Qt 5.11 | Qt 3D | Qt 3D: Simple Custom Material QML Example | SimpleMaterial.qml Example File

Qt 5.11.3 Reference Documentation

# SimpleMaterial.qml Example File

simplecustommaterial/SimpleMaterial.qml

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      import Qt3D.Core 2.0
      import Qt3D.Render 2.0

      Material {
          id: root

          property color maincolor: Qt.rgba(0.0, 0.0, 0.0, 1.0)

          parameters: [
              Parameter {
                  name: "maincolor"
                  value: Qt.vector3d(root.maincolor.r, root.maincolor.g, root.maincolor.b)
              }
          ]

          effect: Effect {

              property string vertex: "qrc:/shaders/gl3/simpleColor.vert"
              property string fragment: "qrc:/shaders/gl3/simpleColor.frag"
              property string vertexES: "qrc:/shaders/es2/simpleColor.vert"
              property string fragmentES: "qrc:/shaders/es2/simpleColor.frag"

              FilterKey {
                  id: forward
                  name: "renderingStyle"
                  value: "forward"
              }

              ShaderProgram {
                  id: gl3Shader
                  vertexShaderCode: loadSource(parent.vertex)
                  fragmentShaderCode: loadSource(parent.fragment)
              }
              ShaderProgram {
                  id: es2Shader
                  vertexShaderCode: loadSource(parent.vertexES)
                  fragmentShaderCode: loadSource(parent.fragmentES)
              }

              techniques: [
                  // OpenGL 3.1
                  Technique {
                      filterKeys: [forward]
                      graphicsApiFilter {
                          api: GraphicsApiFilter.OpenGL
                          profile: GraphicsApiFilter.CoreProfile
                          majorVersion: 3
                          minorVersion: 1
                      }
                      renderPasses: RenderPass {
                          shaderProgram: gl3Shader
                      }
                  },
                  // OpenGL 2.0
                  Technique {
                      filterKeys: [forward]
                      graphicsApiFilter {
                          api: GraphicsApiFilter.OpenGL
                          profile: GraphicsApiFilter.NoProfile
                          majorVersion: 2
                          minorVersion: 0
                      }
                      renderPasses: RenderPass {
                          shaderProgram: es2Shader
                      }
                  },
                  // ES 2.0
                  Technique {
                      filterKeys: [forward]
                      graphicsApiFilter {
                          api: GraphicsApiFilter.OpenGLES
                          profile: GraphicsApiFilter.CoreProfile
                          majorVersion: 2
                          minorVersion: 0
                      }
                      renderPasses: RenderPass {
                          shaderProgram: es2Shader
                      }
                  }
              ]
          }
      }