<?xml version="1.0"?>

<PropertyList>

  <fx>

    <crank>
      <name>crank</name>
      <path>Sounds/coughing.wav</path>
      <mode>looped</mode>
      <condition>
        <property>/engines/engine/cranking</property>
        <not>
          <property>/engines/engine/running</property>
        </not>
      </condition>
      <volume>
        <property>/orientation/alpha-deg</property>
        <type>log</type>
        <min>0.5</min>
        <max>1.0</max>
      </volume>
      <volume>
        <factor>1.2</factor>
        <max>1.0</max>
      </volume>
    </crank>

    <engine>
      <name>engine-blip</name>
      <path>Aircraft/sopwithCamel/Sounds/yasim/leclerget-blip.wav</path>
      <mode>looped</mode>
      <condition>
        <property>/controls/engines/engine/blip_switch</property>
        <not>
          <property>/engines/engine/running</property>
        </not>
      </condition>
      <!--<orientation>
        <x>-0.75</x>
        <y>0.0</y>
        <z>-0.17</z>
        <inner-angle>30.0</inner-angle>
        <outer-angle>100.0</outer-angle>
        <outer-gain>0.0</outer-gain>
      </orientation>-->
      <volume>
        <property>/engines/engine/mp-osi</property>
        <factor>0.035</factor>
        <min>0.15</min>
        <max>1.0</max>
        <offset>0.15</offset>
      </volume>
      <pitch>
        <property>/engines/engine/rpm</property>
        <factor>0.0008</factor>
        <min>.3</min>
        <max>1</max>
        <offset>0.3</offset>
      </pitch>
    </engine>

    <engine>
      <name>engine</name>
      <path>Aircraft/sopwithCamel/Sounds/yasim/leclerget.wav</path>
      <mode>looped</mode>
      <property>/engines/engine/running</property>
      <condition>
        <not>
          <property>/controls/engines/engine/blip_switch</property>
        </not>
        <property>/engines/engine/running</property>
      </condition>
      <!--<orientation>
        <x>-0.75</x>
        <y>0.0</y>
        <z>-0.17</z>
        <inner-angle>30.0</inner-angle>
        <outer-angle>100.0</outer-angle>
        <outer-gain>0.0</outer-gain>
      </orientation>-->
      <volume>
        <property>/engines/engine/mp-osi</property>
        <factor>0.035</factor>
        <min>0.15</min>
        <max>1.0</max>
        <offset>0.15</offset>
      </volume>
      <pitch>
        <property>/engines/engine/rpm</property>
        <factor>0.0008</factor>
        <min>.3</min>
        <max>1</max>
        <offset>0.3</offset>
      </pitch>
    </engine>



    <birds>
      <name>birdsong</name>
      <mode>looped</mode>
      <path>Aircraft/sopwithCamel/Sounds/yasim/birdsong.wav</path>
      <!--<path>Aircraft/MPCarrier/Sounds/anchorsAweigh.wav</path>-->
      <!--<property>/velocities/airspeed-kt</property>-->
      <condition>
        <equals>
          <property>/sim/startup/season</property>
          <value>summer</value>
        </equals>
      </condition>
      <volume>
        <property>/position/altitude-ft</property>
        <factor>-0.0010</factor>
        <offset>0.1</offset>
        <min>0.01</min>
        <max>0.1</max>
      </volume>
    </birds>

    <wind>
      <name>wind</name>
      <mode>looped</mode>
      <path>Sounds/wind.wav</path>
      <property>/velocities/airspeed-kt</property>
      <volume>
        <property>/position/altitude-ft</property>
        <factor>-0.000015</factor>
        <offset>1.0</offset>
        <min>0.1</min>
        <max>1.0</max>
      </volume>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <factor>0.003</factor>
        <min>0.03</min>
        <max>1.2</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.003</factor>
        <offset>1.25</offset>
      </pitch>
    </wind>

    <guns>
      <name>gunfire</name>
      <mode>looped</mode>
      <path>Aircraft/sopwithCamel/Sounds/yasim/vickers.wav</path>
      <condition>
        <property>controls/armament/trigger</property>
        <property>ai/submodels/submodel/count</property>
      </condition>
      <volume>
        <factor>1.2</factor>
        <max>1.0</max>
      </volume>
    </guns>

  </fx>

</PropertyList>
