<?xml version="1.0" encoding="iso-8859-1"?>

<PropertyList>

  <path>shadow.ac</path>

  <animation>
    <!-- opaques objects  -->

    <!-- transparents objects  -->
    <object-name>shadow</object-name>
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>shadow</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>shadow</object-name>
    <condition>
      <and>
        <not><property>sim/freeze/replay-state</property></not>
        <not><property>sim/rendering/shadows/enabled</property></not>
        <less-than>
          <property>sim/multiplay/generic/float[3]</property>
          <value>2000</value>
        </less-than>
        <and>
          <greater-than>
            <property>orientation/roll-deg</property>
            <value>-90</value>
          </greater-than>
          <less-than>
            <property>orientation/roll-deg</property>
            <value>90</value>
          </less-than>
      </and>
      </and>
    </condition>
  </animation>

  <!-- A shadow for OSG waiting better ;) based on DC3's shadow -->
  <!-- pitch -->
  <animation>
    <type>rotate</type>
    <object-name>shadow</object-name>
    <property>orientation/pitch-deg</property>
    <condition>
      <and>
        <greater-than>
          <property>orientation/roll-deg</property>
          <value>-90</value>
        </greater-than>
        <less-than>
          <property>orientation/roll-deg</property>
          <value>90</value>
        </less-than>
      </and>
      </condition>
    <factor> -1 </factor>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>
  


  <!-- roll -->
  <animation>
    <type>rotate</type>
    <object-name>shadow</object-name>
    <property>orientation/roll-deg</property>
    <factor> 1 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- translate to ground level -->
  <animation>
    <type>translate</type>
    <object-name>shadow</object-name>
    <property>sim/multiplay/generic/float[2]</property>
    <factor> -1 </factor>
    <offset-m>0</offset-m>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

</PropertyList>
