<?xml version="1.0" encoding="UTF-8" ?>

<PropertyList>

	<name>scenario28</name>
	<layout>vbox</layout>

	<group>
		<layout>hbox</layout>
		<text>
			<halign>left</halign>
			<label>Mock dogfight training Scenario</label>
			<!--<format>%s Control Panel</format>
			<property>sim/description</property>-->
		</text>
		<button>
			<halign>right</halign>
			<pref-width>20</pref-width>
			<pref-height>20</pref-height>
			<legend>X</legend>
			<key>Esc</key>
			<binding>
				<command>dialog-close</command>
			</binding>
		</button>
	</group>
	
	<hrule/>

	<group>
	    <layout>hbox</layout>
	    <button>
	    	<legend>0</legend>
		    <binding>
				<command>nasal</command>
				<script>
					mig28.start(0);
				</script>
	      	</binding>
	    </button>
	    <button>
	    	<legend>1</legend>
		    <binding>
				<command>nasal</command>
				<script>
					mig28.start(1);
				</script>
	      	</binding>
	    </button>
	    <button>
	    	<legend>2</legend>
		    <binding>
				<command>nasal</command>
				<script>
					mig28.start(2);
				</script>
	      	</binding>
	    </button>
	    <button>
	    	<legend>3</legend>
		    <binding>
				<command>nasal</command>
				<script>
					mig28.start(3);
				</script>
	      	</binding>
	    </button>
	    <button>
	    	<legend>4</legend>
		    <binding>
				<command>nasal</command>
				<script>
					mig28.start(4);
				</script>
	      	</binding>
	    </button>
	    <button>
	    	<legend>5</legend>
		    <binding>
				<command>nasal</command>
				<script>
					mig28.start(5);
				</script>
	      	</binding>
	    </button>
	    <button>
	    	<legend>6</legend>
		    <binding>
				<command>nasal</command>
				<script>
					mig28.start(6);
				</script>
	      	</binding>
	    </button>
	    <button>
	    	<legend>Stop</legend>
		    <binding>
				<command>nasal</command>
				<script>
					mig28.stop();
				</script>
	      	</binding>
	    </button>

	</group>

	<hrule/>

	<text><label>Note: When a scenario is running click stop before starting another.</label></text>
	<text><label>To score a hit, aim for a second with the HUD bore symbol on a bandit.</label></text>
	<text><label>Veterans will have transponder off, so wont all the time be in the RWR.</label></text>
	<hrule/>

	<text><label>The opponent(s) will fly block 52.</label></text>
	<text><label>0 - One bandit, one wingman (beginners)</label></text>
	<text><label>1 - One bandit (beginner)</label></text>
	<text><label>2 - One bandit (experienced)</label></text>
	<text><label>3 - One bandit (veteran)</label></text>
	<text><label>4 - Two bandits (beginners)</label></text>
	<text><label>5 - Two bandits (veterans)</label></text>
	<text><label>6 - Three bandits, one wingman (veterans)</label></text>

</PropertyList>