/*
 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
 * Copyright (C) 2013 Google Inc. All rights reserved.
 * Copyright (C) 2021-2023 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#pragma once

#include <WebCore/Filter.h>
#include <WebCore/FilterResults.h>
#include <WebCore/FloatRect.h>
#include <WebCore/SVGFilterExpression.h>
#include <WebCore/SVGUnitTypes.h>
#include <wtf/Ref.h>
#include <wtf/TypeCasts.h>

namespace WebCore {

class FilterImage;
class GraphicsContext;
class SVGFilterElement;

class SVGFilter final : public Filter {
public:
    static RefPtr<SVGFilter> create(SVGFilterElement&, OptionSet<FilterRenderingMode> preferredFilterRenderingModes, const FloatSize& filterScale, const FloatRect& filterRegion, const FloatRect& targetBoundingBox, const GraphicsContext& destinationContext, std::optional<RenderingResourceIdentifier> = std::nullopt);
    WEBCORE_EXPORT static Ref<SVGFilter> create(const FloatRect& targetBoundingBox, SVGUnitTypes::SVGUnitType primitiveUnits, SVGFilterExpression&&, FilterEffectVector&&, std::optional<RenderingResourceIdentifier>, OptionSet<FilterRenderingMode>, const FloatSize& filterScale, const FloatRect& filterRegion);

    static bool isIdentity(SVGFilterElement&);
    static IntOutsets calculateOutsets(SVGFilterElement&, const FloatRect& targetBoundingBox);

    FloatRect targetBoundingBox() const { return m_targetBoundingBox; }
    SVGUnitTypes::SVGUnitType primitiveUnits() const { return m_primitiveUnits; }

    const SVGFilterExpression& expression() const { return m_expression; }
    const FilterEffectVector& effects() const { return m_effects; }

    FilterEffectVector effectsOfType(FilterFunction::Type) const final;

    WEBCORE_EXPORT FilterResults& ensureResults(NOESCAPE const FilterResultsCreator&);
    void clearEffectResult(FilterEffect&);
    WEBCORE_EXPORT void mergeEffects(const FilterEffectVector&);

    RefPtr<FilterImage> apply(FilterImage* sourceImage, FilterResults&) final;
    FilterStyleVector createFilterStyles(GraphicsContext&, const FilterStyle& sourceStyle) const final;

    static FloatSize calculateResolvedSize(const FloatSize&, const FloatRect& targetBoundingBox, SVGUnitTypes::SVGUnitType primitiveUnits);

    WTF::TextStream& externalRepresentation(WTF::TextStream&, FilterRepresentation) const final;

    WEBCORE_EXPORT static bool isValidSVGFilterExpression(const SVGFilterExpression&, const FilterEffectVector&);
private:
    SVGFilter(const FloatSize& filterScale, const FloatRect& filterRegion, const FloatRect& targetBoundingBox, SVGUnitTypes::SVGUnitType primitiveUnits, std::optional<RenderingResourceIdentifier>);
    SVGFilter(const FloatRect& targetBoundingBox, SVGUnitTypes::SVGUnitType primitiveUnits, SVGFilterExpression&&, FilterEffectVector&&, std::optional<RenderingResourceIdentifier>, const FloatSize& filterScale, const FloatRect& filterRegion);

    static std::optional<std::tuple<SVGFilterExpression, FilterEffectVector>> buildExpression(SVGFilterElement&, const SVGFilter&, const GraphicsContext& destinationContext);
    void setExpression(SVGFilterExpression&& expression) { m_expression = WTFMove(expression); }
    void setEffects(FilterEffectVector&& effects) { m_effects = WTFMove(effects); }

    FloatSize resolvedSize(const FloatSize&) const final;
    FloatPoint3D resolvedPoint3D(const FloatPoint3D&) const final;

    OptionSet<FilterRenderingMode> supportedFilterRenderingModes(OptionSet<FilterRenderingMode> preferredFilterRenderingModes) const final;

    RefPtr<FilterImage> apply(const Filter&, FilterImage& sourceImage, FilterResults&) final;
    FilterStyleVector createFilterStyles(GraphicsContext&, const Filter&, const FilterStyle& sourceStyle) const final;

    FloatRect m_targetBoundingBox;
    SVGUnitTypes::SVGUnitType m_primitiveUnits;

    SVGFilterExpression m_expression;
    FilterEffectVector m_effects;

    std::unique_ptr<FilterResults> m_results;
};

} // namespace WebCore

SPECIALIZE_TYPE_TRAITS_FILTER_FUNCTION(SVGFilter);
