<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <fx>

    <!-- Moteur 1 -->
    <crank>
      <name>engstart1</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <!-- <property>engines/engine[0]/cranking</property> -->
        <property>sim/multiplay/generic/bool[17]</property>
      </condition>
      <volume>
        <property>orientation/alpha-deg</property>
        <type>log</type>
        <min>0.5</min>
        <max>1.0</max>
      </volume>
      <volume>
        <factor>1.2</factor>
        <max>1.0</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <engine>
      <name>engine1</name>
      <path>running.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <property>engines/engine[0]/running</property> -->
        <property>sim/multiplay/generic/bool[20]</property>
        <less-than>
          <!-- <property>engines/engine[0]/rpm</property> -->
          <property>sim/multiplay/generic/float[4]</property>
          <value>5000</value>
        </less-than>
      </condition>
      <volume>
        <!-- <property>engines/engine[0]/rpm</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <factor>0.00033</factor>
        <min>0.2</min>
        <max>1.0</max>
        <offset>0.0</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[0]/rpm</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <engine>
      <name>enginerun1</name>
      <path>running.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <property>engines/engine[0]/running</property> -->
        <property>sim/multiplay/generic/bool[20]</property>
        <greater-than>
          <!-- <property>engines/engine[0]/rpm</property> -->
          <property>sim/multiplay/generic/float[4]</property>
          <value>400</value>
        </greater-than>
      </condition>
      <volume>
        <!-- <property>engines/engine[0]/rpm</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.00</max>
        <offset>0.0</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[0]/rpm</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <!-- Moteur 2 -->
    <crank>
      <name>engstart2</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <!-- <property>engines/engine[1]/cranking</property> -->
        <property>sim/multiplay/generic/bool[18]</property>
      </condition>
      <volume>
        <property>orientation/alpha-deg</property>
        <type>log</type>
        <min>0.5</min>
        <max>1.0</max>
      </volume>
      <volume>
        <factor>1.2</factor>
        <max>1.0</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <engine>
      <name>engine2</name>
      <path>running.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <property>engines/engine[1]/running</property> -->
        <property>sim/multiplay/generic/bool[21]</property>
        <less-than>
          <!-- <property>engines/engine[1]/rpm</property> -->
          <property>sim/multiplay/generic/float[5]</property>
          <value>5000</value>
        </less-than>
      </condition>
      <volume>
        <!-- <property>engines/engine[1]/rpm</property> -->
        <property>sim/multiplay/generic/float[5]</property>
        <factor>0.00033</factor>
        <min>0.2</min>
        <max>1.0</max>
        <offset>0.0</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[1]/rpm</property> -->
        <property>sim/multiplay/generic/float[5]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <engine>
      <name>enginerun2</name>
      <path>running.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <property>engines/engine[1]/running</property> -->
        <property>sim/multiplay/generic/bool[21]</property>
        <greater-than>
          <!-- <property>engines/engine[1]/rpm</property> -->
          <property>sim/multiplay/generic/float[5]</property>
          <value>400</value>
        </greater-than>
      </condition>
      <volume>
        <!-- <property>engines/engine[1]/rpm</property> -->
        <property>sim/multiplay/generic/float[5]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.00</max>
        <offset>0.0</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[1]/rpm</property> -->
        <property>sim/multiplay/generic/float[5]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <!-- Moteur 3 -->
    <crank>
      <name>engstart3</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <!-- <property>engines/engine[2]/cranking</property> -->
        <property>sim/multiplay/generic/bool[19]</property>
      </condition>
      <volume>
        <property>orientation/alpha-deg</property>
        <type>log</type>
        <min>0.5</min>
        <max>1.0</max>
      </volume>
      <volume>
        <factor>1.2</factor>
        <max>1.0</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <engine>
      <name>engine3</name>
      <path>running.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <property>engines/engine[2]/running</property> -->
        <property>sim/multiplay/generic/bool[22]</property>
        <less-than>
          <!-- <property>engines/engine[2]/rpm</property> -->
          <property>sim/multiplay/generic/float[6]</property>
          <value>5000</value>
        </less-than>
      </condition>
      <volume>
        <!-- <property>engines/engine[2]/rpm</property> -->
        <property>sim/multiplay/generic/float[6]</property>
        <factor>0.00033</factor>
        <min>0.2</min>
        <max>1.0</max>
        <offset>0.0</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[2]/rpm</property> -->
        <property>sim/multiplay/generic/float[6]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <engine>
      <name>enginerun3</name>
      <path>running.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <property>engines/engine[2]/running</property> -->
        <property>sim/multiplay/generic/bool[22]</property>
        <greater-than>
          <!-- <property>engines/engine[2]/rpm</property> -->
          <property>sim/multiplay/generic/float[6]</property>
          <value>400</value>
        </greater-than>
      </condition>
      <volume>
        <!-- <property>engines/engine[2]/rpm</property> -->
        <property>sim/multiplay/generic/float[6]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.00</max>
        <offset>0.0</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[2]/rpm</property> -->
        <property>sim/multiplay/generic/float[6]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <!-- Moteur 4 -->
    <crank>
      <name>engstart4</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <!-- <property>engines/engine[3]/cranking</property> -->
        <property>sim/multiplay/generic/bool[20]</property>
      </condition>
      <volume>
        <property>orientation/alpha-deg</property>
        <type>log</type>
        <min>0.5</min>
        <max>1.0</max>
      </volume>
      <volume>
        <factor>1.2</factor>
        <max>1.0</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <engine>
      <name>engine4</name>
      <path>running.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <property>engines/engine[3]/running</property> -->
        <property>sim/multiplay/generic/bool[23]</property>
        <less-than>
          <!-- <property>engines/engine[3]/rpm</property> -->
          <property>sim/multiplay/generic/float[7]</property>
          <value>5000</value>
        </less-than>
      </condition>
      <volume>
        <!-- <property>engines/engine[3]/rpm</property> -->
        <property>sim/multiplay/generic/float[7]</property>
        <factor>0.00033</factor>
        <min>0.2</min>
        <max>1.0</max>
        <offset>0.0</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[3]/rpm</property> -->
        <property>sim/multiplay/generic/float[7]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <engine>
      <name>enginerun4</name>
      <path>running.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <property>engines/engine[3]/running</property> -->
        <property>sim/multiplay/generic/bool[23]</property>
        <greater-than>
          <!-- <property>engines/engine[3]/rpm</property> -->
          <property>sim/multiplay/generic/float[7]</property>
          <value>400</value>
        </greater-than>
      </condition>
      <volume>
        <!-- <property>engines/engine[3]/rpm</property> -->
        <property>sim/multiplay/generic/float[7]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.00</max>
        <offset>0.0</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[3]/rpm</property> -->
        <property>sim/multiplay/generic/float[7]</property>
        <factor>0.00033</factor>
        <min>0.0</min>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <!-- **************************************************************** -->
    <rumble>
      <name>rumble</name>
      <mode>looped</mode>
      <path>Sounds/rumble.wav</path>
      <condition>
        <or>
          <property>gear/gear[0]/wow</property>
          <property>gear/gear[1]/wow</property>
          <property>gear/gear[2]/wow</property>
        </or>
      </condition>
      <volume>
        <property>velocities/airspeed-kt</property>
        <type>log</type>
        <factor>0.25</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </rumble>

