/*
 * Copyright (C) 2021-2023 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include "LayerHostingContextIdentifier.h"
#include "PlatformLayerIdentifier.h"
#include "TransformationMatrix.h"
#include <wtf/Forward.h>
#include <wtf/WeakPtr.h>

namespace WebCore {
class FloatPoint3D;
class ModelPlayerClient;
}

namespace WTF {
template<typename T> struct IsDeprecatedWeakRefSmartPointerException;
template<> struct IsDeprecatedWeakRefSmartPointerException<WebCore::ModelPlayerClient> : std::true_type { };
}

namespace WebCore {

class ModelPlayer;
class ResourceError;

class WEBCORE_EXPORT ModelPlayerClient : public CanMakeWeakPtr<ModelPlayerClient> {
public:
    virtual ~ModelPlayerClient();

    virtual void didUpdateLayerHostingContextIdentifier(ModelPlayer&, LayerHostingContextIdentifier) = 0;
    virtual void didFinishLoading(ModelPlayer&) = 0;
    virtual void didFailLoading(ModelPlayer&, const ResourceError&) = 0;
#if ENABLE(MODEL_PROCESS)
    virtual void didUpdateEntityTransform(ModelPlayer&, const TransformationMatrix&) = 0;
    virtual void didUpdateBoundingBox(ModelPlayer&, const FloatPoint3D&, const FloatPoint3D&) = 0;
#endif
    virtual std::optional<PlatformLayerIdentifier> platformLayerID() = 0;
};

}
