<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>westwind.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Westwind-II/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>spoilerG1</object-name>
    <object-name>spoilerG2</object-name>
    <object-name>spoilerG3</object-name>
    <object-name>spoilerD1</object-name>
    <object-name>spoilerD2</object-name>
    <object-name>spoilerD3</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>tanks</object-name>
    <object-name>tips</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>derive</object-name>
    <object-name>ajout</object-name>
    <object-name>moteurs</object-name>
    <object-name>entretoise</object-name>
    <object-name>fanG</object-name>
    <object-name>fanD</object-name>
    <object-name>deflecteurG1</object-name>
    <object-name>deflecteurG2</object-name>
    <object-name>deflecteurD1</object-name>
    <object-name>deflecteurD2</object-name>
    <object-name>antennes</object-name>

    <object-name>trous</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>roueD</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>lampe</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>spoilerG1</object-name>
    <object-name>spoilerG2</object-name>
    <object-name>spoilerG3</object-name>
    <object-name>spoilerD1</object-name>
    <object-name>spoilerD2</object-name>
    <object-name>spoilerD3</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>tanks</object-name>
    <object-name>tips</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>ajout</object-name>
    <object-name>moteurs</object-name>
    <object-name>entretoise</object-name>
    <object-name>fanG</object-name>
    <object-name>fanD</object-name>
    <object-name>deflecteurG1</object-name>
    <object-name>deflecteurG2</object-name>
    <object-name>deflecteurD1</object-name>
    <object-name>deflecteurD2</object-name>
    <object-name>antennes</object-name>
    <object-name>trous</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>roueD</object-name>
    <object-name>vitres</object-name>
    <object-name>lampe</object-name>
    <object-name>HDRvitres</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Westwind-II/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>spoilerG1</object-name>
    <object-name>spoilerG2</object-name>
    <object-name>spoilerG3</object-name>
    <object-name>spoilerD1</object-name>
    <object-name>spoilerD2</object-name>
    <object-name>spoilerD3</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>tanks</object-name>
    <object-name>tips</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>ajout</object-name>
    <object-name>moteurs</object-name>
    <object-name>entretoise</object-name>
    <object-name>fanG</object-name>
    <object-name>fanD</object-name>
    <object-name>deflecteurG1</object-name>
    <object-name>deflecteurG2</object-name>
    <object-name>deflecteurD1</object-name>
    <object-name>deflecteurD2</object-name>
    <object-name>antennes</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>lampe</object-name>
  </effect>

  <model>
    <path>/Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/flames/all-flames.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- L'hélice gauche -->
  <animation>
    <type>spin</type>
    <object-name>fanG</object-name>
    <property>engines/engine[0]/n1</property>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <factor> 5 </factor>
    <center>
      <x-m>  2.56090 </x-m>
      <y-m> -1.10617 </y-m>
      <z-m> -0.32966 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- L'hélice droite -->
  <animation>
    <type>spin</type>
    <object-name>fanD</object-name>
    <property>engines/engine[1]/n1</property>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[1]</property></not>
    </condition>
    <factor> 5 </factor>
    <center>
      <x-m>  2.56090 </x-m>
      <y-m>  1.10617 </y-m>
      <z-m> -0.32966 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 6.79451 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.41175 </z1-m>
      <x2-m> 7.51911 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 1.95956 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  7.49741 </x1-m>
      <y1-m> -2.65798 </y1-m>
      <z1-m>  0.17188 </z1-m>
      <x2-m>  6.49610 </x2-m>
      <y2-m> -0.23487 </y2-m>
      <z2-m>  0.16893 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 6.49610 </x1-m>
      <y1-m> 0.23487 </y1-m>
      <z1-m> 0.16893 </z1-m>
      <x2-m> 7.49741 </x2-m>
      <y2-m> 2.65798 </y2-m>
      <z2-m> 0.17188 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  1.10337 </x1-m>
      <y1-m> -6.01162 </y1-m>
      <z1-m> -0.82515 </z1-m>
      <x2-m>  1.44107 </x2-m>
      <y2-m> -3.86627 </y2-m>
      <z2-m> -0.87824 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  1.44107 </x1-m>
      <y1-m>  3.86627 </y1-m>
      <z1-m> -0.87824 </z1-m>
      <x2-m>  1.10337 </x2-m>
      <y2-m>  6.01162 </y2-m>
      <z2-m> -0.82515 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  1.38134 </x1-m>
      <y1-m> -3.86627 </y1-m>
      <z1-m> -0.94516 </z1-m>
      <x2-m>  1.65693 </x2-m>
      <y2-m> -0.81718 </y2-m>
      <z2-m> -1.04167 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  1.65693 </x1-m>
      <y1-m>  0.81718 </y1-m>
      <z1-m> -1.04167 </z1-m>
      <x2-m>  1.38134 </x2-m>
      <y2-m>  3.86627 </y2-m>
      <z2-m> -0.94516 </z2-m>
    </axis>
  </animation>

