<?xml version="1.0" encoding="iso-8859-1"?>

<PropertyList>
  
  <SAS>
    <autotrim type="bool">true</autotrim>
    <micromov type="bool">false</micromov>
    <cat type="int">true</cat>
    <activated type="bool">true</activated>
  </SAS>

  <lighting>
    <landing-lights n="0" type="bool">false</landing-lights>
    <landing-lights n="1" type="bool">false</landing-lights>
    <running-lights>0</running-lights>
    <passing-lights>0</passing-lights>
    <instruments-norm>1</instruments-norm>
    <recognition-lights n="0">0</recognition-lights>
    <recognition-lights n="1">0</recognition-lights>
    <recognition-lights n="2">0</recognition-lights>
    <sideLightUV>0.0</sideLightUV>
    <boardLightUV>0.0</boardLightUV>
    <tail-lights>0 </tail-lights>
    <cabin-lights>0</cabin-lights>
    <strobe type="bool">true</strobe>
    <strobeBelly type="bool">true</strobeBelly>
    <tailLight type="bool">true</tailLight>
    <position type="bool">true</position>
    <formation-lights type="bool">true</formation-lights>
    <cockpit-lights-top type="float">0</cockpit-lights-top>   <!-- 0 or 0.9 -->
    <cockpit-lights-side type="float">0</cockpit-lights-side> <!-- 0 or 0.9 -->
  </lighting>
  
  <circuit-breakers>
    <cabin-lights-pwr>true</cabin-lights-pwr>
    <instrument-lights>true</instrument-lights>
  </circuit-breakers>

  <hud type="bool">true</hud>

  <gear>
    <brake-parking type="double"> 1 </brake-parking>
  </gear>
  
  <engines>
    <engine n="0">
      <boost type="double"> 0 </boost>
      <magnetos>0</magnetos>
      <master-bat type="bool">true</master-bat>
      <master-alt type="bool">true</master-alt>
    </engine>
    
    <engine>
      <master-bat type="bool">true</master-bat>
      <master-alt type="bool">true</master-alt>
    </engine>
  </engines>

  <hydraulics>
    <electric-pump-switch>0</electric-pump-switch>
    <emerg-electric-pump-switch>0</emerg-electric-pump-switch>
  </hydraulics>

  <switches>
    <master-avionics      type="bool">true</master-avionics>
    <jettinson-button     type="bool">false</jettinson-button>
    <!-- ' jet power on switches  -->
    <battery-switch       type="bool">false</battery-switch>
    <transformator-switch type="bool">false</transformator-switch>
    <ALT1-switch          type="bool">false</ALT1-switch>
    <ALT2-switch          type="bool">false</ALT2-switch>
    <hide-cutoff          type="bool">true</hide-cutoff>
    <cutoff               type="bool">true</cutoff>
    <pump-BP              type="bool">false</pump-BP>
    <pump-BPG             type="bool">false</pump-BPG>
    <pump-BPD             type="bool">false</pump-BPD>
    <vent-allumage        type="bool">false</vent-allumage>
    <hide-starter         type="bool">false</hide-starter>
    <starter              type="bool">false</starter>
    <transponder          type="bool">true</transponder>
  </switches>
  
  <seat>
    <ejection-safety-lever type="bool">true</ejection-safety-lever>
  </seat>
  
