<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <fx>

    <engine>
      <name>engine-start-outside</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <and>
          <greater-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>0</value>
          </greater-than>
          <less-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>5</value>
          </less-than>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
          <not><property>sim/current-view/internal</property></not>
        </and>
      </condition>
      <volume>
        <factor>1</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>engine-start-inside</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <and>
          <greater-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>0</value>
          </greater-than>
          <less-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>5</value>
          </less-than>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
          <property>sim/current-view/internal</property>
        </and>
      </condition>
      <volume>
        <factor>0.5</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>Turbine-start-outside</name>
      <path>turbine-start.wav</path>
      <mode>once</mode>
      <condition>
        <and>
          <greater-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>1</value>
          </greater-than>
          <less-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>5</value>
          </less-than>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
          <not><property>sim/current-view/internal</property></not>
        </and>
      </condition>
      <volume>
        <factor>1</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>Turbine-start-inside</name>
      <path>turbine-start.wav</path>
      <mode>once</mode>
      <condition>
        <and>
          <greater-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>1</value>
          </greater-than>
          <less-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>5</value>
          </less-than>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
          <property>sim/current-view/internal</property>
        </and>
      </condition>
      <volume>
        <factor>0.5</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>Turbine-outside</name>
      <path>running-outside.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <greater-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>3</value>
          </greater-than>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
          <not><property>sim/current-view/internal</property></not>
        </and>
      </condition>
      <volume>
        <!-- <property>rotors/gear/torque-sound-filtered</property> -->
        <property>sim/multiplay/generic/float[20]</property>
      </volume>
      <pitch>
        <property>rotors/main/rpm</property>
        <factor>0.00263</factor>
        <offset>-0.0</offset>
        <max>2.5</max>
      </pitch>
      <position>
        <x> -2 </x>
        <y>  0 </y>
        <z>  1 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>Turbine-inside</name>
      <path>running-inside.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <greater-than>
            <!-- <property>sim/model/alouette/state</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>3</value>
          </greater-than>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
          <property>sim/current-view/internal</property>
        </and>
      </condition>
      <volume>
        <!-- <property>rotors/gear/torque-sound-filtered</property> -->
        <property>sim/multiplay/generic/float[20]</property>
      </volume>
      <pitch>
        <property>rotors/main/rpm</property>
        <factor>0.00263</factor>
        <offset>-0.0</offset>
        <max>2.5</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <rotor>
      <name>Rotor-outside</name>
      <path>rotor-outside.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <greater-than>
            <property>rotors/main/rpm</property>
            <value>50</value>
          </greater-than>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
          <not><property>sim/current-view/internal</property></not>
        </and>
      </condition>
      <volume>
        <!-- <property>rotors/gear/torque-sound-filtered</property> -->
        <property>sim/multiplay/generic/float[20]</property>
      </volume>
      <pitch>
        <property>rotors/main/rpm</property>
        <factor>0.00263</factor>
        <offset>-0.0</offset>
        <max>2.5</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rotor>

    <rotor>
      <name>Rotor-inside</name>
      <path>rotor-inside.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <greater-than>
            <property>rotors/main/rpm</property>
            <value>50</value>
          </greater-than>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
          <property>sim/current-view/internal</property>
        </and>
      </condition>
      <volume>
        <!-- <property>rotors/gear/torque-sound-filtered</property> -->
        <property>sim/multiplay/generic/float[20]</property>
      </volume>
      <pitch>
        <property>rotors/main/rpm</property>
        <factor>0.00263</factor>
        <offset>-0.0</offset>
        <max>2.5</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rotor>

    <rotor>
      <name>tail_rotor</name>
      <path>tail-rotor.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <greater-than>
            <property>rotors/tail/rpm</property>
            <value>50</value>
          </greater-than>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
          <not><property>sim/current-view/internal</property></not>
        </and>
      </condition>
      <volume>
        <!-- <property>rotors/gear/torque-sound-filtered</property> -->
        <property>sim/multiplay/generic/float[20]</property>
        <factor>0.75</factor>
      </volume>
      <pitch>
        <property>rotors/tail/rpm</property>
        <factor>0.0023</factor>
        <offset>-0.0</offset>
        <max>2.5</max>
      </pitch>
      <position>
        <x> 4.0 </x>
        <y> 0.0 </y>
        <z> 0.2 </z>
      </position>
      <orientation>
        <x> 1.0 </x>
        <y> 0.2 </y>
        <z> 0.0 </z>
        <inner-angle>50</inner-angle>
        <outer-angle>100</outer-angle>
        <outer-gain>0.1</outer-gain>
      </orientation>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rotor>

