<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [
  <!-- Define an entity for your application if it is not part of KDE
       CVS -->
  <!ENTITY kigo "Kigo">
  <!ENTITY kappname "&kigo;">
  <!ENTITY package "kdegames"
><!-- kdebase, kdeadmin, etc.  Leave
                                     this unchanged if your
                                     application is not maintained in KDE CVS -->
  <!ENTITY % addindex "IGNORE">
  <!ENTITY % Spanish "INCLUDE">
]>
<!-- ................................................................ -->

<book id="kigo" lang="&language;">
<bookinfo>
<title
>Manual de &kigo;</title>

<authorgroup>
	<author
><firstname
></firstname
> <surname
>Sascha Peilicke</surname
> <affiliation
> <address
>sasch.pe@gmx.de</address>
		</affiliation>
	</author>
	<othercredit role="translator"
><firstname
>Rocío</firstname
><surname
>Gallego</surname
><affiliation
><address
><email
>traducciones@rociogallego.com</email
></address
></affiliation
><contrib
>Traducción</contrib
></othercredit
><othercredit role="translator"
><firstname
>Kira</firstname
><surname
>J. Fernández</surname
><affiliation
><address
><email
>kirajfdez@gmail.com</email
></address
></affiliation
><contrib
>Traductora</contrib
></othercredit
> 
</authorgroup>

<copyright>
	<year
>2008-2010</year>
	<holder
>Sascha Peilicke</holder>
</copyright>

<legalnotice
>&FDLNotice;</legalnotice>

<date
>2013-05-06</date>
<releaseinfo
>0.5.6 (&kde; 4.11)</releaseinfo>

<abstract>
	<para
>&kigo; is an open-source implementation of the popular Go game (also known as Weiqi).</para>
</abstract>
<keywordset>
	<keyword
>KDE</keyword>
	<keyword
>kdegames</keyword
> <!-- do not change this! -->
	<keyword
>juego</keyword
> <!-- do not change this! -->
	<keyword
>kigo</keyword
><!--Application name goes here-->
<!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
	<keyword
>lógica</keyword>
	<keyword
>tablero</keyword>
<!--Number of possible players. It can be: One, Two,..., Multiplayer-->
	<keyword
>un jugador</keyword>
	<keyword
>dos jugadores</keyword>
</keywordset>
</bookinfo>

<!-- The contents of the documentation begin here.  Label
each chapter so with the id attribute. This is necessary for two reasons: it
allows you to easily reference the chapter from other chapters of your
document, and if there is no ID, the name of the generated HTML files will vary
from time to time making it hard to manage for maintainers and for the CVS
system. Any chapter labelled (OPTIONAL) may be left out at the author's
discretion. Other chapters should not be left out in order to maintain a
consistent documentation style across all KDE apps. -->

<chapter id="introduction">
    <title
>Introducción</title>
	<note
><title
>Tipo de juego:</title
><para
>Lógica, Tablero</para
></note
><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
	<note
><title
>Número de jugadores posibles:</title
><para
>Dos</para
></note
><!--Number of possible players. It can be: One, Two,..., Multiplayer-->
	<para
>&kigo; is an open-source implementation of the popular Go game (also known as Weiqi).</para>
	<para
>Go is a strategic board game for two players. It is also known as igo (Japanese), weiqi or wei ch'i (Chinese) or baduk (Korean). Go is noted for being rich in strategic complexity despite its simple rules. </para>

	<para
>El juego se juega entre dos jugadores que alternativamente colocan «piedras» (piezas del juego, ahora normalmente hechas de cristal o de plástico) en las intersecciones libres de una rejilla de 19x19 líneas (o de 9x9, o de 13x13 líneas en versiones más fáciles). </para>
<!-- The introduction chapter contains a brief introduction for the
application that explains what it does and where to report
problems. Basically a long version of the abstract.  Don't include a
revision history. (see installation appendix comment) -->
</chapter>

<chapter id="howto">
    <title
>Cómo jugar</title
> <!-- do not change this! -->
<!--IMPORTANT: If the game has no defined objective, please remove the below line.-->
	<note
><title
>Objetivo:</title>
	<para
>El objetivo del juego es controlar una porción del tablero mayor que la del oponente. Una piedra o grupo de piedras es capturada y eliminada si no tiene intersecciones adyacentes vacías, resultado de haber sido completamente rodeada por piedras del color opuesto.</para
></note
><!--Describe the objective of the game.-->
    <sect1 id="starting">
    <title
>Comenzar un juego</title>
<!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
	<para
>When you have started &kappname; you have two options to play the wonderful game of Go. You can either start a new game or continue an old one.</para>