  <armament>
    <!--
      note :
        Missile property. the value here doesn't really count, beacause it's reloaded
        by a Nasal for each missile. Anyway this is nessecary for variable declaration
    -->
    <automissileview type="bool">true</automissileview>
    <missile>
      <name>Matra MICA</name>
      <address>Aircraft/Mirage-2000/Missiles/MatraMica/MatraMica.xml</address>
      <addressNoSmoke>Aircraft/Mirage-2000/Missiles/MatraMica/MatraMica.xml</addressNoSmoke>
      <addressExplosion>Aircraft/Mirage-2000/Missiles/MatraMica/explosion.xml</addressExplosion>
      <count type="int">0</count>
      <nearest-target type="int"> -1 </nearest-target>
      <sound-on-off type="bool">false</sound-on-off>
      <sound-volume type="double"> 0.12 </sound-volume>
      <target-range-nm type="double"> 0 </target-range-nm>
      <max-detection-rng-nm type="int"> 45 </max-detection-rng-nm>
      <!-- ' not real impact yet-->
      <fov-deg type="int"> 25 </fov-deg>
      <!-- ' seeker optical FOV -->
      <detection-fov-deg type="int"> 60 </detection-fov-deg>
      <!-- ' search pattern diameter (rosette scan) -->
      <track-max-deg type="int"> 110 </track-max-deg>
      <!-- ' seeker max total angular rotation -->
      <max-g type="int"> 100 </max-g>
      <!-- ' in turn -->
      <thrust-lbs type="double"> 300 </thrust-lbs>
      <!-- ' guess -->
      <thrust-duration-sec type="int"> 30 </thrust-duration-sec>
      <!-- ' Mk.36 Mod.7,8 -->
      <weight-launch-lbs> 216 </weight-launch-lbs>
      <weight-warhead-lbs> 30 </weight-warhead-lbs>
      <drag-coeff type="double"> 0.05 </drag-coeff>
      <!-- ' guess - original 0.05-->
      <drag-area type="double"> 0.043 </drag-area>
      <!-- ' sq ft -->
      <maxExplosionRange type="int"> 200 </maxExplosionRange>
      <!--
        note :
          due to the code, more the speed is important, more we need to have this
          figure high
      -->
      <maxspeed type="double"> 4 </maxspeed>
      <!-- ' in Mach -->
      <life> 60 </life>
      <!--
        note :
          "Fox1" for guided by the aircraft radar (semi active) AIM7,
          "Fox2" for infrared AIM9,
          "Fox3" for intern missile Radar AIM120, AIM54, A/G air to ground
      -->
      <fox>Fox 3</fox>
      <!--
        note :
          if the missile fall before thrust start or if there is some kind of "rail"
      -->
      <rail type="bool">true</rail>
      <!--
        note :
          for cruise missile, in feet.0 is off.bellow 10000 feet is terrain following
      -->
      <cruise_alt type="int"> 0 </cruise_alt>
      <current-pylon type="int"> 0 </current-pylon>
    </missile>
    
    <trigger type="bool">false</trigger>
    <gunQuality type="bool">true</gunQuality>
    <master-arm type="bool">false</master-arm>
    
    <dual type="int">1</dual> <!-- Double release or 1 by 1    -->
    <!-- ' 0=OFF, 1=GUN, 2=A/A, 3=A/G -->
    
    <stick-selector type="int">0</stick-selector>
    <position-norm type="int">1</position-norm>
    
    <station n="0">
      <release type="bool">false</release>
    </station>
    
    <station n="1">
      <release type="bool">false</release>
    </station>
    <!--
      note
        about tank release :
        this is for bypassing submodel control (cause we can't have conditional
        control, just a trigger)
    -->
    <station n="2">
      <release type="bool">false</release>
      <release-L1700 type="bool">false</release-L1700>
      <release-L2000 type="bool">false</release-L2000>
    </station>
    
    <station n="3">
      <release type="bool">false</release>
      <release-C1300 type="bool">false</release-C1300>
    </station>
    
    <station n="4">
      <release type="bool">false</release>
      <release-R1700 type="bool">false</release-R1700>
      <release-R2000 type="bool">false</release-R2000>
    </station>
    
    <station n="5">
      <release type="bool">false</release>
    </station>
    
    <station n="6">
      <release type="bool">false</release>
    </station>
    
    <station n="7">
      <release type="bool">false</release>
    </station>
    
    <station n="8">
      <release type="bool">false</release>
    </station>
    
  </armament>

  <seat>
    <pilot type="bool">true</pilot>
  </seat>

  <retro>
    <folded type="bool">false</folded>
  </retro>

  <ground-equipment type="bool">true</ground-equipment>

  <cabin>
    <shake-effect type="bool">true</shake-effect>
  </cabin>

  <assistance type="bool">0</assistance>

</PropertyList>
