<?xml version="1.0"?>
 
<PropertyList>

 <fx>

	<engine>
      <name>engine #1 starting</name>
      <mode>looped</mode>
      <path>Aircraft/PC-9M/Sounds/startup.wav</path>
      <condition>
        <property>engines/engine[0]/starter</property>
	  </condition>
      <volume>
        <property>engines/engine[0]/n2</property>
        <type>log</type>
        <factor>0.6</factor>
        <offset>0.5</offset>
      </volume>
      <volume>
        <property>sim/sound/cabin</property>
      </volume>
      <pitch>
        <property>engines/engine[0]/n2</property>
        <type>log</type>
        <factor>0.4</factor>
        <offset>0.1</offset>
      </pitch>
    </engine>

    <engine>
      <name>engine #1 starting plus</name>
      <mode>once</mode>
      <path>Sounds/turbine_start.wav</path>
      <condition>
        <property>engines/engine[0]/starter</property>
	  </condition>
      <volume>
		<property>sim/sound/cabin</property>
        <factor>0.4</factor>
      </volume>
    </engine>

    <engine>
      <name>engine #1 running</name>
      <mode>looped</mode>
      <path>Aircraft/PC-9M/Sounds/running.wav</path>
      <condition>
        <or>
          <greater-than>
            <property>engines/engine[0]/n2</property>
            <value type="double">19.9</value>
          </greater-than>
          <and>
	        <not>
              <property>engines/engine[0]/starter</property>
            </not>
            <greater-than>
              <property>engines/engine[0]/n2</property>
              <value type="double">1</value>
            </greater-than>
          </and>
        </or>
      </condition>
      <volume>
        <property>engines/engine[0]/n2</property>
        <type>log</type>
        <factor>0.4</factor>
		<offset>0.2</offset>
      </volume>
      <volume>
        <property>sim/sound/E_volume</property>
      </volume>
      <pitch>
       <property>engines/engine[0]/n2</property>
       <factor>0.004</factor>
       <offset>0.8</offset>
      </pitch>
    </engine>

    <engine>
      <name>engine #1 running plus</name>
      <mode>looped</mode>
     <path>Aircraft/PC-9M/Sounds/running.wav</path>
      <condition>
		<property>engines/engine[0]/running</property>
      </condition>
      <volume>
        <property>engines/engine[0]/n2</property>
        <type>log</type>
        <factor>0.6</factor>
		<offset>0.5</offset>
      </volume>
      <volume>
        <property>sim/sound/cabin</property>
      </volume>
      <pitch>
        <property>engines/engine[0]/n2</property>
		<type>log</type>
        <factor>0.4</factor>
        <offset>0.1</offset>
      </pitch>
    </engine>

	<engine>
      <name>turbine0</name>
      <mode>looped</mode>
      <path>Sounds/turbine_loop.wav</path>
      <property>engines/engine[0]/n2</property>
      <volume>
        <property>sim/sound/cabin</property>
        <factor>0.3</factor>
      </volume>
      <pitch>
        <property>engines/engine[0]/n2</property>
        <offset>1.0</offset>
        <factor>0.001</factor>
      </pitch>
    </engine>

    <engine>
      <name>engine0 off</name>
      <mode>once</mode>
      <path>Sounds/turbine_shutdown.wav</path>
      <condition>
        <property>engines/engine[0]/cutoff</property>
      </condition>
      <volume>
        <property>sim/sound/cabin</property>
		<factor>0.3</factor>
      </volume>
    </engine>

 
  <squeal>
   <name>squeal</name>
   <path>Sounds/squeal.wav</path>
   <condition>
    <or>
     <property>gear/gear[0]/wow</property>
     <property>gear/gear[1]/wow</property>
     <property>gear/gear[2]/wow</property>
    </or>
   </condition>
   <volume>
    <property>velocities/speed-down-fps</property>
    <factor>0.05</factor>
   </volume>
   <volume>
    <property>velocities/airspeed-kt</property>
    <factor>0.01</factor>
   </volume>
   <volume>
    <internal>dt_stop</internal>
    <factor>0.05</factor>
    <max>1.0</max>
   </volume>
   <pitch>
    <property>velocities/airspeed-kt</property>
    <factor>0.0025</factor>
    <offset>1.2</offset>
   </pitch>
  </squeal>

 
  
  <crash>
   <name>crash</name>
   <condition>
    <property>sim/crashed</property>
   </condition>
   <path>Sounds/crash.wav</path>
  </crash>

</fx>

</PropertyList>