    <sect2 id="new_game">
    <title
>Configurar un juego nuevo</title>
      <para
>When you have started &kappname; you should see a screen similar to the one shown in screenshot below. There you can set up both the white and the black player’s name and the board size. You can decide if one or both players should be computers. If you decide to play against a computer you can also set its strength. If you want to start the game you can either select <guimenuitem
>Start Game</guimenuitem
> from the <guimenu
>Game</guimenu
> menu, click on <guibutton
>Start Game</guibutton
> in the <quote
>Game setup</quote
> dock widget or by simply pressing the key <keycap
>S</keycap
>. </para>
      <screenshot>
      <screeninfo
>Pantalla de juego nuevo</screeninfo>
      <mediaobject>
      <imageobject
><imagedata format="PNG" fileref="start-new-game.png"/></imageobject>
      <textobject
><phrase
>Pantalla de juego nuevo</phrase
></textobject>
      </mediaobject>
      </screenshot>
     </sect2>
     <sect2 id="load_game">
     <title
>Configurar un juego cargado</title>
      <para
>If you decide to continue a previously unﬁnished game you can simply choose the <guimenuitem
>Load...</guimenuitem
> option in the <guimenu
>Game</guimenu
> menu (the menu is shown in the screenshot above). A ﬁle chooser should now pop up, use it to select and load the desired savegame ﬁle. </para>

      <para
>Ahora debería ver una pantalla similar a la que se muestra en la captura de abajo. Si no desea continuar con el último movimiento hecho, puede revertir tantos movimientos como quiera. Debería ver cambiar el tablero a medida que varía el número actual de movimientos. La pantalla de configuración también presenta mucha información adicional sobre el juego guardado. </para>

      <para
>Simplemente presione <guibutton
>Comenzar juego</guibutton
> para continuar. </para>
      <screenshot>
      <screeninfo
>Pantalla de juego cargado</screeninfo>
      <mediaobject>
      <imageobject
><imagedata format="PNG" fileref="start-loaded-game.png"/></imageobject>
      <textobject
><phrase
>Pantalla de juego cargado.</phrase
></textobject>
      </mediaobject>
      </screenshot>

      <para
>There is also the option to download history Go games or saved games uploaded by other users from the internet. Just click the <guimenuitem
>Get More Games...</guimenuitem
> in the <guimenu
>Game</guimenu
> menu. You should then see a dialog which allows you to choose which content to download. </para>
      <screenshot>
      <screeninfo
>Obtener juegos nuevos</screeninfo>
      <mediaobject>
      <imageobject
><imagedata format="PNG"
fileref="get-new-games.png"/></imageobject>
      <textobject
><phrase
>Pantalla «obtener nuevos juegos»</phrase
></textobject>
      </mediaobject>
      </screenshot>
     </sect2>
    </sect1>

    <sect1 id="playing">
    <title
>Jugando un juego</title>
      <para
>Now you are ready to play your ﬁrst round of Go. If you are not familiar with the rules, we recommend reading the corresponding <ulink url="http://en.wikipedia.org/wiki/Go_game"
>Wikipedia article</ulink
> or take <ulink url=" http://playgo.to/interactive/"
>The Interactive Way To Go</ulink
> from Hiroki Mori. </para>

      <para
>Making a move is simple, just click on one of the intersections on the Go board. You should see a little black point which shows you where your stone would land if you click. </para>

      <para
>El jugador actual viene determinado por el cursor, que cambia a una piedra blanca o negra dependiendo de qué jugador viene después. </para>

      <para
>You can also check the game information which shows also the previous move and some statistics. A complete move history is also available. If you want to remember in which order the stones on the board where placed, just click the <guibutton
>Show move numbers</guibutton
> button. If you think that you can’t gain anything by placing another stone, just click <guibutton
>Pass Move</guibutton
> and let your opponent take his turn. If both players pass, the game can be ﬁnished. Note that ending a Go game is always a cooperative step! </para>
      <screenshot>
      <screeninfo
>Jugar un juego nuevo</screeninfo>
      <mediaobject>
      <imageobject
><imagedata format="PNG" fileref="play-game.png"/></imageobject>
      <textobject
><phrase
>Jugar un juego nuevo</phrase
></textobject>
      </mediaobject>
      </screenshot>
      <para
>Note that you can save the current game at any time. Do this by entering the <guimenu
>Game</guimenu
> menu and choose the <guimenuitem
>Save</guimenuitem
> item. </para>

