<?xml version="1.0"?>

<!--
OV-10 Bronco
Gary R. Neely 'Buckaroo', April 2010
-->

<PropertyList>

<path>mesh_props.ac</path>


<!-- Special Shaders -->

<animation>
  <type>noshadow</type>
  <object-name>PropL</object-name>
  <object-name>PropL</object-name>
  <object-name>PropBlurSlowL</object-name>
  <object-name>PropBlurSlowR</object-name>
  <object-name>PropBlurFastL</object-name>
  <object-name>PropBlurFastR</object-name>
</animation>


<!-- Animations  -->

<!-- Selects: Prop Models -->

<animation>
  <type>select</type>
  <object-name>PropL</object-name>
  <condition>
    <less-than>
      <property>engines/engine[0]/n2</property>
      <value>40</value>
    </less-than>
  </condition>
</animation>
<animation>
  <type>select</type>
  <object-name>PropR</object-name>
  <condition>
    <less-than>
      <property>engines/engine[1]/n2</property>
      <value>40</value>
    </less-than>
  </condition>
</animation>

<!-- Selects: Prop Blur Slow -->

<animation>
  <type>select</type>
  <object-name>PropBlurSlowL</object-name>
  <condition>
    <and>
      <greater-than-equals>
        <property>engines/engine[0]/n2</property>
        <value>30</value>
      </greater-than-equals>
      <less-than>
        <property>engines/engine[0]/n2</property>
        <value>66</value>
      </less-than>
    </and>
  </condition>
</animation>
<animation>
  <type>select</type>
  <object-name>PropBlurSlowR</object-name>
  <condition>
    <and>
      <greater-than-equals>
        <property>engines/engine[1]/n2</property>
        <value>30</value>
      </greater-than-equals>
      <less-than>
        <property>engines/engine[1]/n2</property>
        <value>66</value>
      </less-than>
    </and>
  </condition>
</animation>

<!-- Selects: Prop Blur Fast -->

<animation>
  <type>select</type>
  <object-name>PropBlurFastL</object-name>
  <condition>
    <greater-than-equals>
      <property>engines/engine[0]/n2</property>
      <value>65</value>
    </greater-than-equals>
  </condition>
</animation>
<animation>
  <type>select</type>
  <object-name>PropBlurFastR</object-name>
  <condition>
    <greater-than-equals>
      <property>engines/engine[1]/n2</property>
      <value>65</value>
    </greater-than-equals>
  </condition>
</animation>

<!-- Spins, Gear ratio unknown, using n2 as reference value -->

<animation>
  <type>spin</type>
  <object-name>PropL</object-name>
  <property>engines/engine[0]/n2</property>
  <factor>10</factor>
  <center>
    <x-m>0.0</x-m>
    <y-m>-2.131</y-m>
    <z-m>-0.119</z-m>
  </center>
  <axis>
    <x>1.0</x>
    <y>0.0</y>
    <z>0.0</z>
  </axis>
</animation>
<animation>
  <type>spin</type>
  <object-name>PropBlurSlowL</object-name>
  <property>engines/engine[0]/n2</property>
  <factor>0.2</factor>
  <center>
    <x-m>0.0</x-m>
    <y-m>-2.131</y-m>
    <z-m>-0.119</z-m>
  </center>
  <axis>
    <x>1.0</x>
    <y>0.0</y>
    <z>0.0</z>
  </axis>
</animation>
<animation>
  <type>spin</type>
  <object-name>PropBlurFastL</object-name>
  <property>engines/engine[0]/n2</property>
  <factor>0.2</factor>
  <center>
    <x-m>0.0</x-m>
    <y-m>-2.131</y-m>
    <z-m>-0.119</z-m>
  </center>
  <axis>
    <x>1.0</x>
    <y>0.0</y>
    <z>0.0</z>
  </axis>
</animation>

<animation>
  <type>spin</type>
  <object-name>PropR</object-name>
  <property>engines/engine[1]/n2</property>
  <factor>10</factor>
  <center>
    <x-m>0.0</x-m>
    <y-m>2.131</y-m>
    <z-m>-0.119</z-m>
  </center>
  <axis>
    <x>1.0</x>
    <y>0.0</y>
    <z>0.0</z>
  </axis>
</animation>
<animation>
  <type>spin</type>
  <object-name>PropBlurSlowR</object-name>
  <property>engines/engine[1]/n2</property>
  <factor>0.2</factor>
  <center>
    <x-m>0.0</x-m>
    <y-m>2.131</y-m>
    <z-m>-0.119</z-m>
  </center>
  <axis>
    <x>1.0</x>
    <y>0.0</y>
    <z>0.0</z>
  </axis>
</animation>
<animation>
  <type>spin</type>
  <object-name>PropBlurFastR</object-name>
  <property>engines/engine[1]/n2</property>
  <factor>0.2</factor>
  <center>
    <x-m>0.0</x-m>
    <y-m>2.131</y-m>
    <z-m>-0.119</z-m>
  </center>
  <axis>
    <x>1.0</x>
    <y>0.0</y>
    <z>0.0</z>
  </axis>
</animation>

</PropertyList>