    <gear>
      <name>gear</name>
      <mode>in-transit</mode>
      <path>Sounds/gear.wav</path>
      <property>gear/gear[0]/position-norm</property>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </gear>

    <gear>
      <name>gear-lock</name>
      <path>Sounds/gear-lck.wav</path>
      <condition>
        <greater-than>
          <property>gear/gear[0]/position-norm</property>
          <value>0.9</value>
        </greater-than>
      </condition>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </gear>

    <squeal>
      <name>squeal</name>
      <path>Sounds/squeal.wav</path>
      <condition>
        <or>
          <property>gear/gear[0]/wow</property>
          <property>gear/gear[1]/wow</property>
          <property>gear/gear[2]/wow</property>
        </or>
      </condition>
      <volume>
        <property>velocities/speed-down-fps</property>
        <factor>0.5</factor>
        <max>1.0</max>
      </volume>
      <volume>
        <property>velocities/airspeed-kt</property>
        <factor>0.01</factor>
        <max>1.0</max>
      </volume>
      <volume>
        <internal>dt_stop</internal>
        <factor>0.05</factor>
        <max>1.0</max>
      </volume>
      <pitch>
        <property>velocities/airspeed-kt</property>
        <factor>0.0025</factor>
        <offset>0.5</offset>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </squeal>

    <!-- Crew Door -->
    <door>
      <name>LeftDoorOpen</name>
      <path>DoorOpen.wav</path>
      <condition>
        <greater-than>
          <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
          <property>sim/multiplay/generic/float[0]</property>
          <value>0.1</value>
        </greater-than>
      </condition>
      <volume>
        <factor>0.8</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </door>

    <door>
      <name>LeftDoorClose</name>
      <path>DoorClosed.wav</path>
      <condition>
        <equals>
          <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
          <property>sim/multiplay/generic/float[0]</property>
          <value>0</value>
        </equals>
      </condition>
      <volume>
        <factor>1</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </door>

    <!-- Passenger Door -->
    <door>
      <name>LeftDoorOpen</name>
      <path>DoorOpen.wav</path>
      <condition>
        <greater-than>
          <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
          <property>sim/multiplay/generic/float[1]</property>
          <value>0.1</value>
        </greater-than>
      </condition>
      <volume>
        <factor>0.8</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </door>

    <door>
      <name>LeftDoorClose</name>
      <path>DoorClosed.wav</path>
      <condition>
        <equals>
          <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
          <property>sim/multiplay/generic/float[1]</property>
          <value>0</value>
        </equals>
      </condition>
      <volume>
        <factor>1</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </door>

  </fx>

</PropertyList>
