/*
 * Copyright (C) 2010 University of Szeged
 * Copyright (C) 2010 Zoltan Herczeg
 * Copyright (C) 2021-2023 Apple Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#pragma once

#include "Color.h"
#include "DistantLightSource.h"
#include "FilterEffect.h"
#include "PointLightSource.h"
#include "SpotLightSource.h"

namespace WebCore {

struct FELightingPaintingDataForNeon;

class FELighting : public FilterEffect {
public:
    bool operator==(const FELighting&) const;

    const Color& lightingColor() const { return m_lightingColor; }
    bool setLightingColor(const Color&);

    float surfaceScale() const { return m_surfaceScale; }
    bool setSurfaceScale(float);

    float diffuseConstant() const { return m_diffuseConstant; }
    float specularConstant() const { return m_specularConstant; }
    float specularExponent() const { return m_specularExponent; }

    float kernelUnitLengthX() const { return m_kernelUnitLengthX; }
    bool setKernelUnitLengthX(float);

    float kernelUnitLengthY() const { return m_kernelUnitLengthY; }
    bool setKernelUnitLengthY(float);

    Ref<LightSource> lightSource() const { return m_lightSource; }

protected:
    FELighting(Type, const Color& lightingColor, float surfaceScale, float diffuseConstant, float specularConstant, float specularExponent, float kernelUnitLengthX, float kernelUnitLengthY, Ref<LightSource>&&, DestinationColorSpace);

    using FilterEffect::operator==;

    FloatRect calculateImageRect(const Filter&, std::span<const FloatRect> inputImageRects, const FloatRect& primitiveSubregion) const override;

    std::unique_ptr<FilterEffectApplier> createSoftwareApplier() const override;

#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
    static int getPowerCoefficients(float exponent);
    inline void platformApplyNeon(const LightingData&, const LightSource::PaintingData&);
#endif

    Color m_lightingColor;
    float m_surfaceScale;
    float m_diffuseConstant;
    float m_specularConstant;
    float m_specularExponent;
    float m_kernelUnitLengthX;
    float m_kernelUnitLengthY;
    Ref<LightSource> m_lightSource;
};

} // namespace WebCore
