# Blender: registered menu entries for bpython scripts

Wizards {
'Kloputils 3' 234 kloputils.py 0 'Set of object aligning, modifying tools'
}

UV {
'Save UV Face Layout...' 232 uv_export.py 0 'Export the UV face layout of the selected object to a .TGA file'
'Select Same Faces' 234 sel_same.py 0 'Select faces if attributes match the active'
'Texture Baker' 233 tex2uvbaker.py 0 'Procedural to uvmapped texture baker'
'UVpainter' 232 UVpaint05.py 0 'Use vertex paint color value to fill uvmapping'
}

Object {
'Axis Orientation Copy' 233 Axiscopy.py 0 'Copy the axis orientation of the active object to all selected mesh objects'
'Batch Object Name Edit' 232 batch_name_edit.py 0 'Apply the chosen rule to rename all selected objects at once.'
'Blender Knife Tool' 232 knife.py 0 'Cut selected mesh(es) along an active plane w/o creating doubles'
'Data Copier' 232 obdatacopier.py 0 'Copy data from active object to other selected ones.'
'Object Name Editor' 232 renameobjectbyblock.py 0 'GUI to select and rename objects.'
}

Misc {
'BPy Doc Browser' 232 doc_browser.py 0 'Browse BPython (scripting API) modules doc strings.'
}

Mesh {
'Apply Deformation' 234 Apply_def.py 0 'Create fixed copies of deformed meshes'
'Bevel Center' 234 bevel_center.py 0 'Bevel selected vertices'
'Clean Mesh' 234 clean_mesh.py 0 'Clean unused data from all selected meshes'
'Fix From Armature' 232 fixfromarmature.py 0 'Fix armature deformation'
'Rvk1 to Rvk2' 234 rvk1_torvk2.py 0 'Copy deform data (not surf. subdiv) of active obj to rvk of the 2nd selected obj'
'Skin Two Vert-loops / Loft Multiple' 234 skin.py 0 'Select 2 or more vert loops, then run this script'
|_Loft-loop - shortest edge method: A1
|_Loft-loop - even method: A2
|_Loft-segment - shortest edge: B1
|_Loft-segment - even method: B2
'Unweld' 234 unweld044.py 0 'Unweld all faces from a selected and common vertex. Made vertex bevelling'
'dispaint' 233 disp_paint.py 0 'use vertex paint color value to modify shape displacing vertices along normal'
}

Help {
'Getting Started' 234 help_getting_started.py 0 'Help for new users'
'HotKey and MouseAction Reference' 232 hotkeys.py 0 'All the hotkeys/short keys'
'Manual' 234 help_manual.py 0 'The Blender reference manual'
'Python Scripting Reference' 234 help_py_reference.py 0 'Documentation for using the Blender Python API'
'Release Notes' 234 help_release_notes.py 0 'Information about the changes in this version of Blender'
'Scripts Help Browser' 234 help_browser.py 0 'Show help information about a chosen installed script.'
'Tutorials' 234 help_tutorials.py 0 'Tutorials for learning to use Blender'
}

System {
'System Information...' 234 sysinfo.py 0 'Information about your Blender environment, useful to diagnose problems.'
}

Websites {
'Blender E-Shop' 234 help_web_eshop.py 0 'Buy official Blender resources and merchandise online'
'Blender Website' 234 help_web_blender.py 0 'The official Blender website'
'Developer Community' 234 help_web_devcomm.py 0 'Get involved with Blender development'
'User Community' 234 help_web_usercomm.py 0 'Get involved with other Blender users'
}

Import {
'AC3D (.ac)...' 232 ac3d_import.py 0 'Import an AC3D (.ac) file.'
'DEC Object File Format (.off)...' 232 off_import.py 0 'Import DEC Object File Format (*.off)'
'LightWave (.lwo)...' 232 lightwave_import.py 0 'Import LightWave Object File Format (.lwo)'
'Motion Capture (.bvh)...' 232 bvh_import.py 0 'Import a (.bvh) motion capture file'
'Nendo (.ndo)...' 232 nendo_import.py 0 'Import Nendo Object File Format (.ndo)'
'Paths (.svg, .ps, .eps, .ai, Gimp)' 233 paths_import.py 0 'Import a path from any of a set of formats (still experimental)'
|_Gimp 1.0 - 1.2.5: Gimp_1_0
|_Gimp 2.0: Gimp_2_0
|_Illustrator (.ai) PS-Adobe-2.0: AI
|_InkScape (.svg): SVG
|_Postscript (.eps/.ps) PS-Adobe-2.0: EPS
'Pro Engineer (.slp)...' 232 slp_import.py 0 'Import Pro Engineer (.slp) File Format'
'Radiosity (.radio)...' 232 radiosity_import.py 0 'Import Radiosity File Format (.radio) with vertex colors'
'Raw Triangle (.raw)...' 232 raw_import.py 0 'Import Raw Triangle File Format (.raw)'
'TrueSpace (.cob)...' 232 truespace_import.py 0 'Import TrueSpace Object File Format (.cob)'
'Wavefront (.obj)...' 232 obj_import.py 0 'Load a Wavefront OBJ File'
'Wings3D (.wings)...' 232 wings_import.py 0 'Import Wings3D File Format (.wings)'
}

Export {
'AC3D (.ac)...' 233 ac3d_export.py 0 'Export to AC3D (.ac) format.'
|_All meshes...: all
|_Only selected...: sel
|_Configure +: config
'Cal3D v0.9' 235 blender2cal3d.py 0 'Export armature/bone/mesh/action data to the Cal3D format.'
'DEC Object File Format (.off)...' 232 off_export.py 0 'Export selected mesh to DEC Object File Format (*.off)'
'DirectX (.x)...' 234 DirectXExporter.py 0 'Export to DirectX text file format'
|_Only mesh data...: mesh
|_Animation(not armature yet)...: anim
'DirectX8 (.x)...' 234 DirectX8Exporter.py 0 'Export to DirectX8 text file format'
|_Export to DX8 file format: export
|_How to use this exporter?: help
'LightWave (.lwo)...' 232 lightwave_export.py 0 'Export selected meshes to LightWave File Format (.lwo)'
'Motion Capture (.bvh)...' 232 bvh_export.py 0 'Export a (.bvh) motion capture file'
'Nendo (.ndo)...' 232 nendo_export.py 0 'Export selected mesh to Nendo File Format (*.ndo)'
'Radiosity (.radio)...' 232 radiosity_export.py 0 'Export selected mesh (with vertex colors) to Radiosity File Format (.radio)'
'Raw Triangle (.raw)...' 232 raw_export.py 0 'Export selected mesh to Raw Triangle Format (.raw)'
'Save Current Theme' 234 save_theme.py 0 'Save current theme as a bpython script'
'TrueSpace (.cob)...' 232 truespace_export.py 0 'Export selected meshes to TrueSpace File Format (.cob)'
'VRML 2.0 (.wrl)...' 232 wrl2export.py 0 'Export to VRML2 (.wrl) file.'
|_All Objects...: all
|_Selected Objects...: selected
'VideoScape with Vertex Colors (.obj)...' 232 videoscape_export.py 0 'Export selected mesh to VideoScape File Format (.obj)'
'Wavefront (.obj)...' 232 obj_export.py 0 'Save a Wavefront OBJ File'
'Wings3D (.wings)...' 232 wings_export.py 0 'Export selected mesh to Wings3D File Format (.wings)'
}
