/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef LASTEXPRESS_FRANCOIS_H
#define LASTEXPRESS_FRANCOIS_H

#include "lastexpress/entities/entity.h"

namespace LastExpress {

class LastExpressEngine;

class Francois : public Entity {
public:
	Francois(LastExpressEngine *engine);
	~Francois() {}

	/**
	 * Resets the entity
	 */
	DECLARE_FUNCTION(reset)

	/**
	 * Updates parameter 2 using time value
	 *
	 * @param time The time to add
	 */
	DECLARE_FUNCTION_1(updateFromTime, uint32 time)

	/**
	 * Draws the entity
	 *
	 * @param sequence The sequence to draw
	 */
	DECLARE_FUNCTION_1(draw, const char *sequence)

	/**
	 * Handles entering/exiting a compartment.
	 *
	 * @param sequence    The sequence to draw
	 * @param compartment The compartment
	 */
	DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)

	/**
	 * Handles entering/exiting a compartment and updates position/play animation
	 *
	 * @param sequence    The sequence to draw
	 * @param compartment The compartment
	 */
	DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment)

	/**
	  Plays sound
	 *
	 * @param filename The sound filename
	 */
	DECLARE_FUNCTION_1(playSound, const char *filename)

	/**
	 * Saves the game
	 *
	 * @param savegameType The type of the savegame
	 * @param param        The param for the savegame (EventIndex or TimeValue)
	 */
	DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)

	/**
	 * Walk
	 *
	 * @param car            The car
	 * @param entityPosition The entity position
	 */
	DECLARE_FUNCTION_2(doWalk, CarIndex car, EntityPosition entityPosition)

	DECLARE_FUNCTION(exitCompartment)
	DECLARE_FUNCTION(enterCompartment)
	DECLARE_FUNCTION_1(rampage, TimeValue timeValue)
	DECLARE_FUNCTION(takeWalk)
	DECLARE_FUNCTION(haremVisit)
	DECLARE_FUNCTION_3(chaseBeetle, ObjectIndex compartment, EntityPosition entityPosition, const char *str)
	DECLARE_FUNCTION(findCath)
	DECLARE_FUNCTION(letsGo)

	/**
	 * Setup Chapter 1
	 */
	DECLARE_FUNCTION(chapter1)

	/**
	 * Handle Chapter 1 events
	 */
	DECLARE_FUNCTION(chapter1Handler)
	DECLARE_FUNCTION(inCompartment)
	DECLARE_FUNCTION(function20)

	/**
	 * Setup Chapter 2
	 */
	DECLARE_FUNCTION(chapter2)

	/**
	 * Handle Chapter 2 events
	 */
	DECLARE_FUNCTION(atBreakfast)
	DECLARE_FUNCTION(withMama)

	/**
	 * Setup Chapter 3
	 */
	DECLARE_FUNCTION(chapter3)

	/**
	 * Handle Chapter 3 events
	 */
	DECLARE_FUNCTION(chapter3Handler)

	/**
	 * Setup Chapter 4
	 */
	DECLARE_FUNCTION(chapter4)

	/**
	 * Handle Chapter 4 events
	 */
	DECLARE_FUNCTION(chapter4Handler)

	/**
	 * Setup Chapter 5
	 */
	DECLARE_FUNCTION(chapter5)

	/**
	 * Handle Chapter 5 events
	 */
	DECLARE_FUNCTION(chapter5Handler)
	DECLARE_FUNCTION(function30)

	DECLARE_NULL_FUNCTION()

private:
	bool timeCheckCallbackCompartment(TimeValue timeValue, uint &parameter, byte callback, ObjectIndex compartment, EntityPosition position, const char* sequenceSuffix);
	bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, TimeValue timeValue2);
};

} // End of namespace LastExpress

#endif // LASTEXPRESS_FRANCOIS_H
