<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>blade.ac</path>

  <animation>
    <object-name>blade</object-name>

    <!-- Transparence -->
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </effect>

  <animation>
    <type>noshadow</type>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </animation>

  <!-- Sélection blade/blur/disc tail rotor-->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>/ai/models/multiplayer/rotors/tail/rpm</property>
        <value>150</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
      <and>
        <greater-than>
          <property>/ai/models/multiplayer/rotors/tail/rpm</property>
          <value>60</value>
        </greater-than>
        <less-than>
          <property>/ai/models/multiplayer/rotors/tail/rpm</property>
          <value>150.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <!-- Incidence de la pale -->
  <animation>
    <type>rotate</type>
    <object-name>blade</object-name>
    <!-- <property>/rotors/tail/blade[0]/incidence-deg</property> -->
    <property>/ai/models/multiplayer/sim/multiplay/generic/float[20]</property>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
