Qt 5.11 | Qt 3D | C++ Classes | QInputDeviceIntegration

Qt 5.11.3 Reference Documentation

# QInputDeviceIntegration Class

(Qt3DInput::QInputDeviceIntegration)

Abstract base class used to define new input methods such as game controllers. More...

Header: | #include <QInputDeviceIntegration>
qmake: | QT += 3dinput
Since: | Qt 5.5

- List of all members, including inherited members

## Public Functions

virtual Qt3DInput::QAbstractPhysicalDevice * | createPhysicalDevice(const QString &name) = 0
virtual QStringList | deviceNames() const = 0
void | initialize(Qt3DInput::QInputAspect *aspect)
virtual QVector<Qt3DCore::QAspectJobPtr> | jobsToExecute(qint64 time) = 0
virtual Qt3DInput::QAbstractPhysicalDeviceBackendNode * | physicalDevice(Qt3DCore::QNodeId id) const = 0
virtual QVector<Qt3DCore::QNodeId> | physicalDevices() const = 0

## Protected Functions

| QInputDeviceIntegration(QObject *parent = nullptr)
Qt3DInput::QInputAspect * | inputAspect() const
void | registerBackendType(const Qt3DCore::QBackendNodeMapperPtr &functor)
void | registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor)

## Detailed Description

Abstract base class used to define new input methods such as game controllers.

## Member Function Documentation

### `[protected]` QInputDeviceIntegration::QInputDeviceIntegration(QObject *parent = nullptr)

Creates a new QInputDeviceIntegration with parent.

### `[pure virtual]` Qt3DInput::QAbstractPhysicalDevice *QInputDeviceIntegration::createPhysicalDevice(const QString &name)

Create the Physical device identified by name.

If not recognized return nullptr

### `[pure virtual]` QStringList QInputDeviceIntegration::deviceNames() const

### void QInputDeviceIntegration::initialize(Qt3DInput::QInputAspect *aspect)

Called by the InputAspect object after the integration has been created with aspect.

### `[protected]` Qt3DInput::QInputAspect *QInputDeviceIntegration::inputAspect() const

QInputDeviceIntegration::inputAspect Returns the Input Aspect associated with the InputDeviceIntegration

### `[pure virtual]` QVector<Qt3DCore::QAspectJobPtr> QInputDeviceIntegration::jobsToExecute(qint64 time)

### `[pure virtual]` Qt3DInput::QAbstractPhysicalDeviceBackendNode *QInputDeviceIntegration::physicalDevice(Qt3DCore::QNodeId id) const

Returns the QAbstractPhysicalDevice identified by the given id if it is related to this QInputDeviceIntegration.

### `[pure virtual]` QVector<Qt3DCore::QNodeId> QInputDeviceIntegration::physicalDevices() const

Returns the list of node ids for physical devices associated with this QInputDeviceIntegration.

### `[protected]` void QInputDeviceIntegration::registerBackendType(const Qt3DCore::QBackendNodeMapperPtr &functor)

### `[protected]` void QInputDeviceIntegration::registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor)

Registers a corresponding backend class for this front end implementation with metaObject and functor.