/*
 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include <WebCore/LayoutRect.h>

namespace WebCore {

class FloatQuad;
class FloatRoundedRect;

// Rect with per-corner radii and geometry operations. The radii define the corner extent (where
// straight edges end and corners begin) and are used by all corner-shape values, not just round.
// The actual rendered corner shape (round, bevel, notch, superellipse, etc.) is determined by
// the corner-shape property and is not encoded here.
class LayoutRoundedRectRadii {
public:
    LayoutRoundedRectRadii() = default;
    LayoutRoundedRectRadii(const LayoutSize& topLeft, const LayoutSize& topRight, const LayoutSize& bottomLeft, const LayoutSize& bottomRight)
        : m_topLeft(topLeft)
        , m_topRight(topRight)
        , m_bottomLeft(bottomLeft)
        , m_bottomRight(bottomRight)
    {
    }

    void setTopLeft(const LayoutSize& size) { m_topLeft = size; }
    void setTopRight(const LayoutSize& size) { m_topRight = size; }
    void setBottomLeft(const LayoutSize& size) { m_bottomLeft = size; }
    void setBottomRight(const LayoutSize& size) { m_bottomRight = size; }
    const LayoutSize& topLeft() const LIFETIME_BOUND { return m_topLeft; }
    const LayoutSize& topRight() const LIFETIME_BOUND { return m_topRight; }
    const LayoutSize& bottomLeft() const LIFETIME_BOUND { return m_bottomLeft; }
    const LayoutSize& bottomRight() const LIFETIME_BOUND { return m_bottomRight; }
    WEBCORE_EXPORT void NODELETE setRadiiForEdges(const LayoutRoundedRectRadii&, RectEdges<bool> includeEdges);

    WEBCORE_EXPORT bool NODELETE isZero() const;

    bool NODELETE areRenderableInRect(const LayoutRect&) const;
    void makeRenderableInRect(const LayoutRect&);

    void NODELETE scale(float factor);
    WEBCORE_EXPORT void expand(LayoutUnit topWidth, LayoutUnit bottomWidth, LayoutUnit leftWidth, LayoutUnit rightWidth);
    void expand(LayoutUnit size) { expand(size, size, size, size); }
    void shrink(LayoutUnit topWidth, LayoutUnit bottomWidth, LayoutUnit leftWidth, LayoutUnit rightWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); }
    void shrink(LayoutUnit size) { shrink(size, size, size, size); }

    LayoutRoundedRectRadii transposedRadii() const { return { m_topLeft.transposedSize(), m_topRight.transposedSize(), m_bottomLeft.transposedSize(), m_bottomRight.transposedSize() }; }

    LayoutUnit minimumRadius() const { return std::min({ m_topLeft.minDimension(), m_topRight.minDimension(), m_bottomLeft.minDimension(), m_bottomRight.minDimension() }); }
    LayoutUnit maximumRadius() const { return std::max({ m_topLeft.minDimension(), m_topRight.minDimension(), m_bottomLeft.minDimension(), m_bottomRight.minDimension() }); }

    bool operator==(const LayoutRoundedRectRadii&) const = default;

private:
    LayoutSize m_topLeft;
    LayoutSize m_topRight;
    LayoutSize m_bottomLeft;
    LayoutSize m_bottomRight;
};

class LayoutRoundedRect {
public:
    using Radii = LayoutRoundedRectRadii;

    WEBCORE_EXPORT explicit LayoutRoundedRect(const LayoutRect&, const Radii& = Radii());
    LayoutRoundedRect(LayoutUnit, LayoutUnit, LayoutUnit width, LayoutUnit height);
    WEBCORE_EXPORT LayoutRoundedRect(const LayoutRect&, const LayoutSize& topLeft, const LayoutSize& topRight, const LayoutSize& bottomLeft, const LayoutSize& bottomRight);

    const LayoutRect& rect() const LIFETIME_BOUND { return m_rect; }
    const Radii& radii() const LIFETIME_BOUND { return m_radii; }
    bool hasNonZeroRadii() const { return !m_radii.isZero(); }
    bool isEmpty() const { return m_rect.isEmpty(); }

    void setRect(const LayoutRect& rect) { m_rect = rect; }
    void setRadii(const Radii& radii) { m_radii = radii; }
    void setRadiiForEdges(const Radii& radii, RectEdges<bool> includeEdges) { m_radii.setRadiiForEdges(radii, includeEdges); }

    void move(const LayoutSize& size) { m_rect.move(size); }
    void moveBy(const LayoutPoint& offset) { m_rect.moveBy(offset); }
    void inflate(LayoutUnit size) { m_rect.inflate(size);  }
    void inflateWithRadii(LayoutUnit size);
    void expandRadii(LayoutUnit size) { m_radii.expand(size); }
    void shrinkRadii(LayoutUnit size) { m_radii.shrink(size); }

    bool NODELETE isRenderable() const;
    void adjustRadii();

    // Tests whether the quad intersects any part of this rounded rectangle.
    // This only works for convex quads.
    bool NODELETE intersectsQuad(const FloatQuad&) const;
    WEBCORE_EXPORT bool NODELETE contains(const LayoutRect&) const;

    FloatRoundedRect pixelSnappedRoundedRectForPainting(float deviceScaleFactor) const;

    LayoutRoundedRect transposedRect() const { return LayoutRoundedRect(m_rect.transposedRect(), m_radii.transposedRadii()); }

    bool operator==(const LayoutRoundedRect&) const = default;

private:
    LayoutRect m_rect;
    Radii m_radii;
};

WTF::TextStream& operator<<(WTF::TextStream&, const LayoutRoundedRect&);

} // namespace WebCore
