<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

  <path>late29.ac</path>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/LATE-29/Models/Liveries", 10);

      var self = cmdarg();

      var float_0 = self.getNode("sim/multiplay/generic/float[0]", 1);
      var float_1 = self.getNode("sim/multiplay/generic/float[1]", 1);
      
      var crew_door = self.getNode("instrumentation/doors/crew/position-norm", 1);
      var passenger_door = self.getNode("instrumentation/doors/passenger/position-norm", 1);
    
      crew_door.alias(float_0);
      passenger_door.alias(float_1);
    </load>

    <unload>
      livery_update.stop();
      crew_door.unalias();
      passenger_door.unalias();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>aile</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>aile2</object-name>
    <object-name>profondeur</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>helice</object-name>
    <object-name>tourvitre</object-name>
    <object-name>tourelle</object-name>
    <object-name>priseair</object-name>
    <object-name>barres</object-name>
    <object-name>bol</object-name>

    <object-name>axes</object-name>
    <object-name>trous</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>aile</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>aile2</object-name>
    <object-name>profondeur</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>helice</object-name>
    <object-name>tourvitre</object-name>
    <object-name>tourelle</object-name>
    <object-name>priseair</object-name>
    <object-name>barres</object-name>
    <object-name>bol</object-name>

    <object-name>axes</object-name>
    <object-name>trous</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
<!--
    <diffuse>
      <red-prop>diffuse/red</red-prop>
      <green-prop>diffuse/green</green-prop>
      <blue-prop>diffuse/blue</blue-prop>
    </diffuse>

    <ambient>
      <red-prop>ambient/red</red-prop>
      <green-prop>ambient/green</green-prop>
      <blue-prop>ambient/blue</blue-prop>
    </ambient>
-->
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>

    <emission>
      <red-prop>emission/red</red-prop>
      <green-prop>emission/green</green-prop>
      <blue-prop>emission/blue</blue-prop>
    </emission>
<!--
    <shininess>
      <shininess-prop>shininess</shininess-prop>
    </shininess>
-->
  </animation>

  <effect>
    <inherits-from>Aircraft/Generic/Effects/Fuselagereflect</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>aile</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>aile2</object-name>
    <object-name>profondeur</object-name>
    <object-name>derive</object-name>
    <object-name>direction</object-name>
    <object-name>helice</object-name>
    <object-name>tourvitre</object-name>
    <object-name>tourelle</object-name>
    <object-name>priseair</object-name>
    <object-name>barres</object-name>
  </effect>

  <animation>
    <type>shader</type>
    <shader>chrome</shader>
    <texture>Aircraft/Generic/Effects/glass_shader.png</texture>
    <object-name>vitres</object-name>
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>vitres</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </animation>

  <!-- Interieur -->
  <model>
    <path>Aircraft/LATE-29/Models/Interior/interior.xml</path>
    <offsets>
      <x-m> 0 </x-m>
      <y-m> 0 </y-m>
      <z-m> 0 </z-m>
    </offsets>
  </model>

  <!-- L'hélice --> 
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
	<value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <name>HeliceComplete</name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m>-6.310 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 0.641 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>
 
  <!-- Trainée gauche -->
  <model>
    <path>Aircraft/LATE-29/Models/Effects/wakeG.xml</path>
    <offsets>
      <x-m>  2.083 </x-m>
      <y-m> -1.971 </y-m>
      <z-m> -2.280 </z-m>
      <roll-deg>    0 </roll-deg>
      <pitch-deg> -45 </pitch-deg>
      <heading-deg> 0 </heading-deg>
    </offsets>
  </model> 

  <!-- Trainée droite -->
  <model>
    <path>Aircraft/LATE-29/Models/Effects/wakeD.xml</path>
    <offsets>
      <x-m>  2.083 </x-m>
      <y-m>  1.971 </y-m>
      <z-m> -2.280 </z-m>
      <roll-deg>    0 </roll-deg>
      <pitch-deg> -45 </pitch-deg>
      <heading-deg> 0 </heading-deg>
    </offsets>
  </model> 

  <!-- Gouvernes de direction -->
  <animation>
    <type>rotate</type>
    <object-name>gouverne</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor>30</factor>
    <center>
      <x-m> 5.792 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 1.825 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>
 
  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor>30</factor>
    <center>
      <x-m> 5.809 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 1.244 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor>30</factor>
    <center>
      <x-m> -0.784 </x-m>
      <y-m> -3.752 </y-m>
      <z-m>  1.307 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>
 
  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor>30</factor>
    <center>
      <x-m> -0.784 </x-m>
      <y-m>  3.752 </y-m>
      <z-m>  1.307 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>
 
  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor>15</factor>
    <center>
      <x-m> -0.784 </x-m>
      <y-m> -6.346 </y-m>
      <z-m>  1.307 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>
 
  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor>15</factor>
    <center>
      <x-m> -0.784 </x-m>
      <y-m>  6.346 </y-m>
      <z-m>  1.307 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>