	<sect2 id="hint">
	<title
>Obteniendo una pista</title>
	<para
>Sometimes it is diﬃcult to decide which move to make. If you want the computer to give you a little hint, just press the <guibutton
>Hint</guibutton
> button shown in the screenshot below. Now some transparent stones with a number on top should appear. These are actually your recommendations with a score. The score determines how good that move is. Feel free to click on any of the recommended moves or any other free ﬁeld to make set your next stone. </para>
      <screenshot>
      <screeninfo
>Obteniendo una pista</screeninfo>
      <mediaobject>
      <imageobject
><imagedata format="PNG" fileref="hint.png"/></imageobject>
      <textobject
><phrase
>Obteniendo una pista</phrase
></textobject>
      </mediaobject>
      </screenshot>
      </sect2>
      </sect1>

      <sect1 id="strattips">
      <title
>Estrategias y consejos</title>
      <itemizedlist>
      <listitem
><para
>Go is more about surrounding territory (empty space) than capturing your opponent's pieces.</para
></listitem>
      <listitem
><para
>Es más fácil rodear un territorio cerca de las esquinas (en dos lados), después cerca de los bordes (en tres lados) y finalmente en el centro.</para
></listitem>
      <listitem
><para
>Al principio del juego, coloque sus piezas de un modo disperso. Solo construya sus fronteras cuando su oponente empiece a entrometerse.</para
></listitem>
      <listitem
><para
>Do not play unsupported stones right next to your opponent's stones when attacking. They will tend to get swallowed and GnuGo is very good at that. It is often better to attack indirectly.</para
></listitem>
      <listitem
><para
>Para evitar la captura, un grupo de piedras debe tener dos <quote
>ojos</quote
> o ser capaz de hacerlos si se le ataca. Los <quote
>ojos</quote
> son espacios desconectados. Piense en un donut con dos agujeros. Su oponente puede rodear el exterior, pero no puede rellenar los dos agujeros a la vez.</para
></listitem>
      <listitem
><para
>En un tablero de 19x19 típicamente hay varios territorios que están siendo creados, atacados o defendidos. Tendrá que librar varias batallas simultáneamente. La estrategia incluye evaluar las fuerzas y debilidades de varias áreas y asignar sus movimientos entre ellas. ¿Es mejor atacar aquí o defender allí?</para
></listitem>
      <listitem
><para
>Conforme se va llenando el tablero y se aproxima el final del juego, jugar más de cerca se vuelve importante, desgastando las fronteras de su oponente o reforzando las suyas propias. Los pequeños errores y omisiones pueden costarle muy caros.</para
></listitem>
      </itemizedlist>
      </sect1>
</chapter>

