Citation II:
============

Still to do:
------------

flightdeck:
* adjust view height vs human model height vs cabin height - humans appear too big / Citation is too small (Thanks to Thomas Polzer)
* Modelling: overhead panel
* Modelling: more details like bags on side-panels, maps, manuals etc
             (a manual like on 707?)
* XML/Nasal: ongoing: circuit breakers go into: prop:controls/electric/circuit-breakers/bus-[emer|left|right]/cb-*

cabin:
* Modelling: aft compartment

exterior:
* Modelling: more details for landing gear
* Texturing: plating, rivets & stuff (-> normalmap) WIP
* Effects:   Thrust/Flame effect doesn't work properly, when engines cut off in flight
             the thrust flame doesn't disappear. It illudes me why.

generic:
* Texturing: better wood texture!?!
* Modelling: MPModel!!! (LoRes)

autopilot:
* XML/Nasal: When "Pitch-Trim" circuit-breaker is pulled
             (prop:controls/electric/circuit-breakers/bus-left/cb-pitch-trim),
             the autopilot can no longer control elevator-trim! Manual input on
             Trim-wheel is always possible, but not for A/P!
             Manual states: If electric elevator trim is malfunctioning/off the
             autopilot should no longer be used! Seems like there's no automatic
             A/P off. It simply should stop having an effect.

multiplayer:
* XML/Nasal: Lights non functional over mp -> needs fix !Not intended over mp, should be built into the mp-version ($FGDATA/AI/Aircraft/Citation/Citation-II.*)

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Shader / Effects incompabilities:

Shader/Effect			needs FG version
===========================================================
ALS flame/heat blur effect	3.5
ALS cockpit shadows		3.5
ALS glass shader		3.5
ALS landing light		3.2