  <!-- Spoilers -->
  <animation>
    <type>rotate</type>
    <object-name>spoilerG1</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.32478 </x1-m>
      <y1-m> -2.38774 </y1-m>
      <z1-m> -0.79622 </z1-m>
      <x2-m>  1.32478 </x2-m>
      <y2-m> -1.62585 </y2-m>
      <z2-m> -0.79702 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerG2</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.22474 </x1-m>
      <y1-m> -3.14518 </y1-m>
      <z1-m> -0.78014 </z1-m>
      <x2-m>  1.22210 </x2-m>
      <y2-m> -2.38774 </y2-m>
      <z2-m> -0.78178 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerG3</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.16236 </x1-m>
      <y1-m> -3.86408 </y1-m>
      <z1-m> -0.76985 </z1-m>
      <x2-m>  1.16238 </x2-m>
      <y2-m> -3.14518 </y2-m>
      <z2-m> -0.77284 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerD1</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.32478 </x1-m>
      <y1-m>  1.62585 </y1-m>
      <z1-m> -0.79702 </z1-m>
      <x2-m>  1.32478 </x2-m>
      <y2-m>  2.38774 </y2-m>
      <z2-m> -0.79622 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerD2</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.22210 </x1-m>
      <y1-m>  2.38774 </y1-m>
      <z1-m> -0.78178 </z1-m>
      <x2-m>  1.22474 </x2-m>
      <y2-m>  3.14518 </y2-m>
      <z2-m> -0.78014 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoilerD3</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  1.16238 </x1-m>
      <y1-m>  3.14518 </y1-m>
      <z1-m> -0.77284 </z1-m>
      <x2-m>  1.16236 </x2-m>
      <y2-m>  3.86408 </y2-m>
      <z2-m> -0.76985 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -135 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -6.97913 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.79100 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>axeG</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -90 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.84790 </x-m>
      <y-m> -1.58734 </y-m>
      <z-m> -0.92554 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeD</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 90 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.84790 </x-m>
      <y-m>  1.58734 </y-m>
      <z-m> -0.92554 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Fermeture des portes du train -->
  <animation>
    <type>rotate</type>
    <object-name>porteA</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> 135 </dep></entry>
    </interpolation>
    <center>
      <x-m> -7.10407 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.79591 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -95 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -95 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -6.83831 </x1-m>
      <y1-m> -0.21375 </y1-m>
      <z1-m> -1.83090 </z1-m>
      <x2-m> -6.41066 </x2-m>
      <y2-m> -0.21375 </y2-m>
      <z2-m> -1.90273 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -95 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -95 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -6.41066 </x1-m>
      <y1-m>  0.21375 </y1-m>
      <z1-m> -1.90273 </z1-m>
      <x2-m> -6.83831 </x2-m>
      <y2-m>  0.21375 </y2-m>
      <z2-m> -1.83090 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> 100 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.84703 </x-m>
      <y-m> -1.51403 </y-m>
      <z-m> -1.05848 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep>-100 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.84703 </x-m>
      <y-m>  1.51403 </y-m>
      <z-m> -1.05848 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[22]</property>
    <factor> -0.6 </factor>
    <center>
      <x-m> -6.97913 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.79100 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -7.03597 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -2.18119 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  0.84790 </x-m>
      <y-m> -1.58734 </y-m>
      <z-m> -2.03413 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  0.84790 </x-m>
      <y-m>  1.58734 </y-m>
      <z-m> -2.03413 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Doors animation -->
  <animation>
    <type>pick</type>
    <object-name>porte</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porte</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> -175 </factor>
    <center>
      <x-m> -4.58626 </x-m>
      <y-m> -0.78876 </y-m>
      <z-m> -1.07900 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Inverseur de poussée -->
  <animation>
    <type>rotate</type>
    <object-name>deflecteurG1</object-name>
    <!-- <property>surface-positions/reverser-norm[0]</property> -->
    <property>sim/multiplay/generic/float[23]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 60 </dep></entry>
    </interpolation>
    <center>
      <x-m>  5.36416 </x-m>
      <y-m> -1.10616 </y-m>
      <z-m> -0.31133 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>deflecteurG2</object-name>
    <!-- <property>surface-positions/reverser-norm[0]</property> -->
    <property>sim/multiplay/generic/float[23]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.125 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -60 </dep></entry>
    </interpolation>
    <center>
      <x-m>  5.38028 </x-m>
      <y-m> -1.10616 </y-m>
      <z-m> -0.45421 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>deflecteurD1</object-name>
    <!-- <property>surface-positions/reverser-norm[1]</property> -->
    <property>sim/multiplay/generic/float[24]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.125 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 60 </dep></entry>
    </interpolation>
    <center>
      <x-m>  5.36416 </x-m>
      <y-m>  1.10616 </y-m>
      <z-m> -0.31133 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>deflecteurD2</object-name>
    <!-- <property>surface-positions/reverser-norm[1]</property> -->
    <property>sim/multiplay/generic/float[24]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.125 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -60 </dep></entry>
    </interpolation>
    <center>
      <x-m>  5.38028 </x-m>
      <y-m>  1.10616 </y-m>
      <z-m> -0.45421 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
