// obj.hxx -- routines to handle WaveFront .obj-ish format files.
//
// Written by Curtis Olson, started October 1997.
//
// Copyright (C) 1997  Curtis L. Olson  - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id: obj.hxx,v 1.3 1999/06/12 21:11:25 curt Exp $


#ifndef _OBJ_HXX
#define _OBJ_HXX


#ifndef __cplusplus                                                          
# error This library requires C++
#endif                                   


#ifdef HAVE_CONFIG_H
#  include <config.h>
#endif

#ifdef HAVE_WINDOWS_H
#  include <windows.h>
#endif

#include <GL/glut.h>

#include <string>

#include <Scenery/tileentry.hxx>


// Load a .obj file and build the GL fragment list
int fgObjLoad(const string& path, FGTileEntry *tile);


#endif // _OBJ_HXX