<chapter id="interface"
><title
>Vista general de la interfaz</title
> <!-- do not change this! -->
<sect1 id="menus">
<title
>The &kappname; Menues</title>
<para
>&kappname; has a default &kde; game menues, except for the following items:</para>
		<variablelist>
			<varlistentry  id="game-menu-get-more">
				<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>G</keycap
></keycombo
></shortcut
> <guimenu
>Juego</guimenu
> <guimenuitem
>Obtener más juegos...</guimenuitem
> </menuchoice
></term>
				<listitem
><para
><action
>Opens standard &kde; KNewStuff dialog to load other users' saved games.</action
></para
></listitem>
			</varlistentry>
			<varlistentry id="game-menu-start">
				<term
><menuchoice
><shortcut
><keycap
>S</keycap
></shortcut
> <guimenu
>Juego</guimenu
> <guimenuitem
>Comenzar juego</guimenuitem
> </menuchoice
></term>
				<listitem
><para
><action
>Comienza</action
> un juego nuevo o uno guardado.</para
></listitem>
			</varlistentry>
			<varlistentry id="game-menu-finish">
				<term
><menuchoice
><shortcut
><keycap
>F</keycap
></shortcut
> <guimenu
>Juego</guimenu
> <guimenuitem
>Finalizar juego</guimenuitem
> </menuchoice
></term>
				<listitem
><para
><action
>Finishes</action
> the current game. Remember that ending a Go game is always a cooperative step.</para
></listitem>
			</varlistentry>
			<varlistentry id="move-menu-pass">
				<term
><menuchoice
><shortcut
><keycap
>P</keycap
></shortcut
> <guimenu
>Movimiento</guimenu
> <guimenuitem
>Pasar movimiento</guimenuitem
> </menuchoice
></term>
				<listitem
><para
>Le permite <action
>pasar</action
> y no hacer su movimiento.</para
></listitem>
			</varlistentry>
			<varlistentry id="move-menu-hint">
				<term
><menuchoice
><shortcut
><keycap
>H</keycap
></shortcut
> <guimenu
>Movimiento</guimenu
> <guimenuitem
>Pista</guimenuitem
> </menuchoice
></term>
				<listitem
><para
><action
>Da una pista</action
> mostrando piezas transparentes con la puntuación sobre ellas.</para
></listitem>
			</varlistentry>
			<varlistentry id="move-menu-numbers">
				<term
><menuchoice
><shortcut
><keycap
>N</keycap
></shortcut
> <guimenu
>Movimiento</guimenu
> <guimenuitem
>Mostrar números de movimiento</guimenuitem
> </menuchoice
></term>
				<listitem
><para
><action
>Activa o desactiva</action
> la visibilidad de los números de movimiento.</para
></listitem>
			</varlistentry>
			<varlistentry id="settings-menu-hide-docker">
				<term
><menuchoice
><guimenu
>Preferencias</guimenu
> <guisubmenu
>Puntos de anclaje</guisubmenu
> <guimenuitem
>Movimiento</guimenuitem
> </menuchoice
></term>
				<listitem
><para
>Shows or hides the Moves sidebar.</para
></listitem>
			</varlistentry>
			<varlistentry id="settings-menu-settings">
				<term
><menuchoice
><guimenu
>Settings</guimenu
> <guimenuitem
>Configure &kappname;...</guimenuitem
> </menuchoice
></term>
				<listitem
><para
><action
>Opens a dialog to configure &kappname;.</action
> See <link linkend="configuration"
>Game Configuration</link
> section for details.</para
></listitem>
			</varlistentry>
		</variablelist>
<para
>Additionally &kappname; has the common &kde; <guimenu
>Settings</guimenu
> and <guimenu
>Help</guimenu
> menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings"
>Settings Menu</ulink
> and <ulink url="help:/fundamentals/menus.html#menus-help"
>Help Menu</ulink
> of the &kde; Fundamentals. </para>

</sect1>

<sect1 id="keybindings">
<title id="keybindings-title"
>Atajos de teclado</title>
  <para
>Los atajos de teclado predeterminados son:</para>

  <table>
  <title
>Atajos de teclado</title>
  <tgroup cols="2">
  <tbody>
  <row>
    <entry
>Terminar el juego actual</entry>
    <entry
><keycap
>F</keycap
></entry>
  </row>
  <row>
    <entry
>Obtener nuevos juegos subidos por otros usuarios</entry>
    <entry>
      <keycombo action="simul"
>&Ctrl;<keycap
>G</keycap
></keycombo>
    </entry>
  </row>
  <row>
    <entry
>Ayuda</entry>
    <entry
><keycap
>F1</keycap
></entry>
   </row>
  <row>
    <entry
>Cargar juego guardado</entry>
    <entry>
    <keycombo action="simul"
>&Ctrl;<keycap
>O</keycap
></keycombo>
    </entry>
  </row>
  <row>
    <entry
>Pasar movimiento</entry>
    <entry
><keycap
>P</keycap
></entry>
  </row>
  <row>
    <entry
>Salir</entry>
    <entry>
    <keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo>
    </entry>
  </row>
  <row>
    <entry
>Rehacer un movimiento que se había deshecho</entry>
    <entry>
      <keycombo action="simul"
>&Ctrl;&Shift;<keycap
>Z</keycap
></keycombo>
    </entry>
  </row>
  <row>
    <entry
>Guardar el juego actual</entry>
    <entry>
      <keycombo action="simul"
>&Ctrl;<keycap
>S</keycap
></keycombo>
    </entry>
  </row>
  <row>
    <entry
>Comenzar un juego nuevo</entry>
    <entry>
    <keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo>
    </entry>
  </row>
  <row>
    <entry
>Iniciar un juego nuevo o guardado</entry>
    <entry
><keycap
>S</keycap
></entry>
  </row>
  <row>
    <entry
>Activa o desactiva la visibilidad de los números de movimiento.</entry>
    <entry
><keycap
>N</keycap
></entry>
  </row>
  <row>
    <entry
>Deshacer su último movimiento</entry>
    <entry>
      <keycombo action="simul"
>&Ctrl;<keycap
>Z</keycap
></keycombo>
    </entry>
  </row>
  <row>
    <entry
>What's this?</entry>
    <entry>
    <keycombo action="simul"
>&Shift;<keycap
>F1</keycap
></keycombo>
    </entry>
  </row>
  </tbody>
  </tgroup>
  </table>
</sect1>
</chapter>