    <!-- **************************************************** -->
    <overspeed>
      <name>overspeed</name>
      <path>Sounds/overspeed.wav</path>
      <mode>looped</mode>
      <condition>
        <greater-than>
          <property>velocities/airspeed-kt</property>
          <value>146</value>
        </greater-than>
      </condition>
      <volume>
        <factor>0.2</factor>
      </volume>
      <pitch>
        <factor>0.1</factor>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </overspeed>

    <contact>
      <name>ground contact</name>
      <path>TC1.wav</path>
      <mode>once</mode>
      <condition>
        <or>
          <property>gear/gear[0]/wow</property>
          <property>gear/gear[1]/wow</property>
          <property>gear/gear[2]/wow</property>
          <property>gear/gear[3]/wow</property>
          <!-- <property>gear/gear[4]/wow</property> -->
          <property>sim/multiplay/generic/bool[17]</property>
          <!-- <property>gear/gear[5]/wow</property> -->
          <property>sim/multiplay/generic/bool[18]</property>
        </or>
      </condition>
      <volume>
        <factor>0.8</factor>
      </volume>
      <pitch>
        <factor>0.01</factor>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </contact>

    <contact>
      <name>water contact</name>
      <path>wave.wav</path>
      <mode>looped</mode>
      <condition>
        <or>
          <!-- <property>gear/gear[6]/wow</property> -->
          <property>sim/multiplay/generic/bool[19]</property>
          <!-- <property>gear/gear[7]/wow</property> -->
          <property>sim/multiplay/generic/bool[20]</property>
          <!-- <property>gear/gear[8]/wow</property> -->
          <property>sim/multiplay/generic/bool[21]</property>
          <!-- <property>gear/gear[9]/wow</property> -->
          <property>sim/multiplay/generic/bool[22]</property>
          <!-- <property>gear/gear[10]/wow</property> -->
          <property>sim/multiplay/generic/bool[23]</property>
          <!-- <property>gear/gear[11]/wow</property> -->
          <property>sim/multiplay/generic/bool[24]</property>
        </or>
      </condition>
      <volume>
        <factor>0.8</factor>
      </volume>
      <pitch>
        <factor>0.01</factor>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </contact>

    <wind>
      <name>wind</name>
      <path>Sounds/wind.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <property>velocities/airspeed-kt</property>
          <!-- <not><property>sim/crashed</property></not> -->
          <not><property>sim/multiplay/generic/bool[6]</property></not>
        </and>
      </condition>
      <volume>
        <property>velocities/airspeed-kt</property>
        <factor>0.0015</factor>
        <min>0.00</min>
        <max>0.25</max>
      </volume>
      <pitch>
        <property>velocities/airspeed-kt</property>
        <factor>0.01</factor>
        <offset>1.25</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </wind>

    <crash>
      <name>intense ground contact</name>
      <path>Sounds/crash.wav</path>
      <mode>once</mode>
      <!-- <property>sim/crashed</property> -->
      <property>sim/multiplay/generic/bool[6]</property>
      <volume>
        <factor>1</factor>
      </volume>
      <pitch>
        <factor>0.1</factor>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crash>

    <door>
      <name>close right frontdoor</name>
      <path>Sounds/door_close.wav</path>
      <mode>once</mode>
      <condition>
        <equals>
          <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
          <property>sim/multiplay/generic/float[10]</property>
          <value>0</value>
        </equals>
      </condition>
      <position>
        <x>  1.0 </x>
        <y>  1.5 </y>
        <z> -1.5 </z>
      </position>
      <volume>
        <factor>0.3</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <door>
      <name>close left frontdoor</name>
      <path>Sounds/door_close.wav</path>
      <mode>once</mode>
      <condition>
        <equals>
          <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
          <property>sim/multiplay/generic/float[11]</property>
          <value>0</value>
        </equals>
      </condition>
      <position>
        <x> -1.0 </x>
        <y>  1.5 </y>
        <z> -1.5 </z>
      </position>
      <volume>
        <factor>0.3</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <rain>
      <name>rain</name>
      <path>rain_canopy.wav</path>
      <mode>looped</mode>
      <condition>
        <greater-than>
          <property>/environment/rain-norm</property>
          <value>0.2</value>
        </greater-than>
      </condition>
      <volume>
        <property>/environment/rain-norm</property>
        <factor>1.00</factor>
        <offset>0.00</offset>
        <min>0.4</min>
        <max>0.9</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.001</factor>
        <offset>1.0</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rain>

  </fx>

</PropertyList>
