/*
 * Copyright (C) 2022 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include <wtf/EnumTraits.h>

#if PLATFORM(IOS)
#include "Device.h"
#endif

namespace WebCore {

enum class ScreenOrientationType : uint8_t {
    PortraitPrimary,
    PortraitSecondary,
    LandscapePrimary,
    LandscapeSecondary
};

constexpr bool isPortrait(ScreenOrientationType type)
{
    return type == ScreenOrientationType::PortraitPrimary || type == ScreenOrientationType::PortraitSecondary;
}

constexpr bool isLandscape(ScreenOrientationType type)
{
    return type == ScreenOrientationType::LandscapePrimary || type == ScreenOrientationType::LandscapeSecondary;
}

inline ScreenOrientationType naturalScreenOrientationType()
{
#if PLATFORM(IOS)
    if (deviceHasIPadCapability())
        return ScreenOrientationType::LandscapePrimary;
    return ScreenOrientationType::PortraitPrimary;
#elif PLATFORM(WATCHOS)
    return ScreenOrientationType::PortraitPrimary;
#else
    // On Desktop and TV, the natural orientation must be landscape-primary.
    return ScreenOrientationType::LandscapePrimary;
#endif
}

} // namespace WebCore

namespace WTF {

template<> struct EnumTraits<WebCore::ScreenOrientationType> {
    using values = EnumValues<
        WebCore::ScreenOrientationType,
        WebCore::ScreenOrientationType::PortraitPrimary,
        WebCore::ScreenOrientationType::PortraitSecondary,
        WebCore::ScreenOrientationType::LandscapePrimary,
        WebCore::ScreenOrientationType::LandscapeSecondary
    >;
};

} // namespace WTF
