/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SHERLOCK_TATTOO_FOOLSCAP_H
#define SHERLOCK_TATTOO_FOOLSCAP_H

#include "sherlock/tattoo/widget_base.h"
#include "sherlock/image_file.h"

namespace Sherlock {

namespace Tattoo {

class TattooEngine;

class WidgetFoolscap: public WidgetBase {
private:
	ImageFile *_images;
	Common::Point _lines[3];
	char _answers[3][10];
	const char *_solutions[3];
	int _numWide;
	int _spacing;
	Common::Point _cursorPos;
	int _blinkCounter;
	bool _blinkFlag;
	int _lineNum, _charNum;
	bool _solved;

	/**
	 * Handle keyboard events
	 */
	void handleKeyboardEvents();

	/**
	 * Restore the background for the current line/horiz position
	 */
	void restoreChar();
public:
	WidgetFoolscap(TattooEngine *vm);
	virtual ~WidgetFoolscap();

	/**
	 * Show the foolscap puzzle
	 */
	void show();

	/**
	 * Close the window
	 */
	void close();

	/**
	* Handle events whilst the widget is on-screen
	*/
	virtual void handleEvents();
};

} // End of namespace Tattoo

} // End of namespace Sherlock

#endif
