<?xml version="1.0"?>

<PropertyList>

<!-- Rembrandt Landing Lights -->

 <path>lightConeLandingLights.ac</path>

     <animation>
        <type>select</type>
        <object-name>LandingLightCone_L</object-name>
        <condition>
            <and>
		<property>sim/rendering/rembrandt/enabled</property>
		<greater-than>
                    <property>/sim/rendering/shaders/lights</property>
                    <value>0.5</value>
                </greater-than>
                <greater-than>
                    <property>sim/multiplay/generic/int[3]</property>
                    <value>5</value>
                </greater-than>
                <greater-than>
                    <property>gear/gear/position-norm</property>
                    <value>0.85</value>
                </greater-than>
                <greater-than>
                    <property>systems/electrical/left-bus</property>
                    <value>5</value>
                </greater-than>
            </and>
        </condition>
    </animation>

	<animation>
		<type>light</type>
		<light-type>spot</light-type>
		<name>LandingLightLeft.light</name>
		<object-name>LandingLightCone_L</object-name>
		<nopreview/>
		<condition>
		    <property>controls/lighting/landing-light</property>
		</condition>
		<position>
			<x>6.9</x>
			<y>-2.9</y>
			<z>-0.4</z>
		</position>
		<direction>
			<x>-29</x>
			<y>-3.76</y>
			<z>-3.6</z>
		</direction>
		<ambient>
			<r>0.9</r>
			<g>0.8</g>
			<b>0.6</b>
			<a>1.0</a>
		</ambient>
		<diffuse>
			<r>0.9</r>
			<g>0.8</g>
			<b>0.6</b>
			<a>0.7</a>
		</diffuse>
		<specular>
			<r>0.9</r>
			<g>0.8</g>
			<b>0.6</b>
			<a>0.7</a>
		</specular>
		<attenuation>
			<c>2.0</c>
			<l>0.002</l>
			<q>0.0025</q>
		</attenuation>
		<exponent>30.0</exponent>
		<cutoff>300</cutoff>
		<near-m>0.01</near-m>
		<far-m>300</far-m>
	</animation>
 
    <animation>
        <type>select</type>
        <object-name>LandingLightCone_R</object-name>
        <condition>
            <and>
		<property>sim/rendering/rembrandt/enabled</property>
		<greater-than>
                    <property>/sim/rendering/shaders/lights</property>
                    <value>0.5</value>
                </greater-than>
                <greater-than>
                    <property>sim/multiplay/generic/int[4]</property>
                    <value>5</value>
                </greater-than>
                <greater-than>
                    <property>gear/gear/position-norm</property>
                    <value>0.85</value>
                </greater-than>
                <greater-than>
                    <property>systems/electrical/right-bus</property>
                    <value>5</value>
                </greater-than>
            </and>
        </condition>
    </animation>
        
	<animation>
		<type>light</type>
		<light-type>spot</light-type>
		<name>LandingLightRight.light</name>
		<object-name>LandingLightCone_R</object-name>
		<nopreview/>
		<condition>
		    <property>controls/lighting/landing-light[1]</property>
		</condition>
		<position>
			<x>6.9</x>
			<y>2.9</y>
			<z>-0.4</z>
		</position>
		<direction>
			<x>-29</x>
			<y>3.76</y>
			<z>-3.6</z>
		</direction>
		<ambient>
			<r>0.9</r>
			<g>0.8</g>
			<b>0.6</b>
			<a>1.0</a>
		</ambient>
		<diffuse>
			<r>0.9</r>
			<g>0.8</g>
			<b>0.6</b>
			<a>0.7</a>
		</diffuse>
		<specular>
			<r>0.9</r>
			<g>0.8</g>
			<b>0.6</b>
			<a>0.7</a>
		</specular>
		<attenuation>
			<c>2.0</c>
			<l>0.002</l>
			<q>0.0025</q>
		</attenuation>
		<exponent>30.0</exponent>
		<cutoff>300</cutoff>
		<near-m>0.01</near-m>
		<far-m>300</far-m>
	</animation>
 
 </PropertyList>
