<?xml version="1.0" encoding="iso-8859-1"?>

<PropertyList>
  
  <closest>
    <callsign type="string">  0 </callsign>
    <range type="double">    -2 </range>
    <heading type="int">      0 </heading>
    <bearing type="int">      0 </bearing>
    <altitude type="int">     0 </altitude>
    <speed type="int">        0 </speed>
    <longitude type="double"> 0 </longitude>
    <latitude type="double">  0 </latitude>
  </closest>

  <models>

    <!-- wingman 0 : MARAUD-2 (first wingman scenario AI/wingman_m2000-5_demo.xml) -->
    <wingman n="0">
      <gear>
        <gear>
          <compression-norm       alias="/gear/gear[0]/compression-norm" />
          <position-norm          alias="/gear/gear[0]/position-norm" />
        </gear>
        <gear>
          <compression-norm       alias="/gear/gear[1]/compression-norm" />
          <position-norm          alias="/gear/gear[1]/position-norm" />
        </gear>
        <gear>
          <compression-norm       alias="/gear/gear[2]/compression-norm" />
          <position-norm          alias="/gear/gear[2]/position-norm" />
        </gear>
      </gear>
      <sim>
        <multiplay>
          <generic>
            <int                  n="10" alias="/controls/armament/Gun_trigger" />
            <float                n="0"  alias="/sim/model/door-positions/crew/position-norm" />
            <float                n="1"  alias="/sim/model/door-positions/passenger/position-norm" />
            <float                n="2"  alias="/position/gear-agl-m"> 0 </float>
            <float                n="3"  alias="/position/altitude-agl-ft"> 0 </float>
            <float                n="4"  alias="/engines/engine[0]/n1" />
            <float                n="5"  alias="/engines/engine[0]/n2" />
            <float                n="7"  alias="/controls/engines/engine[0]/throttle" />
            <float                n="11" alias="/gear/gear[0]/rollspeed-ms" />
            <float                n="12" alias="/gear/gear[1]/rollspeed-ms" />
            <float                n="13" alias="/gear/gear[2]/rollspeed-ms" />
            <float                n="14" alias="/engines/engine[0]/afterburner" />
          </generic>
        </multiplay>
        <model>
          <livery>
            <file                 alias="/sim/model/livery/file" />
            <texture              alias="/sim/model/livery/texture" />
            <texture-tank-2000    alias="/sim/model/livery/texture-tank-2000" />
          </livery>
          <logos>
            <file                 alias="/sim/model/logos/file" />
            <texture              alias="/sim/model/logos/texture" />
          </logos>
          <doors>
            <crew>
              <position-norm      alias="/sim/model/doors/crew/position-norm" />
            </crew>
          </doors>
        </model>
        <weight n="0">
          <selected>none</selected>
        </weight>
        <weight n="1">
          <selected>none</selected>
        </weight>
        <weight n="2">
          <selected>none</selected>
        </weight>
        <weight n="3">
          <selected>none</selected>
        </weight>
        <weight n="4">
          <selected>none</selected>
        </weight>
        <weight n="5">
          <selected>none</selected>
        </weight>
        <weight n="6">
          <selected>none</selected>
        </weight>
        <weight n="7">
          <selected>none</selected>
        </weight>
        <weight n="8">
          <selected>none</selected>
        </weight>
      </sim>
      <controls>
        <armament>
          <station n="0">
            <release type="bool">true</release>
          </station>
          <station n="1">
            <release type="bool">true</release>
          </station>
          <station n="2">
            <release type="bool">true</release>
          </station>
          <station n="3">
            <release type="bool">true</release>
          </station>
          <station n="4">
            <release type="bool">true</release>
          </station>
          <station n="5">
            <release type="bool">true</release>
          </station>
          <station n="6">
            <release type="bool">true</release>
          </station>
          <station n="7">
            <release type="bool">true</release>
          </station>
          <station n="8">
            <release type="bool">true</release>
          </station>
        </armament>
      </controls>
    </wingman>

