Qt 5.11 | Qt Multimedia | C++ Classes | QAudioBuffer

Qt 5.11.3 Reference Documentation

# QAudioBuffer Class

The QAudioBuffer class represents a collection of audio samples with a specific format and sample rate. More...

Header: | #include <QAudioBuffer>
qmake: | QT += multimedia

- List of all members, including inherited members

## Public Types

class | StereoFrame
typedef | S16S
typedef | S16U
typedef | S32F
typedef | S8S
typedef | S8U

## Public Functions

| QAudioBuffer()
| QAudioBuffer(const QAudioBuffer &other)
| QAudioBuffer(const QByteArray &data, const QAudioFormat &format, qint64 startTime = -1)
| QAudioBuffer(int numFrames, const QAudioFormat &format, qint64 startTime = -1)
| ~QAudioBuffer()
int | byteCount() const
const void * | constData() const
const void * | data() const
void * | data()
qint64 | duration() const
QAudioFormat | format() const
int | frameCount() const
bool | isValid() const
int | sampleCount() const
qint64 | startTime() const
QAudioBuffer & | operator=(const QAudioBuffer &other)

## Detailed Description

The QAudioBuffer class represents a collection of audio samples with a specific format and sample rate.

## Member Type Documentation

### typedef QAudioBuffer::S16S

This is a predefined specialization for a signed stereo 16 bit sample. Each channel is a signed short.

### typedef QAudioBuffer::S16U

This is a predefined specialization for an unsigned stereo 16 bit sample. Each channel is an unsigned short.

### typedef QAudioBuffer::S32F

This is a predefined specialization for an 32 bit float sample. Each channel is a float.

### typedef QAudioBuffer::S8S

This is a predefined specialization for a signed stereo 8 bit sample. Each channel is a signed char.

### typedef QAudioBuffer::S8U

This is a predefined specialization for an unsigned stereo 8 bit sample. Each channel is an unsigned char.

## Member Function Documentation

### QAudioBuffer::QAudioBuffer()

Create a new, empty, invalid buffer.

### QAudioBuffer::QAudioBuffer(const QAudioBuffer &other)

Creates a new audio buffer from other. Generally this will have copy-on-write semantics - a copy will only be made when it has to be.

### QAudioBuffer::QAudioBuffer(const QByteArray &data, const QAudioFormat &format, qint64 startTime = -1)

Creates a new audio buffer from the supplied data, in the given format. The format will determine how the number and sizes of the samples are interpreted from the data.

If the supplied data is not an integer multiple of the calculated frame size, the excess data will not be used.

This audio buffer will copy the contents of data.

startTime (in microseconds) indicates when this buffer starts in the stream. If this buffer is not part of a stream, set it to -1.

### QAudioBuffer::QAudioBuffer(int numFrames, const QAudioFormat &format, qint64 startTime = -1)

Creates a new audio buffer with space for numFrames frames of the given format. The individual samples will be initialized to the default for the format.

startTime (in microseconds) indicates when this buffer starts in the stream. If this buffer is not part of a stream, set it to -1.

### QAudioBuffer::~QAudioBuffer()

Destroys this audio buffer.

### int QAudioBuffer::byteCount() const

Returns the size of this buffer, in bytes.

### const void *QAudioBuffer::constData() const

Returns a pointer to this buffer's data. You can only read it.

This method is preferred over the const version of data() to prevent unnecessary copying.

There is also a templatized version of this constData() function that allows you to retrieve a specific type of read-only pointer to the data. Note that there is no checking done on the format of the audio buffer - this is simply a convenience function.

      // With a 16bit sample buffer:
      const quint16 *data = buffer->constData<quint16>();

### const void *QAudioBuffer::data() const

Returns a pointer to this buffer's data. You can only read it.

You should use the constData() function rather than this to prevent accidental deep copying.

There is also a templatized version of this data() function that allows you to retrieve a specific type of read-only pointer to the data. Note that there is no checking done on the format of the audio buffer - this is simply a convenience function.

      // With a 16bit sample const buffer:
      const quint16 *data = buffer->data<quint16>();

### void *QAudioBuffer::data()

Returns a pointer to this buffer's data. You can modify the data through the returned pointer.

Since QAudioBuffers can share the actual sample data, calling this function will result in a deep copy being made if there are any other buffers using the sample. You should avoid calling this unless you really need to modify the data.

This pointer will remain valid until the underlying storage is detached. In particular, if you obtain a pointer, and then copy this audio buffer, changing data through this pointer may change both buffer instances. Calling data() on either instance will again cause a deep copy to be made, which may invalidate the pointers returned from this function previously.

There is also a templatized version of data() allows you to retrieve a specific type of pointer to the data. Note that there is no checking done on the format of the audio buffer - this is simply a convenience function.

      // With a 16bit sample buffer:
      quint16 *data = buffer->data<quint16>(); // May cause deep copy

### qint64 QAudioBuffer::duration() const

Returns the duration of audio in this buffer, in microseconds.

This depends on the format(), and the frameCount().

### QAudioFormat QAudioBuffer::format() const

Returns the format of this buffer.

Several properties of this format influence how the duration() or byteCount() are calculated from the frameCount().

### int QAudioBuffer::frameCount() const

Returns the number of complete audio frames in this buffer.

An audio frame is an interleaved set of one sample per channel for the same instant in time.

### bool QAudioBuffer::isValid() const

Returns true if this is a valid buffer. A valid buffer has more than zero frames in it and a valid format.

### int QAudioBuffer::sampleCount() const

Returns the number of samples in this buffer.

If the format of this buffer has multiple channels, then this count includes all channels. This means that a stereo buffer with 1000 samples in total will have 500 left samples and 500 right samples (interleaved), and this function will return 1000.

See also frameCount().

### qint64 QAudioBuffer::startTime() const

Returns the time in a stream that this buffer starts at (in microseconds).

If this buffer is not part of a stream, this will return -1.

### QAudioBuffer &QAudioBuffer::operator=(const QAudioBuffer &other)

Assigns the other buffer to this.