::min(x,v.x),std::min(y,v.y),std::min(z,v.z));
}
inline Vec3 max(const Vec3& v) const
{
return Vec3(std::max(x,v.x),std::max(y,v.y),std::max(z,v.z));
}
};
inline std::ostream& operator<<(std::ostream& stream,const Vec3& v)
{return stream<<v.x<<" "<<v.y<<" "<<v.z;}
inline Vec3 operator*(const float a,const Vec3& v)
{
return Vec3(a*v.x,a*v.y,a*v.z);
}
}
Partio::Vec3
Definition: PartioVec3.h:45
Partio::Vec3::operator*
Vec3 operator*(const float a) const
Definition: PartioVec3.h:70
Partio::Vec3::normalize
float normalize()
Definition: PartioVec3.h:64
Partio::Vec3::y
float y
Definition: PartioVec3.h:47
Partio::Vec3::Vec3
Vec3(const float x, const float y, const float z)
Definition: PartioVec3.h:53
Partio::Vec3::Vec3
Vec3()
Definition: PartioVec3.h:49
Partio::Vec3::min
Vec3 min(const Vec3 &v) const
Definition: PartioVec3.h:85
Partio::Vec3::operator+
Vec3 operator+(const Vec3 &v) const
Definition: PartioVec3.h:76
Partio::Vec3::operator-
Vec3 operator-(const Vec3 &v) const
Definition: PartioVec3.h:73
Partio::Vec3::length
float length()
Definition: PartioVec3.h:61
Partio::Vec3::x
float x
Definition: PartioVec3.h:47
Partio::Vec3::cross
Vec3 cross(const Vec3 &v) const
Definition: PartioVec3.h:82
Partio::Vec3::max
Vec3 max(const Vec3 &v) const
Definition: PartioVec3.h:90
Partio::Vec3::Vec3
Vec3(const float v[3])
Definition: PartioVec3.h:57
Partio::Vec3::operator+=
Vec3 operator+=(const Vec3 &v)
Definition: PartioVec3.h:79
Partio::Vec3::normalized
Vec3 normalized() const
Definition: PartioVec3.h:67
Partio::Vec3::z
float z
Definition: PartioVec3.h:47
Partio
Definition: Partio.h:52
Partio::operator*
Vec3 operator*(const float a, const Vec3 &v)
Definition: PartioVec3.h:100
Partio::operator<<
std::ostream & operator<<(std::ostream &output, const Data< T, d > &v)
Definition: PartioIterator.h:212