<?xml version="1.0" encoding="utf-8"?>

<PropertyList>

  <path>weapons.ac</path>
  <animation>
    <!-- object name in ac file -->
    <object-name>weapons.Text</object-name>
    <object-name>weapons.clapet</object-name>
    <object-name>weapons.light</object-name>
    <object-name>weapons.switch</object-name>
    <object-name>weapons.switch2</object-name>
    <object-name>weapons.texte.1</object-name>
    <object-name>weapons.texte.2</object-name>
    <object-name>weapons.texte.3</object-name>
    <object-name>weapons.texte.4</object-name>
    <object-name>weapons.texte.5</object-name>
    <object-name>weapons.texte.6</object-name>
    <object-name>weapons.texte.7</object-name>
    <object-name>weapons.texte.8</object-name>
    <object-name>weapons.texte.9</object-name>
    <object-name>weapons.texte.app</object-name>
    <object-name>weapons.texte.idf</object-name>
    <object-name>weapons.texte.jet</object-name>
    <object-name>weapons.texte.mic</object-name>
    <object-name>weapons.texte.mrk</object-name>
    <object-name>weapons.texte.off</object-name>
    <object-name>weapons.texte.rwm</object-name>
    <object-name>weapons.texte.upd</object-name>
    <object-name>weapons.texte.vs</object-name>
    <object-name>weapons.texte.wrf</object-name>
  </animation>

  <animation>
    <!-- lights : illuminations -->
    <type>material</type>
    <object-name>weapons.Text</object-name>
    <object-name>weapons.light</object-name>
    <object-name>weapons.texte.1</object-name>
    <object-name>weapons.texte.2</object-name>
    <object-name>weapons.texte.3</object-name>
    <object-name>weapons.texte.4</object-name>
    <object-name>weapons.texte.5</object-name>
    <object-name>weapons.texte.6</object-name>
    <object-name>weapons.texte.7</object-name>
    <object-name>weapons.texte.8</object-name>
    <object-name>weapons.texte.9</object-name>
    <object-name>weapons.texte.app</object-name>
    <object-name>weapons.texte.idf</object-name>
    <object-name>weapons.texte.jet</object-name>
    <object-name>weapons.texte.mic</object-name>
    <object-name>weapons.texte.mrk</object-name>
    <object-name>weapons.texte.off</object-name>
    <object-name>weapons.texte.rwm</object-name>
    <object-name>weapons.texte.upd</object-name>
    <object-name>weapons.texte.vs</object-name>
    <object-name>weapons.texte.wrf</object-name>
    <emission>
      <factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
      <red>   0.1 </red>
      <green> 0.5 </green>
      <blue>  0.2 </blue>
    </emission>
  </animation>
  <animation>
    <!-- lights : flood -->
    <type>material</type>
    <object-name>weapons.clapet</object-name>
    <object-name>weapons.switch</object-name>
    <object-name>weapons.switch2</object-name>
    <emission>
      <factor-prop>/systems/electrical/outputs/instrument-lights</factor-prop>
      <red>   0.012 </red>
      <green> 0.06 </green>
      <blue>  0.02 </blue>
    </emission>
  </animation>




  <animation>
    <name>weapons.msarm</name>
      <object-name>weapons.switch</object-name>
      <object-name>weapons.light</object-name>
  </animation>

  <animation>
    <type>rotate</type>
      <object-name>weapons.msarm</object-name>
    <property>/controls/armament/master-arm</property>
    <factor>-30</factor>
    <offset-deg>15</offset-deg>
    <axis>
      <x>0</x>
      <y>1</y>
      <z>0</z>
    </axis>
    <center>
      <x-m>-3.5219</x-m>
      <y-m>-0.25914</y-m>
      <z-m>-0.42931</z-m>
    </center>
  </animation>

  
  <animation>
    <type>pick</type>
      <object-name>weapons.msarm</object-name>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>property-toggle</command>
        <property>/controls/armament/master-arm</property>
      </binding>
    </action>
  </animation>

  <!--
================================================================================
                                                                        TEXT OSG
================================================================================
  -->
  <text>
    <name>weapons.textosg</name>
    <type type="string">literal</type>
    <text type="string">Weapons Panel</text>
    <draw-text type="bool">true</draw-text>
    <font>Helvetica.txf</font>
    <character-size type="double">0.016</character-size>
    <character-aspect-ratio type="double">1.0</character-aspect-ratio>
    <axis-alignment>yz-plane</axis-alignment>
    <max-height>0.06</max-height>
    <max-width>0.08</max-width>
    <font-resolution>
      <width type="int">64</width>
      <height type="int">64</height>
    </font-resolution>
    <alignment>center-center</alignment>
    <offsets>
      <x-m>-3.48</x-m>
      <y-m>-.2</y-m>
      <z-m>-.44</z-m>
    </offsets>
  </text>

  <animation>
    <type>material</type>
      <object-name>weapons.textosg</object-name>
    <emission>
      <red>1</red>
      <green>0.2</green>
      <blue>0.2</blue>
    </emission>
  </animation>
  <animation>
    <type>select</type>
      <object-name>weapons.textosg</object-name>
    <condition>
      <property>sim/panel-hotspots</property>
    </condition>
  </animation>

</PropertyList>