<chapter id="configuration">
<title
>Configuración del juego</title
> <!-- do not change this! -->
<!--This section describes configuration GUI. If your game is configured using menubar exclusively, please remove this section.-->
  <para
>If you want to change how &kappname; is conﬁgured you can do that by navigating to the <guimenu
>Settings</guimenu
> menu and clicking on the <guimenuitem
>Conﬁgure &kappname;...</guimenuitem
> action. </para>

  <para
>You should now see the conﬁguration dialog as shown in the screenshot below. You can reach it also by pressing the key combination <keycombo
>&Alt;<keycap
>S</keycap
></keycombo
> followed by <keycombo
>&Alt;<keycap
>C</keycap
></keycombo
>. </para>

  <para
>&kappname; is extremely ﬂexible and can be customized as much as you like. You are able to change positions and size of all dock widgets next to the central play area. You can also customize the toolbar if you want to have diﬀerent actions accessible there. To do this just click on the <guimenu
>Settings</guimenu
> menu and choose <guimenuitem
>Configure toolbars...</guimenuitem
>. The same is possible for all shortcuts in the game. If you want to have the maximum space available for the game ﬁeld you can even hide the toolbar and most dock widgets in the <guimenu
>Settings</guimenu
> menu. </para>
  <sect1 id="genconig">
  <title
>Configuración general</title>
    <para
>The most important aspect here is the Go engine backend conﬁguration. &kappname; needs a valid backend to function properly. As you can see in the screenshot below, it used GnuGo by default. The little light next to the engine command shines green if everything works ﬁne. If this is not the case or if you want to use a diﬀerent Go backend, you should install a diﬀerent Go engine which can speak the GnuGo Text Procotol (GTP) and set its command and parameters accordingly. Details about this step should be found in the corresponding Go engine documentation. </para>
    <screenshot>
    <screeninfo
>General conﬁguration</screeninfo>
    <mediaobject>
    <imageobject
><imagedata format="PNG" fileref="setup-general.png"/></imageobject>
    <textobject
><phrase
>General Conﬁguration.</phrase
></textobject>
    </mediaobject>
    </screenshot>
    </sect1>
    <sect1 id="configuration-theme">
    <title
>Configuración de temas</title>
    <para
>This page will allow you to change the theme &kappname; uses. </para>
    <screenshot>
    <screeninfo
>Configure &kappname; - Themes</screeninfo>
	<mediaobject>
	  <imageobject>
	    <imagedata fileref="setup-theme.png" format="PNG"/>
	  </imageobject>
	    <textobject>
	    <phrase
>Configuración de temas</phrase>
	  </textobject>
	</mediaobject>
    </screenshot>
    </sect1>
</chapter>

<chapter id="credits">

<!-- Include credits for the programmers, documentation writers, and
contributors here. The license for your software should then be included below
the credits with a reference to the appropriate license file included in the KDE
distribution. -->

<title
>Créditos y licencia</title>

<para
>&kigo; </para>
<para
>Copyright del programa 2009 Sascha Peilicke <email
>sasch.pe@gmx.de</email
> </para>

<para
>Copyright de la documentación 2009 Sascha Peilicke <email
>sasch.pe@gmx.de</email
> </para>

<para
>Edición de la documentación y conversión de Docbook por Yuri chornoivan <email
>yurchor@ukr.net</email
> </para>

<para
>Tema predeterminado diseñado por Arturo Silva <email
>jasilva28@gmail.com</email
> </para>

<para
>Traducido por Rocío Gallego <email
>traducciones@rociogallego.com</email
> y Kira J. Fernández <email
>kirajfdez@gmail.com</email
>.</para
> &underFDL; &underGPL; </chapter>

&documentation.index;
</book>
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