    <!-- wingman 1 : CONDE-2 (wingman scenario AI/wingman_m2000-5D_demo.xml) -->
    <wingman n="1">
      <gear>
        <gear>
          <compression-norm       alias="/gear/gear[0]/compression-norm" />
          <position-norm          alias="/gear/gear[0]/position-norm" />
        </gear>
        <gear>
          <compression-norm       alias="/gear/gear[1]/compression-norm" />
          <position-norm          alias="/gear/gear[1]/position-norm" />
        </gear>
        <gear>
          <compression-norm       alias="/gear/gear[2]/compression-norm" />
          <position-norm          alias="/gear/gear[2]/position-norm" />
        </gear>
      </gear>
      <sim>
        <multiplay>
          <generic>
            <int                  n="10" alias="/controls/armament/Gun_trigger" />
            <float                n="0"  alias="/sim/model/door-positions/crew/position-norm" />
            <float                n="1"  alias="/sim/model/door-positions/passenger/position-norm" />
            <float                n="2"  alias="/position/gear-agl-m"> 0 </float>
            <float                n="3"  alias="/position/altitude-agl-ft"> 0 </float>
            <float                n="4"  alias="/engines/engine[0]/n1" />
            <float                n="5"  alias="/engines/engine[0]/n2" />
            <float                n="7"  alias="/controls/engines/engine[0]/throttle" />
            <float                n="11" alias="/gear/gear[0]/rollspeed-ms" />
            <float                n="12" alias="/gear/gear[1]/rollspeed-ms" />
            <float                n="13" alias="/gear/gear[2]/rollspeed-ms" />
            <float                n="14" alias="/engines/engine[0]/afterburner" />
          </generic>
        </multiplay>
        <model>
          <livery>
            <file                 alias="/sim/model/livery/file" />
            <texture              alias="/sim/model/livery/texture" />
            <texture-tank-2000    alias="/sim/model/livery/texture-tank-2000" />
          </livery>
          <logos>
            <file                 alias="/sim/model/logos/file" />
            <texture              alias="/sim/model/logos/texture" />
          </logos>
          <doors>
            <crew>
              <position-norm      alias="/sim/model/doors/crew/position-norm" />
            </crew>
          </doors>
        </model>
        <weight n="0">
          <selected>none</selected>
        </weight>
        <weight n="1">
          <selected>none</selected>
        </weight>
        <weight n="2">
          <selected>none</selected>
        </weight>
        <weight n="3">
          <selected>none</selected>
        </weight>
        <weight n="4">
          <selected>none</selected>
        </weight>
        <weight n="5">
          <selected>none</selected>
        </weight>
        <weight n="6">
          <selected>none</selected>
        </weight>
        <weight n="7">
          <selected>none</selected>
        </weight>
        <weight n="8">
          <selected>none</selected>
        </weight>
      </sim>
      <controls>
        <armament>
          <station n="0">
            <release type="bool">true</release>
          </station>
          <station n="1">
            <release type="bool">true</release>
          </station>
          <station n="2">
            <release type="bool">true</release>
          </station>
          <station n="3">
            <release type="bool">true</release>
          </station>
          <station n="4">
            <release type="bool">true</release>
          </station>
          <station n="5">
            <release type="bool">true</release>
          </station>
          <station n="6">
            <release type="bool">true</release>
          </station>
          <station n="7">
            <release type="bool">true</release>
          </station>
          <station n="8">
            <release type="bool">true</release>
          </station>
        </armament>
      </controls>
    </wingman>


    <!-- wingman 2 : CONDE-3 (wingman scenario AI/wingman_m2000-5D_demo.xml) -->
    <wingman n="2">
      <gear>
        <gear>
          <compression-norm       alias="/gear/gear[0]/compression-norm" />
          <position-norm          alias="/gear/gear[0]/position-norm" />
        </gear>
        <gear>
          <compression-norm       alias="/gear/gear[1]/compression-norm" />
          <position-norm          alias="/gear/gear[1]/position-norm" />
        </gear>
        <gear>
          <compression-norm       alias="/gear/gear[2]/compression-norm" />
          <position-norm          alias="/gear/gear[2]/position-norm" />
        </gear>
      </gear>
      <sim>
        <multiplay>
          <generic>
            <int                  n="10" alias="/controls/armament/Gun_trigger" />
            <float                n="0"  alias="/sim/model/door-positions/crew/position-norm" />
            <float                n="1"  alias="/sim/model/door-positions/passenger/position-norm" />
            <float                n="2"  alias="/position/gear-agl-m"> 0 </float>
            <float                n="3"  alias="/position/altitude-agl-ft"> 0 </float>
            <float                n="4"  alias="/engines/engine[0]/n1" />
            <float                n="5"  alias="/engines/engine[0]/n2" />
            <float                n="7"  alias="/controls/engines/engine[0]/throttle" />
            <float                n="11" alias="/gear/gear[0]/rollspeed-ms" />
            <float                n="12" alias="/gear/gear[1]/rollspeed-ms" />
            <float                n="13" alias="/gear/gear[2]/rollspeed-ms" />
            <float                n="14" alias="/engines/engine[0]/afterburner" />
          </generic>
        </multiplay>
        <model>
          <livery>
            <file                 alias="/sim/model/livery/file" />
            <texture              alias="/sim/model/livery/texture" />
            <texture-tank-2000    alias="/sim/model/livery/texture-tank-2000" />
          </livery>
          <logos>
            <file                 alias="/sim/model/logos/file" />
            <texture              alias="/sim/model/logos/texture" />
          </logos>
          <doors>
            <crew>
              <position-norm      alias="/sim/model/doors/crew/position-norm" />
            </crew>
          </doors>
        </model>
        <weight n="0">
          <selected>none</selected>
        </weight>
        <weight n="1">
          <selected>none</selected>
        </weight>
        <weight n="2">
          <selected>none</selected>
        </weight>
        <weight n="3">
          <selected>none</selected>
        </weight>
        <weight n="4">
          <selected>none</selected>
        </weight>
        <weight n="5">
          <selected>none</selected>
        </weight>
        <weight n="6">
          <selected>none</selected>
        </weight>
        <weight n="7">
          <selected>none</selected>
        </weight>
        <weight n="8">
          <selected>none</selected>
        </weight>
      </sim>
      <controls>
        <armament>
          <station n="0">
            <release type="bool">true</release>
          </station>
          <station n="1">
            <release type="bool">true</release>
          </station>
          <station n="2">
            <release type="bool">true</release>
          </station>
          <station n="3">
            <release type="bool">true</release>
          </station>
          <station n="4">
            <release type="bool">true</release>
          </station>
          <station n="5">
            <release type="bool">true</release>
          </station>
          <station n="6">
            <release type="bool">true</release>
          </station>
          <station n="7">
            <release type="bool">true</release>
          </station>
          <station n="8">
            <release type="bool">true</release>
          </station>
        </armament>
      </controls>
    </wingman>


  </models>

</PropertyList>
